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Latest Comments by Purple Library Guy
Robot Gentleman dev of 60 Seconds! blasts Unity, switches to Godot and increases funding
21 Sep 2023 at 3:06 pm UTC Likes: 1

Quoting: elmapul
Quoting: Purple Library GuyI think it is quite plausible to say Godot is in the process of reaching that point, where it has enough momentum that it will become very hard to stop it from eating closed competitors.
i agree with everything you said, but your forgot one thing:
unreal is "source code avaliable" i read their terms of use for the code, and its so restrictive that it might as well be completely closed source, but they can always open source it.
Technically, yeah, but we're talking about Epic here. :grin:

Terraria dev Re-Logic donates $100K to Godot Engine and FNA, plus ongoing funding
21 Sep 2023 at 4:49 am UTC Likes: 2

Quoting: Thorsb
Quoting: Purple Library Guy
Quoting: Purple Library Guy
Quoting: M@GOidWow, talk about putting their wallet were their mouth is. Just bought Terraria to show my support for this kind of attitude.
Hm. Yeah, I've been sort of thinking I'm in the mood for a Terraria kind of game. Maybe it's time.
Edited to add: Bought it.
So far, not that happy with my choice. I can't figure out how to pause, I can't figure out how to access a main/options menu, and I really want to do that because all the UI elements, like what appears to be an inventory thing with like a sword and an axe and stuff, plus stuff some guy has said to my character, are so bloody tiny I can't make them out, and I really hope there are some options that can fix that.
(also can't figure out how to save the game, also would like to remap the wasd it uses because it also uses the mouse and I prefer to mouse lefthanded)

Maybe if I can figure out how to make it let me play the game, it will be a good game.
You can open the inventory with escape, then there will be a settings button in the bottom right (the settings menu pauses the game too). In the settings, there's a UI Scale slider, which should help with the small UI. there's also an autopause option if you want the game to pause when you open the inventory, and a controls menu (though I haven't really touched the controls personally).

Here's screenshots, in case I wasn't clear enough
https://imgur.com/a/f7lGNr1 [External Link]
That worked. Things are considerably more do-able now. I can actually see the stuff in the inventory and the craft window thing and so on. Understanding how to get them to happen is still kind of wonky, but I've at least made a few things.

Robot Gentleman dev of 60 Seconds! blasts Unity, switches to Godot and increases funding
21 Sep 2023 at 2:55 am UTC Likes: 5

Quoting: elmapul
Quoting: dziadulewiczCould this really be the start of Godot's triumph? :woot: it is totally free, open source and Linux is number one. Just think about that.
actually this might be the opposite.

i think unity had more chance to compete against Unreal than godot.
and i think godot had more chance to compete against unity than against unreal.
I'm not sure I believe that, and I don't think that likely works that way.
So the first thing is, right now Godot is competing against both Unreal and Unity. There is not going to be an instant change where Unreal has suddenly already grabbed all the space. So the question is, as Unity vacates space, how does it get split up? Unless Unreal takes 100%, Godot gets bigger than it was.

Second thing is, as I understand it Unity was particularly used by indies as being somewhat more lightweight (and cheaper) than Unreal. I don't think people cast adrift and looking for something somewhat more lightweight, and cheaper, than Unreal, are going to instantly want to pick . . . Unreal. Godot fills that niche rather better, I would have thought. So in the context of Unity losing share, Godot competes with Unreal very well. It can't yet compete well with Unreal's core market, but it doesn't have to at this point.

Third thing is, open source solutions that get past a certain level of mind/market share win, almost always. Godot really seems to be headed in that direction. Like, there are three kinds of open source software. There's the kind that's wonky and barely maintained because there's like one or two devs and they don't happen to be driven geniuses. There's the kind with a solid niche, like "Desktop Linux users", that is much smaller than the market share of the closed dominant software, and which is developed to a solid extent, so it's good enough and in some ways superior but generally lacks some of the more advanced features of the proprietary alternative, and may suffer from file incompatibility issues and such. This is where you find things like LibreOffice and the GIMP. They are at an equilibrium where they can basically keep up as long as they keep their 2-3% user share, but cannot become compelling enough to push past that share.

And then there's Free Software that through some happenstance bumped up to like 10%+ share. It got momentum, it had some compelling killer feature and everyone went for it, some big pockets company/ies got behind it, the commercial software cost a mint so people abandoned it in droves, whatever. When this happens, it does not stop there. Once a piece of Free Software reaches the point where it is a credible competitor to the main closed software alternatives, it eats them. Its mind share is big enough that it has plenty of development resources; it gets developed faster than the closed competition and its open source nature stops the inclusion of anti-features and it generally costs zero dollars. Closed software in the niche can't compete; it will continue to exist, but will become the minority. The winning free software's dominance will only be challenged by open source competitors. In this area you find things like Blender, open source web browsers, open source compilers, open source server software, Linux in most OS roles outside the desktop, and so on.

I think it is quite plausible to say Godot is in the process of reaching that point, where it has enough momentum that it will become very hard to stop it from eating closed competitors.

Robot Gentleman dev of 60 Seconds! blasts Unity, switches to Godot and increases funding
20 Sep 2023 at 7:55 pm UTC Likes: 10

Quoting: elgatil
Quoting: Purple Library GuyI'm actually starting to feel sorry for some other open source projects that don't have as much name recognition and momentum as Godot. Everyone's reacting by supporting Godot (and in Terraria's case, FNA, which is cool) but Liam had an article listing quite a few other alternatives, some of which are both open source and seem pretty neat, and I hope some of those get a bit of love too.
What we, FOSS enthusiast, see as options, competition and customization others see as fragmentation. And there is a point there, many of these companies are switching out of necessity and they need these tools to keep working so it makes sense for them to focus resources in the next thing best established, with more features and biggest community.

I am sure all other engines will (somewhat) benefit from this too but I think this is mainly Godot's opportunity for big growth. I, for one, am rooting for them
Don't get me wrong, it's not like I'm not happy for Godot. And I understand pretty much why things are working that way--of course, they're the biggest, most fully featured, and by far the most well known open source competitor for Unity, and their reputation is very good. Of course that's the direction people will be going. And it's great, in the sense that Godot was kind of on the cusp of critical mass already and this could be a very valuable boost helping propel Godot into the status of acknowledged full competitor to the big proprietary boys. Could be a major upset that puts free software into contention in an important software niche.

It's just, well, Godot's gonna be fine. And Godot was already gonna be fine; their progress was rapid, they were getting features and kudos and adoption and momentum already. And there's these other projects looking at me like cute puppies going "Couldn't we have a couple of the scraps from this, too?" That's all I'm saying.

Robot Gentleman dev of 60 Seconds! blasts Unity, switches to Godot and increases funding
20 Sep 2023 at 4:52 pm UTC Likes: 13

I'm actually starting to feel sorry for some other open source projects that don't have as much name recognition and momentum as Godot. Everyone's reacting by supporting Godot (and in Terraria's case, FNA, which is cool) but Liam had an article listing quite a few other alternatives, some of which are both open source and seem pretty neat, and I hope some of those get a bit of love too.

Terraria dev Re-Logic donates $100K to Godot Engine and FNA, plus ongoing funding
20 Sep 2023 at 3:23 pm UTC Likes: 1

Quoting: Purple Library Guy
Quoting: M@GOidWow, talk about putting their wallet were their mouth is. Just bought Terraria to show my support for this kind of attitude.
Hm. Yeah, I've been sort of thinking I'm in the mood for a Terraria kind of game. Maybe it's time.
Edited to add: Bought it.
So far, not that happy with my choice. I can't figure out how to pause, I can't figure out how to access a main/options menu, and I really want to do that because all the UI elements, like what appears to be an inventory thing with like a sword and an axe and stuff, plus stuff some guy has said to my character, are so bloody tiny I can't make them out, and I really hope there are some options that can fix that.
(also can't figure out how to save the game, also would like to remap the wasd it uses because it also uses the mouse and I prefer to mouse lefthanded)

Maybe if I can figure out how to make it let me play the game, it will be a good game.

Comedy point and click The Will of Arthur Flabbington releases November 10
20 Sep 2023 at 3:09 pm UTC

Quoting: Eike
Quoting: razing32Not to be a stick in the mud ... BUT ... why oh WHY do they always have to be "comedy"
I get Monkey Island was a classic and damn good , but does every game need comedy in it ?
I'd love to play a point and click horror or sci-fi , just straight up , no quips or sarcasm/pop culture references.
I'm fine with comedy - if they do it well.
Thinking of, I didn't actually notice anything funny in the trailer for this. The humour on this Flabbington thing seems a bit flabby.

Story focused point-and-click horror adventure Somnipathy is out now
20 Sep 2023 at 3:02 pm UTC Likes: 2

I spend too dang much time battling Restless Leg Syndrome as it is.

Terraria dev Re-Logic donates $100K to Godot Engine and FNA, plus ongoing funding
19 Sep 2023 at 10:48 pm UTC Likes: 11

Quoting: M@GOidWow, talk about putting their wallet were their mouth is. Just bought Terraria to show my support for this kind of attitude.
Hm. Yeah, I've been sort of thinking I'm in the mood for a Terraria kind of game. Maybe it's time.
Edited to add: Bought it.

Embracer Group continues cuts with Beamdog shedding 26 people
19 Sep 2023 at 5:47 pm UTC Likes: 4

Quoting: KimyrielleThe number of game devs I talked to who founded studios with the primary goal to eventually get bought out by a bigger fish is fairly mind-numbing. They want to publish one good game, get noticed, get bought, and walk away with a fat wad of cash. So, yeah, they really want to do this.

It's no wonder that this is how the story often ends.

Shame. Beamdog was a great studio. At least before they got bought by these people. MythForce is quite a misfit in their portfolio. Like Anthem was for Bioware. Maybe studios should stick to what they're good at.
Not just a game studio thing; it seems to be endemic throughout tech. And for that matter, I know a guy who has a business making eco-friendly bamboo toilet paper who has been hoping for years that a big boy will buy it up.
To some extent, at least in tech, I think it's making a virtue of necessity--the big monopolists will not let you grow a company to become a serious competitor, so might as well try to get the buyout quickly so you end up with a decent return on your time investment . . .