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Latest Comments by Purple Library Guy
EVERSPACE 2 out now, devs focus on Proton for Linux - Steam Deck optimizations planned
13 Apr 2023 at 6:56 pm UTC Likes: 1

Quoting: tohur
Quoting: scaineAnything half-assed will be inferior. But a good native port will outperform a good proton wrap any day simply because no translations are required. I have a beefy enough PC that I genuinely don't care (I'm "over myself") but there are plenty of gamers out there who will feel the pain from Proton's performance penalty, whether it's 5%, or 20%.
And that is the issue.. 99% of Linux ports are inferior and has been inferior from the start..
That seems a bit exaggerated. I have dozens of games; all except I think three are native. The three non-native I've had a bad time trying to use with Proton. Almost all the others work fine. Now I think my experience with Proton has been weird--clearly most people have a much better time. But my sample of native games is much bigger, and I haven't had trouble with any of them.

(Hmmm . . . I also have a couple of very old Dosbox games, so I guess those are non-native and they work OK)

EVERSPACE 2 out now, devs focus on Proton for Linux - Steam Deck optimizations planned
13 Apr 2023 at 6:50 pm UTC

Quoting: itscalledreality
Quoting: Purple Library Guy
Quoting: itscalledreality
Quoting: Purple Library Guy
Quoting: itscalledrealityIt is not about native linux ports and definitions of what is and what isn’t. It is entirely because they lied about the Linux port until after release.
When you say "lied" you're kind of conjuring up this Snidely Whiplash Rockfish developer twirling his mustachios while snickering "I told those credulous fools I would be releasing a Linux native version of my game; little do they know I have no intention of doing so! Muahahahaha!!!!"
It seems quite unlikely that the scenario was much like this. To the contrary, it seems as if there was an effort made--indeed, a port made. It just sucked and they couldn't fix it, and they were rather late in either or both of facing that reality and conveying it to the rest of us.
And that's annoying, sure. So I mean, be upset and boycot them if you want, none of my business. But don't misrepresent them while you're doing it.
I’m not misrepresenting anyone. I don’t represent the developers I represent myself and my feelings are that they lied. Twist the lie into whatever half-truth you personally need. What was misrepresented was Linux support. I don’t care how you view the developers as nice lads in a bad situation or evil lads malicious intent. For me it’s about double speak and poor communication and inability to deliver which is quite rampant in the software industry.
One important way for communication to be poor is sloppiness, lack of precision. If you're going to complain about poor communication you should try not to practice it.
Oof okay well I’ll start with blocking you and your insulting behavior. Now that you don’t have to communicate with me you can spend more time defending and playing this game. I see it’s a top seller on Steam so the loss of my time and money should be nothing.
Whatever.

EVERSPACE 2 out now, devs focus on Proton for Linux - Steam Deck optimizations planned
13 Apr 2023 at 4:20 pm UTC

Quoting: itscalledreality
Quoting: Purple Library Guy
Quoting: itscalledrealityIt is not about native linux ports and definitions of what is and what isn’t. It is entirely because they lied about the Linux port until after release.
When you say "lied" you're kind of conjuring up this Snidely Whiplash Rockfish developer twirling his mustachios while snickering "I told those credulous fools I would be releasing a Linux native version of my game; little do they know I have no intention of doing so! Muahahahaha!!!!"
It seems quite unlikely that the scenario was much like this. To the contrary, it seems as if there was an effort made--indeed, a port made. It just sucked and they couldn't fix it, and they were rather late in either or both of facing that reality and conveying it to the rest of us.
And that's annoying, sure. So I mean, be upset and boycot them if you want, none of my business. But don't misrepresent them while you're doing it.
I’m not misrepresenting anyone. I don’t represent the developers I represent myself and my feelings are that they lied. Twist the lie into whatever half-truth you personally need. What was misrepresented was Linux support. I don’t care how you view the developers as nice lads in a bad situation or evil lads malicious intent. For me it’s about double speak and poor communication and inability to deliver which is quite rampant in the software industry.
One important way for communication to be poor is sloppiness, lack of precision. If you're going to complain about poor communication you should try not to practice it.

