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Latest Comments by Creak
Valve have hired another developer to upstream SteamOS driver changes, including Xbox One S rumble support
12 August 2018 at 3:56 pm UTC Likes: 1

mylka
TimeFreezeI simply love it to see Valve so dedicated to Linux.

but why arent they make new games, or just be publisher for games.
They are actually
Gaben said they are working on several games, two of which are already announced: In the Valley of Gods and Artifact. The other projects haven't been announced yet.

Looks like Valve may be preparing a 64bit version of the Steam client
10 August 2018 at 1:26 pm UTC Likes: 1

The memory argument always come back in a 32 vs 64-bit discussion, but as many pointed out, it's just a limit for one process -- which can indeed be bypassed by PAE, but Linux devs would like to remove this "hack" as soon as possible because it's a reason for a lot of issues. ("the only real major failure of the x86 is the PAE crud" -- Linus Torvald)

But the real main point of going full 64-bit is that all the 64-bit CPUs have a better common base of instructions, and have more registers, allowing to do some optimizations directly at compile time. It also remove a bunch of obsolete x86 extensions.

If the same program can run on a very old Pentium as well as on the latest 32-bit CPU, it is because the x86 architecture is a huge pile of extensions, so that it is always compatible. But the way it works is that for each instruction the CPU receives, it look for it through its several layers of instructions, starting from the very basic 386 instruction set layer and up to the latest AVX-512 instruction set layer. And, as much as compatibility is a good thing, in the case of a CPU there are so many extensions that it was slowing down the whole execution. See X86-64#Architectural_features.

In the case of the Steam GUI, I'm not sure this is going to change a lot of thing but it's true that it's a step into the right direction since 32-bit CPUs are going instinct now -- and I sure hope that Steam won't take more than 4GB of RAM

But for the case of games (which is not linked at all to Steam going 64-bit), the access to SSE and SSE2 instruction set and more registers by default can have a real impact on the games perfs.

Indie FPS 'Ballistic Overkill' updated with a new 'Rounds' game mode
6 August 2018 at 12:50 pm UTC

Saw you play the game on twitch Liam, a few months ago, and decided to buy the game, but the game would not launch (but I don't have a standard rig, so I don't blame the devs). I think I'll give it another go anyway, this seems like a very good FPS!

The video of Keith Packard's presentation on 'Making Games Work Better on Debian' is up
31 July 2018 at 8:18 pm UTC

Very interesting! And I hope we'll see these "fast paths" for non-VR rendering soon

The CTO of Croteam has written up a post about 'The Elusive Frame Timing'
26 July 2018 at 3:22 pm UTC Likes: 1

@raneon it could actually. that's probably not the only reason, but it's possible that the GPU drops a frame because the display isn't ready yet for the next frame. And the result is, if you disabled V-Sync, you'll get tearing, and if you enabled V-Sync, you'll get stuttering (no perfect solution).

I personally prefer enabling V-Sync since I prefer a small stuttering than a sliced image (in other words, I prefer a strong 30 fps than an irregular and out-of-sync 45 fps).

And that's where Freesync (or G-Sync for NVIDIA customers) comes to play. The display will show the image that the GPU sends, with a much loose consideration for the frame rate, since the display frame rate is now dynamic and the GPU can send its rendering within a frame rate range and not at a unique frame rate.

Clone Hero is a Guitar Hero clone built with Unity that has a Linux version, it's free too
20 July 2018 at 1:04 pm UTC

Do you know which guitar works best on Linux? The one from guitar hero, rockband? Xbox, Playstation?

Thx

Developers of the RPG 'Edge Of Eternity' are still waiting on Unity before supporting Linux
9 July 2018 at 11:41 pm UTC Likes: 2

Doesn't look good actually, it's not just Unity they are waiting for, but mesa as well apparently. They say:
Quote- Sparse texture for terrain partial height streaming:
https://docs.unity3d.com/Manual/SparseTextures.html
And ARB_sparse_texture (the OpenGL extension) is not even in progress in mesa: https://mesamatrix.net/

Edit: Well... it means that AMD customers won't be able to play this game

The latest Steam Client update is out, breaks gamepads in Big Picture Mode on Linux & SteamOS
18 May 2018 at 3:23 pm UTC

Excellent! Thanks Liam!

Wow.. Steam needs to restart when changing this simple setting...
Valve really needs to improve Steam **a lot**.

The latest Steam Client update is out, breaks gamepads in Big Picture Mode on Linux & SteamOS
18 May 2018 at 2:16 pm UTC

Thx!
I don't intend to change DE/WM at the moment, but it's good to know that it might be linked to a GNOME/GTK 3 issue.

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