Latest Comments by Purple Library Guy
Another great progress report is up for the PlayStation 3 emulator RPCS3
11 Sep 2019 at 3:11 am UTC Likes: 1
11 Sep 2019 at 3:11 am UTC Likes: 1
Quoting: GustyGhostWell, yes. A console is basically a locked down/crippled computer, artificially constrained in what it's allowed to do. But that's why it's not a general purpose computer; the result is that it isn't one.One definite difference between PCs and consoles is that a PC can emulate old consoles, but a console cannot emulate old PCs (or other old consoles for that matter). General purpose computing for the win!Or, more accurately, console's true masters do not allow PC emulation to be run.
Kerbal Space Program will continue to be upgraded with a new version on the way
10 Sep 2019 at 9:24 pm UTC
10 Sep 2019 at 9:24 pm UTC
Quoting: Liam DaweThat is somewhat confusing. So what are the original developers of KSP doing?Quoting: ShmerlIt's a bit confusing.Quoting: Liam DaweNot just that, KSP 2 is being done by a different developer.Ah, but still 2K Publisher? I suppose they just want to milk the brand then. Even worse.
Private Division is the publisher, which is owned by Take-Two Interactive (who also own 2K). The development on KSP 2 is being done by Star Theory Games which is basically a rebranding of Uber Entertainment (Planetary Annihilation original developer, which is now under a different dedicated developer).
Rebel Cops, a turn-based spin-off game from This Is the Police is coming to Linux
10 Sep 2019 at 9:21 pm UTC Likes: 1
Wait . . . five years? Good lord.
10 Sep 2019 at 9:21 pm UTC Likes: 1
Quoting: EikeOh, cool, didn't notice that!Quoting: Purple Library GuyI like the reputation thing.Congratulations to your five years cake!
Wait . . . five years? Good lord.
Rockfish confirm EVERSPACE 2 will not go exclusive to the Epic Store, Steam is the "best platform" for indies
10 Sep 2019 at 4:30 pm UTC Likes: 3
That said, network effects rule on this kind of thing. Perhaps sad, but generally true.
10 Sep 2019 at 4:30 pm UTC Likes: 3
Quoting: RoosterBetter? Welll, Itch.io is clearly the simpler store to get things started on. Even aside from the network effects, I think you're kind of ignoring the original article here:Quoting: monnefSo basically.. Itch.io is the better store (from developer perspective) but it is essential to put your game on Steam, because more people are using it. Hmmm.. Where have I heard that before?Quoting: Liam DaweAlso severely more limited in terms of publishing (do they have even branches? regional pricing?).Quoting: TcheyI'm absolutely no expert, and with my non-expert view, i'd think itchio is better for indie to launch or prelaunch, because less cut. Then when you get some traction from the first players (free advertisment from youtube, forum, twitter etc), and you have fixed the first annoying bugs or balance etc, you can better second launch on Steam and avoid the "Negativers", or part of them.Less cut, but a massively reduced audience too.
Or not.
Quoting: Liam Dawebut a massively reduced audience tooTo illustrate your point I'll add some numbers from our very small, free, average (maybe even bellow average) indie game without any marketing:
Steam: over 90 000 visits
itch.io: 52 views
Steam: ~270 unique downloads
itch.io: exactly 5 (yes, FIVE; not even sure if unique)
Don't get me wrong, I like itch.io - store front setup was quick, same goes with setting up the download, nor did they have any special requirements or additional costs. I think it is ideal for hobbyists and maybe starting studios, to share early projects, start building community.
Even though I suffered a lot with setting up stuff on Steam, waiting to reject build several times and fix "issues", waiting for store page to be approved and then waiting arbitrary time period even longer before it could be shown to users, in the end, I believe Steam is worth the money and the effort if you intend to make money with your game (we really didn't intend to, it was rather done to test the waters).
BTW share of Linux downloads on itch.io was 40% :D.