EVERSPACE 2 out now, devs focus on Proton for Linux - Steam Deck optimizations planned
13 Apr 2023 at 4:12 pm UTC Likes: 4

Quoting: itscalledrealityIt is not about native linux ports and definitions of what is and what isn’t. It is entirely because they lied about the Linux port until after release.
When you say "lied" you're kind of conjuring up this Snidely Whiplash Rockfish developer twirling his mustachios while snickering "I told those credulous fools I would be releasing a Linux native version of my game; little do they know I have no intention of doing so! Muahahahaha!!!!"
It seems quite unlikely that the scenario was much like this. To the contrary, it seems as if there was an effort made--indeed, a port made. It just sucked and they couldn't fix it, and they were rather late in either or both of facing that reality and conveying it to the rest of us.
And that's annoying, sure. So I mean, be upset and boycot them if you want, none of my business. But don't misrepresent them while you're doing it.

Microsoft experiments with a handheld Windows 11 mode for Steam Deck
13 Apr 2023 at 4:01 pm UTC Likes: 16

Quoting: JustinWoodI don't get why folks are so opposed to this.
When your main objective is to break a monopoly, any move by the maintainers of that monopoly to block challenges is bad news. For quite a few of us, that's our main, or at least a major, objective. Or contrariwise, our objective is the rise of (desktop/ish) Linux, which cannot happen without the monopoly being broken.

Driver updates for AMD RADV to give nice boost for Linux and Steam Deck
12 Apr 2023 at 7:14 pm UTC Likes: 6

Merged into the AMD RADV driver in Mesa a couple of days ago, was a change to enable GPL by default.
A good day for software licensing! :grin:

Half-Life: Alyx fully playable without VR even on Steam Deck thanks to a mod
12 Apr 2023 at 2:55 am UTC Likes: 3

Quoting: TrainDocI'm begging y'all to not play the game like this. I understand the point of this mod but the game is entirely built around VR amd stripping such a core concite of the game out reduces what makes it so good. The total immersion in the environment and manipulation of items directly cannot just be removed without the game becoming a shell of it's former self.
Many people don't have the money for VR. That simple, man.

Popular survival roguelike Cataclysm: Dark Days Ahead gets a Steam release
11 Apr 2023 at 8:30 pm UTC

Sounds like it's a really great game. Impressive how it manages to look incredibly boring, though. There's something about the colour scheme and extreme rectangularity of everything that is yelling at me "Pay no attention to the gameplay! This is boooooring!"

EVERSPACE 2 out now, devs focus on Proton for Linux - Steam Deck optimizations planned
11 Apr 2023 at 6:00 pm UTC Likes: 1

Quoting: ssj17vegetaOne of the very first steps in any development project is ensuring the tools you plan to use are going to do their job. BEFORE starting to code. If Unreal Engine wasn't a satisfactory solution, they could've seen it way earlier (and then either ditch it or ditch Linux support).
I dunno. It's a lot easier when you're talking about little special-purpose libraries (especially since there are good cross-platform solutions for a lot of that stuff, worked on by some good people exactly to fill those needs). But when you're talking about the main game engine, your choices as far as I can tell are limited. You got:
--Unreal
--Unity
--maybe Godot, depending
--write your own

For any given use case there is a good chance none of those are ideal and you're going to have to balance off disadvantages. So OK, Unreal had the disadvantage that Vulkan performance sucked, but they're balancing that against some other stuff that was presumably problematic for them with other options (e.g. writing your own would be ridiculously hard and expensive and might not work for crap). And probably Unreal people said it would improve. So they figured they had a decent chance. I can see it happening without any particularly bad decisions on their part.

I do think continuing to promise right until the last minute wasn't ideal.

Battlestar Galactica Deadlock is free to keep this weekend
8 Apr 2023 at 3:07 pm UTC Likes: 1

For the record, since so many people it works for are stressing their AMD kit, I'm also using an AMD GPU, so this isn't an "AMD works, NVidia has problems" thing.