Latest Comments by natewardawg
Godot, the open source game engine has released the first 3.0 Alpha
28 Jul 2017 at 2:06 am UTC Likes: 1
28 Jul 2017 at 2:06 am UTC Likes: 1
I know GLES3 is mentioned in the article, but this version has more than just a GLES3 backend since a lot of work has gone into also making the renderer photorealistic. I would personally add "New Photorealistic renderer using OpenGL ES 3.0" as a bullet point. This seems to be where a huge chunk of the time and energy that the lead programmer, Juan Linietsky, was spent.
SteamOS beta updated with Flatpak support
26 Jul 2017 at 3:13 pm UTC
26 Jul 2017 at 3:13 pm UTC
It should definitely make it easier to add things like Spotify to SteamOS.
Some things developers might want to think about when bringing a game to Linux
4 Jul 2017 at 10:27 pm UTC
I would also argue that if there's a rare case where it's easier for a company to make only 32 bit builds why would they waste any time on 64 bit. I can't imagine too many circumstances where this would be the case, but I'm sure it's come up somewhere.
In a nutshell, the point is time and money. 32 bit builds in almost every case are a waste of both time and money. The game we're building right now we've actually cut out 32 bit builds on even Windows due to memory constraints since our game is very heavy on UGC (User Generated Content). I don't feel too bad about cutting out 5% of the market. It really is time to move on from 32 bit :)
4 Jul 2017 at 10:27 pm UTC
Quoting: PhiladelphusSerious question, are there actually that many 64-bit executable games out there and is it actually beneficial?I don't believe the argument is really one of how much benefit 64 bit has over 32 bit. Rather, it's an argument of how beneficial is it to ship both 64 bit and 32 bit builds. If you're writing your own engine from scratch, it's quite a waste of time to make sure it's 32 bit compatible on Linux, just make it 64 bit. If you're building a game using a pre-built engine like Unity, Unreal, etc. then you will gain benefits from making 64 bit builds like wider vectors for SIMD instructions and more available memory for your game and won't really gain anything from 32 bit builds.
I would also argue that if there's a rare case where it's easier for a company to make only 32 bit builds why would they waste any time on 64 bit. I can't imagine too many circumstances where this would be the case, but I'm sure it's come up somewhere.
In a nutshell, the point is time and money. 32 bit builds in almost every case are a waste of both time and money. The game we're building right now we've actually cut out 32 bit builds on even Windows due to memory constraints since our game is very heavy on UGC (User Generated Content). I don't feel too bad about cutting out 5% of the market. It really is time to move on from 32 bit :)
Some things developers might want to think about when bringing a game to Linux
4 Jul 2017 at 8:30 pm UTC
4 Jul 2017 at 8:30 pm UTC
My advice would be... Test on a dual screen setup.
If you're using Unity you can check the boxes "Default is Fullscreen" and "Default is Native Resolution" from the "Player Settings" under "Resolution and Presentation". If you don't want to test for resolutions then please at the very least set the "Display Resolution Dialog" to "Enabled".
If you're using Unity you can check the boxes "Default is Fullscreen" and "Default is Native Resolution" from the "Player Settings" under "Resolution and Presentation". If you don't want to test for resolutions then please at the very least set the "Display Resolution Dialog" to "Enabled".
Feral Interactive are teasing a new Linux port, bring on the speculation
26 Jun 2017 at 4:07 pm UTC Likes: 6
26 Jun 2017 at 4:07 pm UTC Likes: 6
It looks like there's a place called Lara's Cafe in West Norwood in London :)
https://foursquare.com/v/laras-cafe/4c5eb26d6ebe2d7fb63dd62e [External Link]
https://foursquare.com/v/laras-cafe/4c5eb26d6ebe2d7fb63dd62e [External Link]
'HOOK' is an extremely minimalistic but addictive puzzler that I wholeheartedly recommend
25 Jun 2017 at 11:38 pm UTC
25 Jun 2017 at 11:38 pm UTC
I played this game about a year ago. It was a lot of fun and one of the more relaxing puzzle games of it's kind. It's also an easy 100% achievements if you're into that sort of thing.
HITMAN will have the first location available completely free later today
21 Jun 2017 at 7:57 pm UTC
21 Jun 2017 at 7:57 pm UTC
Quoting: kibblesThis is a great game. My only annoyance was that Linux, being late to the party, had already missed a bunch of the one-week-only targets. I'm hopeful they will re-release them all so we get our monies worth too.On both points, I hope so :)
Also weren't there rumours about them porting this to vulkan? I'll admit it already runs pretty good but my system is showing its age and could use all the help it can get.
Steam is now available as a Flatpak app via Flathub
21 Jun 2017 at 5:41 pm UTC
21 Jun 2017 at 5:41 pm UTC
Quoting: MalVirtual networking? Why? Shouldn't a sandbox just have some configurable ports to open or re direct? It's all that is needed.I'm not sure, but you may be right. If you can get Steam to somehow not know it's already running on the same machine it would probably work.
Quoting: MalThere is a misunderstanding. What you say only holds for the on-line status: on a cloud service you are supposed to have one account per user which imho is totally reasonable (and also much more technically manageable). But here I'm talking about splitting screen among local users. No cloud involved. On my windows partition for instance I used to run 3 instances of borderlands off line and play splitscreen using the LAN multiplayer. But my windows partition is long gone, it's not going to be necromanced back but I'm still looking to finish that game one day or another.Ahhh, okay, that makes sense. I've never even looked at LAN options withing Borderlands. I didn't even know they existed.
Steam is now available as a Flatpak app via Flathub
21 Jun 2017 at 5:07 pm UTC
21 Jun 2017 at 5:07 pm UTC
Quoting: MalAssuming that this thing works correctly eventually, do you think it will be possible in future to run two sandboxed instances of the same game at the same time? Borderlands 2 in my library still cries for some splitscreen (also because it's so damn boring to play alone).I doubt it since Valve only allows one login per IP address. If somehow contained applications allow for virtual networking in the future it might work then. I don't believe that's available now. Even still, Valve only allows one game to be played per account, so you'd need two IPs, two accounts, and therefore two copies of the game to get this desired setup to work.
HITMAN will have the first location available completely free later today
21 Jun 2017 at 1:44 am UTC
21 Jun 2017 at 1:44 am UTC
As an owner of this game, I think that's probably a good move :) It's a very fun game!
- Kerbal Space Program spiritual successor Kitten Space Agency now has a Linux version
- NVIDIA hiring Linux driver engineers to help with Vulkan, Proton and more
- Happy four years to the Steam Deck - still the top PC gaming handheld
- Discord delay global rollout of age verification to improve transparency and add more options
- The "video game preservation service" Myrient is shutting down in March
- > See more over 30 days here
- steam overlay performance monitor - issues
- Xpander - Nacon under financial troubles... no new WRC game (?)
- Xpander - Establishing root of ownership for Steam account
- Nonjuffo - Total Noob general questions about gaming and squeezing every oun…
- GustyGhost - Looking for Linux MMORPG sandbox players (Open Source–friendly …
- Jarmer - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck