Latest Comments by Purple Library Guy
Valve gets pressured by payment processors with a new rule for game devs and various adult games removed
16 Jul 2025 at 5:53 pm UTC Likes: 11
16 Jul 2025 at 5:53 pm UTC Likes: 11
Like a few other posters, I too remember when all the major payment platforms at once decided that giving your money to Wikileaks was verboten.
Ultimately, Paypal probably shouldn't exist. There should be a secure international payment system run by an international body like the UN or some consortium of governments, that lets you use your money on the internet straight from your bank account. People have become dependent on the internet as a way to buy things they need--my dad gets his groceries that way because he's old and mostly blind so it's very hard to go to the grocery store. It's not a frill, it's important, and I see no reason why some private gatekeeper should be skimming fees off every transaction.
Ultimately, Paypal probably shouldn't exist. There should be a secure international payment system run by an international body like the UN or some consortium of governments, that lets you use your money on the internet straight from your bank account. People have become dependent on the internet as a way to buy things they need--my dad gets his groceries that way because he's old and mostly blind so it's very hard to go to the grocery store. It's not a frill, it's important, and I see no reason why some private gatekeeper should be skimming fees off every transaction.
The upcoming skate. from EA will be unsupported on Linux / SteamOS and Steam Deck due to anti-cheat
16 Jul 2025 at 12:02 am UTC
16 Jul 2025 at 12:02 am UTC
I can see some games being always online. Shooters of the sort where the point is you have a bunch of different people, like, shooting at each other, I can see being always online. But a skating game? How does that require other people? Even if there's leaderboards and stuff, that doesn't require being always online, and anyway if someone isn't interested in leaderboards why shouldn't they be able to just play the blasted game? Is this, like, a combat skating game where you ram your opponents and clobber them with your skateboard? What's the rationale here?
Doesn't matter to me, not interested in skating games except possibly someday that one with the birds.
Doesn't matter to me, not interested in skating games except possibly someday that one with the birds.
Shark Dentist looks a bit silly, tense, gruesome and I need to play it
15 Jul 2025 at 6:12 pm UTC Likes: 4
15 Jul 2025 at 6:12 pm UTC Likes: 4
@tfk Not exactly, no. Sharks normally need to keep swimming because if they don't they gradually sink. Normal fish have this "swim bladder" thing that gives them neutral buoyancy, and sharks don't. But sharks around places like coral reefs and other shallow areas will apparently find caves and take a nap. So a shark could lie there getting dentisted and be fine.
On the other hand, the tooth thing . . . yeah, obviously the game is silly fun so it doesn't matter. But as people have said, no way would sharks need a dentist, they just lose teeth and get new ones. Heck, they're not even real teeth, they're made of fingernail stuff, and either they're modified scales or their scales are modified teeth, I'm not sure which way it goes.
On the other hand, the tooth thing . . . yeah, obviously the game is silly fun so it doesn't matter. But as people have said, no way would sharks need a dentist, they just lose teeth and get new ones. Heck, they're not even real teeth, they're made of fingernail stuff, and either they're modified scales or their scales are modified teeth, I'm not sure which way it goes.
Plant, grow and harvest in the farming roguelite deckbuilder Cropdeck - sign up the Playtest
10 Jul 2025 at 2:57 pm UTC Likes: 1
10 Jul 2025 at 2:57 pm UTC Likes: 1
OK, it's the "Roguelite" part I'm wondering about. How many times are we expecting to die in the process of setting up a farm?
SteamOS 3.7.14 Beta brings wake-on-bluetooth back to the Steam Deck LCD
8 Jul 2025 at 5:47 am UTC Likes: 7
8 Jul 2025 at 5:47 am UTC Likes: 7
We can say "It's time, Valve". But, is it Valve Time?
Happy Birthday, GamingOnLinux - 16 years today
7 Jul 2025 at 10:24 pm UTC Likes: 3
7 Jul 2025 at 10:24 pm UTC Likes: 3
Noticed a little late, but happy birthday anyway. If you see some rather solemn-looking birds on your doorstep, it's because I'm sending my Sincere Egrets.
OpenMW 0.49 arrives to enhanced Morrowind and they're looking to support later Bethesda games
4 Jul 2025 at 5:55 pm UTC
4 Jul 2025 at 5:55 pm UTC
So in a while we'll be able to say goodbye to all of this, and hello to Oblivion.
Blue Archive from NEXON arrives on Steam and works on Linux, SteamOS / Steam Deck
4 Jul 2025 at 5:52 pm UTC
4 Jul 2025 at 5:52 pm UTC
Down with Gacha games.
