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Latest Comments by Creak
Unity have changed their terms of service, which has essentially blocked SpatialOS and streaming services
17 January 2019 at 12:21 am UTC

Ne0The EULA now prevents you from hosting anything with Unity runtime:
  • hosting a cloud Desktop with Unity
  • Hosting a cloud game developed with Unity
The second point is just plainfully wrong. Unity explained it in their answer:
From Unity blog postIf a game developer runs a Unity-based game server on their own servers or generic cloud instances (like GCP, AWS or Azure), they are covered by our EULA.

AMD have announced the AMD Radeon VII GPU and more at CES 2019
17 January 2019 at 12:13 am UTC

Maybe try sourcing what you're saying. We wouldn't have this kind of "yes. no. yes. no. yes. no" conversation that is quite useless for us, other readers receiving the notifications.

You're fighting on your beliefs, so you'll never agree for sure.

Unity have changed their terms of service, which has essentially blocked SpatialOS and streaming services
12 January 2019 at 2:38 pm UTC Likes: 1

titiThats not good. Unity is trying to commit suicide a bit, Epic decides to go their own way with less and less linux support, Quake engines have no more linux support and so on...
Is there any commonly used engine left which really supports linux too ?
I can assure you Unity is still actively working on Linux support. The player is 100% supported, the Editor is still under development (but available for testing if you want).

And also, multiplayer games are still 100% supported on Unity, no matter which server platform you use.

The EULA modification is for something else (as they explained in their answer).

Unity have changed their terms of service, which has essentially blocked SpatialOS and streaming services
11 January 2019 at 4:08 am UTC Likes: 3

It's indeed a bit confusing, but I think most of the confusion comes from the fact that most people don't know that Unity is used for far more than just games.

In the case of games, it's not a problem as long as the game developers bought their licenses or stayed with the free version of Unity. Once the game is released, if the game has ads in it (like in most mobile games), then Unity receives some cash.

But if you're doing a regular application with Unity, it's trickier. It will depend on the purpose of this application. Say this application is a VR ad for a car. The car company bought their Unity licenses, they can publish their ad wherever they want, everyone is happy.

But what if the application is a web service allowing game developers to use the Unity runtime for free. The base company paid for one license and no one else is paying a license. As much as free is good, Unity still needs to have a viable business model, and this sort of loophole is a problem for their business model.

That is why basically they're saying that games aren't impacted by the new ToS/EULA, but service providers can't profit off of this loophole anymore.

Unity started to speak with Improbable two years ago! But Improbable stated on twitter that it was a complete surprise for them... I'm disappointed by this kind of behaviour, I must say.

AMD have announced the AMD Radeon VII GPU and more at CES 2019
10 January 2019 at 6:04 am UTC Likes: 1

I understand everyone focusing on games here, but I'm pretty sure 3D modeling and video editing software needs a lot of VRAM.

I don't remember who said this, but I agree that this new card it a cross over desktop and workstation.

AMD have announced the AMD Radeon VII GPU and more at CES 2019
10 January 2019 at 2:42 am UTC Likes: 5

mylkai dont see AMD winning here. at least nvidia has a competitor again and i hope both lower the prices for the new generation soon
* Works on Linux out-of-the-box
* 16 GB is good when you use 3D modeling software
* 16 GB + high bandwidth is future proof
* FreeSync displays are cheaper

ShmerlI don't think you need to worry about ray tracing. It's an overhyped topic.
Well ray tracing is damn impressive in Battlefield 5: https://www.youtube.com/watch?v=nYLLvOFSHCU
Is it a gimmick right now? Yes. But the actual results are very promising, so I wouldn't say it's overhyped.

Epic Games have confirmed a Linux version of their store is not on the roadmap
30 December 2018 at 10:22 pm UTC

SalvatosTo be honest I don't see it either.
  • Encumbered UI
  • Poorly made preferences/config window with way too many options that are difficult to memorize
  • No smooth scrolling
  • Not responsive/slow
  • Using several windows (the same complaint everyone told about GIMP)
  • Popups that keep stealing focus at startup
  • Uselessly complex badge system (with badge levels into badges)
  • Workshop that says "Follow" when you would simply expect "Install"
  • and so on and so forth..

Epic Games have confirmed a Linux version of their store is not on the roadmap
30 December 2018 at 10:08 pm UTC

wvstolzingI'm really not sure whether this is the one I seem to remember, but here's something about a client ui update from early 2017:

steamdb finds UI leak, later deleted by valve
This is from kotaku; but I'm linking it only because steamdb hosts the original images on github, where they aren't as convenient to browse.

Also in July 2017, GoL reported this:
from a Valve presentation in June 2017

It might well be a fabricated memory, entrenched somehow by my dislike for the new GOG storefront, and the absurd look of the new Epic store.

A year and a half that they talked about it, and nothing since then. It seems Valve doesn't see how bad their UI is. But I guess we can only wait ;-)

Epic Games have confirmed a Linux version of their store is not on the roadmap
30 December 2018 at 8:42 pm UTC

wvstolzingSome kind of overhaul is in the works; but it remains to be seen whether it'll be an improvement or not. There are some discouraging mockups that look like pages out of glossy, ad-filled bullshit lifestyle magazines. It looks like there's going to be ample HTML5 abuse as well, with gigantic images sliding in and out from all corners all the time. Of course, that's how a modern website is 'supposed to' look....

Do you still have links to these mockups?

Epic Games have confirmed a Linux version of their store is not on the roadmap
30 December 2018 at 7:51 pm UTC Likes: 1

Talking about Steam, wasn't there a an overhaul of the interface going on? Because, as I praise Valve every day for supporting Linux, their Steam UX is awfully bad IMO.

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