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Back to the context of video game music, for the longest time it was actually difficult to find anywhere that would even sell video game soundtracks. Places like Bandcamp have since alleviated the problem, but I can speak from personal experience that long ago one used to have to hunt for downloads, often without care as to who was providing the DL. This kind of experience can leave a lasting impression that game OSTs are something worth holding onto as local files.
In addition, a greater share of the fees go to the artists on Tidal than other services. It's still not perfect, but it's better.
So those were more the reasons of "why I personally use music streaming services instead of downloading FLACs that are bundled with their product (for example, games)".
Why you wouldn't want to use streaming services? Like others here mentioned already, one could list here all the reasons for any streaming vs. offline services and goods. Little need to repeat them. I would just point out, that for the use case of using offline media when network or data connection is unavailable, streaming services allow you to pre-download content for those long flights or trips.
So, for me, the benefits of streaming outweight the negatives. Sorry OP, I approached your question the wrong way around, lol!
Last edited by Shmerl on 24 May 2026 at 8:20 pm UTC