Meanwhile, there's one thing I have been failing to understand for a couple decades now. So, once upon a time, dates were usually written with the month as a word, or an abbreviation. Like, "Oct. 12, 1972" kind of thing. But back when things first started getting computery, there was a shift to doing dates in all numbers so computers would be able to understand them, because computers were stupid like that, and primitive, and stuff. And this influenced even non-computer stuff--even in an analog form you're writing on, there's typically an assumption that you'll do it that way. But this has serious drawbacks--people aren't consistent in how they order year/month/day, different countries have tried to standardize on different orders, and dates done with just the numbers are ambiguous, leading to errors and misunderstanding. At the time, the sacrifice was probably necessary.
But for a long time now it has been perfectly possible for computers to handle things like a date format with a word in it. Like, really no problem. And the result would be more human-readable and less ambiguous. So why do we stick to doing it the stupid way?!
Meanwhile, there's one thing I have been failing to understand for a couple decades now. So, once upon a time, dates were usually written with the month as a word, or an abbreviation. Like, "Oct. 12, 1972" kind of thing. But back when things first started getting computery, there was a shift to doing dates in all numbers so computers would be able to understand them, because computers were stupid like that, and primitive, and stuff. And this influenced even non-computer stuff--even in an analog form you're writing on, there's typically an assumption that you'll do it that way. But this has serious drawbacks--people aren't consistent in how they order year/month/day, different countries have tried to standardize on different orders, and dates done with just the numbers are ambiguous, leading to errors and misunderstanding. At the time, the sacrifice was probably necessary.
But for a long time now it has been perfectly possible for computers to handle things like a date format with a word in it. Like, really no problem. And the result would be more human-readable and less ambiguous. So why do we stick to doing it the stupid way?!
Fedora proposal to drop 32-bit support has been withdrawn
4 Jul 2025 at 7:57 am UTC Likes: 1
What you seem to be suggesting is that you don't actually need to put the games in Flatpaks, but instead you have various game-running platformish applications which can package the needed stuff and run all the games. That's not as bad, but note that it's not what anyone had suggested. Over and over I was seeing people say put the things in Flatpaks--not, have Heroic or whatever bundle the needed libs. So what I'm seeing here is I've been saying solution X is bad, and you're coming back at me with "You fool! Solution Y is great, what are you talking about?"
4 Jul 2025 at 7:57 am UTC Likes: 1
Maybe I was a bit unspecific here: The 32bit runtimes are there.The 32bit runtimes are where, exactly? A major part I don't understand is how this is apparently a major burden for Fedora or Ubuntu devs to maintain in existence, but somehow automagical for Flatpaks. Like, do distros use much more primitive compiling techniques for some reason? To put it a different way, no doubt they exist today, but if Fedora and Ubuntu were to stop having them, at what point would Flathub or whoever be saying "man, these things are a pain to maintain, we should drop them"? Why is the effort different, and who in the Flatpak world has the workforce and motivation to put it in if it's being claimed to be too hard for major Linux distributions?
I don't understand how this argument supports your point of view at all. There is nobody to package these applications for any Linux distribution as well if they are closed source. What is the point here?You don't really need to "package" them if the OS already supports them. But if they're closed, and you do need to package the application (which is what everyone has been talking about up to this point), you legally can't, or at least you can't then distribute it, so that's a problem.
What you seem to be suggesting is that you don't actually need to put the games in Flatpaks, but instead you have various game-running platformish applications which can package the needed stuff and run all the games. That's not as bad, but note that it's not what anyone had suggested. Over and over I was seeing people say put the things in Flatpaks--not, have Heroic or whatever bundle the needed libs. So what I'm seeing here is I've been saying solution X is bad, and you're coming back at me with "You fool! Solution Y is great, what are you talking about?"
Fedora proposal to drop 32-bit support has been withdrawn
3 Jul 2025 at 10:54 pm UTC
3 Jul 2025 at 10:54 pm UTC
Well then that's really not a solution. So first of all, it involves massive duplication of effort. If every individual app is individually re-doing the work, then the maintenance the Fedora people don't want to do once would have to be done hundreds or thousands of times. That's insanely stupid.
But wait, it gets worse! Much of the point here is precisely about apps, such as old games, that people want to use but which are not maintained and furthermore are not open source. There is nobody to package them, let alone each do all this individual compiling of libraries. And it would probably be illegal for anybody to try. I suppose someone could make a Flatpak for a game without the actual game files, with instructions for people who own the game on how to stick the actual game files into the Flatpak. Sounds like just a marvelous approach! Not.
But wait, it gets worse! Much of the point here is precisely about apps, such as old games, that people want to use but which are not maintained and furthermore are not open source. There is nobody to package them, let alone each do all this individual compiling of libraries. And it would probably be illegal for anybody to try. I suppose someone could make a Flatpak for a game without the actual game files, with instructions for people who own the game on how to stick the actual game files into the Flatpak. Sounds like just a marvelous approach! Not.
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