Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by natewardawg
Open source game engine 'Godot Engine' has a second 3.0 release candidate
23 Jan 2018 at 4:46 pm UTC Likes: 2

Haha, great thumbnail Liam, love it! :D

Yep, I love this engine... they could still use more people's help reaching the next funding goal to hire Remí (akien) who works very hard on this project. :)
https://www.patreon.com/godotengine [External Link]

Nearly six years after the Kickstarter, Stainless Games claim Carmageddon is still coming to Linux
19 Jan 2018 at 12:20 am UTC Likes: 1

It's still welcome and if it does finally come and is in good quality I'll still buy it :)

Open source game engine 'Godot Engine' has the first 3.0 release candidate available
16 Jan 2018 at 9:38 pm UTC

Quoting: slaapliedjeAre you sure? Everything I'd read about it basically inferred that you had to have Vulkan support for it to work correctly. For example, I have Serious Sam VR which works great in Linux. But I also have AliceVR, which loads, but does not display in the actual headset. I had come to the conclusion it was because the SteamVR overlay only routes the output to the HMD under Vulkan, which the Unreal Engine (that Alice VR uses) does not support.

Are there any OpenGL games that work in SteamVR under Linux?
The only reason why Vulkan might be needed is for performance reasons. OpenGL has been able to render to multiple render buffers for a long time. All that's needed is to render a separate frame for each eye to account for eye separation, and then pop the render buffer to the VR headset. There are stereoscopic games that have been able to do this for a long time now in GL, which is essentially doing the same thing.

Open source game engine 'Godot Engine' has the first 3.0 release candidate available
16 Jan 2018 at 1:51 am UTC

Quoting: slaapliedje
Quoting: Doc Angelo
Quoting: STiATA bit sad they dropped the idea of supporting Vulkan due to the amount of work involved for "not enough benefit" at the moment. We'll see, maybe that will change in the future.
I'm glad they didn't divide their resources to work on that. I doubt that it would be useful for the scope of this engine right now.
I'm fairly certain that SteamVR on Linux requires Vulkan, so doesn't that make their effort on getting VR support useless for Linux?
At face value I'm sure it doesn't look correct, but the VR support was added by Bastian Olij who I'm quite sure isn't a core team member. So, the reason we have it is because someone graciously gave up their time to add it. [edit] With that said, I don't think it *requires* Vulkan, but the performance will probably be much better once Godot has Vulkan :)

https://github.com/BastiaanOlij [External Link]

Open source game engine 'Godot Engine' has the first 3.0 release candidate available
15 Jan 2018 at 4:27 pm UTC Likes: 2

Quoting: Lefl
Quoting: weaponx169Maybe they can do a big release and add dream features by being funded by indiegogo.com or something like that. Maybe they could do free licences and pro licences to get money.
Please no different licenses.
Spoiler, click me
Agreed, I think indiegogo is a great idea! Licenses, however, would be a quick way to lose a lot of supporters... Why not just use Unity, Unreal, or CRYENGINE at that point?

Open source game engine 'Godot Engine' has the first 3.0 release candidate available
15 Jan 2018 at 2:22 pm UTC Likes: 4

Quoting: STiATA bit sad they dropped the idea of supporting Vulkan due to the amount of work involved for "not enough benefit" at the moment. We'll see, maybe that will change in the future.
It looks like Thomas Herzog will likely be working on that at some point in the future. But, it really didn't make much sense to support it yet since Vulkan doesn't work on all of Godot's target devices, but GLES3 does. So, I'm going to make a guess that it will start being worked on in about a year from now. This is probably a good move since there will be even more experience/documentation out there as to how to implement it best. I think it's an overall good thing to wait a little while for it if it's going to be in the engine for the long haul.

https://godotengine.org/article/please-help-us-reach-our-second-patreon-goal-so-we-can-hire-thomas-part-time [External Link]

At the bottom of the above article it says, "[After re-implementing GLES2], Thomas will help improve the existing 2D and 3D renderers, as well as contemplating future platforms (such as Vulkan)."

Descenders is an extreme downhill biking game is coming to Linux
8 Jan 2018 at 9:27 pm UTC

It would be very nice to have more games like this available :)

Bridge Constructor Portal announced with Linux support, blending engineering with portals
6 Dec 2017 at 2:13 pm UTC

I love the Portal games... and this one looks pretty fun(ny) too :)

Open source game engine Godot secure funding from Enjin Coin, Godot gains 'Onion Skinning'
27 Nov 2017 at 4:28 pm UTC Likes: 5

The Godot engine is one of my favorite open source projects. Juan Linietsky, one of two of the original creators, has been offered a job by just about every major game engine company out there, but turned them all down so that we can have Godot. If at all possible, if you think you'll benefit in any way by this engine it's worth supporting on Patreon :)

https://www.patreon.com/godotengine [External Link]

One dedicated gamer made a SteamOS tabletop 'car-cade' for DiRT Rally
15 Nov 2017 at 9:36 pm UTC Likes: 2

Haha, pretty cool. I'm sure putting that together was a fun accomplishment. :)