We need Early Access, the full feature set, the forums, the constant updating, the whole infrastructure. Valve has the best platform, by far, to roll out a game as an independent developer. It's by far the best tools and the best communities. This is exactly what we need.There's also stuff people have mentioned like regional pricing. So itch is very user-friendly, but Steam is powerful and has many features. Define "better".
That said, network effects rule on this kind of thing. Perhaps sad, but generally true.
Another great progress report is up for the PlayStation 3 emulator RPCS3
10 Sep 2019 at 4:07 pm UTC Likes: 2
10 Sep 2019 at 4:07 pm UTC Likes: 2
One definite difference between PCs and consoles is that a PC can emulate old consoles, but a console cannot emulate old PCs (or other old consoles for that matter). General purpose computing for the win!
Kerbal Space Program will continue to be upgraded with a new version on the way
10 Sep 2019 at 4:04 pm UTC
10 Sep 2019 at 4:04 pm UTC
Watching the trailer, stuff in the new version is clearly much more textured. Also much more brown. Bit of a tradeoff there, I'm not sure which I like better.
Rebel Cops, a turn-based spin-off game from This Is the Police is coming to Linux
10 Sep 2019 at 3:55 pm UTC
10 Sep 2019 at 3:55 pm UTC
So many snarky things to say about the theme. "Just like real life except none of the real life cops decided to take the people's side" or, contrariwise "So, you play a gang of terrorists trying to overthrow the government".
Might get it. I like the reputation thing.
Might get it. I like the reputation thing.
Manjaro levels up as a serious Linux distribution
8 Sep 2019 at 8:22 pm UTC Likes: 5
8 Sep 2019 at 8:22 pm UTC Likes: 5
Eh, resources, whatever. I pick my DEs based on feel. Used to like Gnome before the great upheaval. Try KDE now and then, tried XFCE. Ended up using Mate. KDE feels like putting on a gorgeous blingy pair of dress shoes that pinch a bit. Lots of great features but there's always been something a bit "off" or some way of doing things that I'm used to and can't readily figure out how to get KDE to do it (although there's doubtless a way).
XFCE feels like I went to Budget Shoes R Us and got something that more or less fit. A bit too bare-bones-y for me.
Mate feels like slipping on my good old well-broken-in shoes. I can put my second taskbar on the side where I want it, I've got basically the model of computer interaction I've been used to for years, I can just do things the way I want.
(Gnome 3 seems to have done this process where in the name of simplicity they removed all the features that made Gnome 2 any good, and since then have been very gradually putting them back again, or something, but I just don't have the patience to try again)
XFCE feels like I went to Budget Shoes R Us and got something that more or less fit. A bit too bare-bones-y for me.
Mate feels like slipping on my good old well-broken-in shoes. I can put my second taskbar on the side where I want it, I've got basically the model of computer interaction I've been used to for years, I can just do things the way I want.
(Gnome 3 seems to have done this process where in the name of simplicity they removed all the features that made Gnome 2 any good, and since then have been very gradually putting them back again, or something, but I just don't have the patience to try again)
The Steam Library overhaul is finally coming in Beta this month (updated)
4 Sep 2019 at 10:08 pm UTC Likes: 3
4 Sep 2019 at 10:08 pm UTC Likes: 3
Quoting: pbSo . . . an Epic fail, then?Quoting: TheSHEEEPI hope it will let me disable that "recent news" section (or it will be gone altogether), as all that gets filled with is "quality journalism" from RPS and the likes.IIRC the auto-aggregation of news will be totally gone in the new client, because it inadvertently promoted Epic news in the recent times.
Total War: WARHAMMER II is getting huge Forts to take down in a free update
2 Sep 2019 at 5:46 pm UTC
2 Sep 2019 at 5:46 pm UTC
Yeah, I like me a bit of siege warfare. You don't see a lot of it; I think it's just too difficult to implement well and so designers end up deciding the effort it would take isn't worth it. Although I suppose some "Tower Defence" games are kind of siege warfare?
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