Latest Comments by Purple Library Guy
Valve have officially announced Dota Underlords, coming to Linux soon with an open Beta in around a week
14 Jun 2019 at 4:37 pm UTC Likes: 1
Alternatively, if it remains basically a mod for DoTA which only works by attaching to DoTA and in itself only contains the mod author's IP, does Valve have a responsibility to let a paid game released on someone else's store piggyback on their game? You'd think they could patch DoTA not to allow it to work.
One way or another, I see significant advantages to a version, whether produced by Valve themselves or not, that remains part of the Steam and DoTA ecosystem.
14 Jun 2019 at 4:37 pm UTC Likes: 1
Quoting: MunkPresumably an Epic game store exclusive version of this thing would have to not use the DoTA lore and characters because otherwise why would Valve not whack them for massive copyright violations?Quoting: ageresTheir Dota card game failed, so they are making a Dota chess game... What's next, a Dota board game?Autochess is already a successful mod of DOTA with a playerbase. They tried to work out a deal with the creator of that mod, but they couldn't come to terms. During E3, it came out that the creator of the Dota mod is creating an Epic Game Store exclusive version of Autochess. League of Legends also announced they were coming out with a version of Autochess.
This is a very different situation to Artifact, and they're actually seeming to do things right this time by releasing an open beta. This is probably from the pressure of the announcement of the clones, but the closed beta nature of Artifact is largely responsible for its failure.
All autochess players already rely on Dota. If Valve can rush the game out, even in an imperfect state, they have a very good opportunity to keep many of those players on their platform.
Alternatively, if it remains basically a mod for DoTA which only works by attaching to DoTA and in itself only contains the mod author's IP, does Valve have a responsibility to let a paid game released on someone else's store piggyback on their game? You'd think they could patch DoTA not to allow it to work.
One way or another, I see significant advantages to a version, whether produced by Valve themselves or not, that remains part of the Steam and DoTA ecosystem.
Atari VCS to start shipping in March 2020 (backers get it in December), with a new website and store partners
13 Jun 2019 at 3:50 pm UTC
13 Jun 2019 at 3:50 pm UTC
Quoting: sarmadDoes anyone know if this is still a GNU/Linux based OS, or is it like Android where the kernel is Linux but the rest of the stack is not a GNU/Linux?Pretty sure it's fairly close to a normal Linux. Re-doing everything from scratch like Android would be rather a lot of work for a small company. Anyhow, I feel like I remember hearing they've specified that you can swap in ordinary distros if you want.
Hyperspace Delivery Service has officially released with Linux support
12 Jun 2019 at 4:37 pm UTC Likes: 6
12 Jun 2019 at 4:37 pm UTC Likes: 6
Quoting: Geppeto35we need a test Liam <3A "test Liam"? I think the current Liam is well enough tested that we can go with him.
Spiritfarer, a cozy management game about dying announced and it's coming to Linux
10 Jun 2019 at 4:06 am UTC Likes: 2
10 Jun 2019 at 4:06 am UTC Likes: 2
It's like Western style Miyazaki stuff. I kept getting these "Spirited away" flashes watching the trailer.
(Uh, and just so we're clear, that's a good thing)
(Uh, and just so we're clear, that's a good thing)
Double Fine Productions acquired by Microsoft for Xbox Game Studios, Psychonauts 2 still for Linux
10 Jun 2019 at 2:54 am UTC Likes: 6
10 Jun 2019 at 2:54 am UTC Likes: 6
Well, double fuck.
Info on Google Stadia from today’s Stadia Connect, Baldur’s Gate III announced too
8 Jun 2019 at 8:54 pm UTC Likes: 3
But I do trust Apple more than Google on this kind of issue. It has been pointed out to me that Apple's motivation is somewhat different from Google's--Apple (like Valve actually) is in the business of selling things to customers, so what matters is that the customers should be happy with the things. Google, as Brisse pointed out upthread, is in the business of selling users' data to their real customers. So what has to matter to them isn't us, it's the outfits they're selling the data to. This explains why Apple actually has been quite obdurate about building many of their devices with technology that makes breaking into privacy quite difficult.
8 Jun 2019 at 8:54 pm UTC Likes: 3
Quoting: mylkaI actually don't have a phone, but not because of data worries, just because I'm cheap (and like not being bothered when I'm out for a walk or something).Quoting: BrisseOkay, that's your opinion and your choice, but I think it's important that it's brought up so that people understand what they're getting into with Stadia. Personally I've de-Googled myself almost completely except watching videos on YouTube so it's natural for me to be sceptic about getting into Stadia.so you dont have a phone? or do you trust apple more than google?
But I do trust Apple more than Google on this kind of issue. It has been pointed out to me that Apple's motivation is somewhat different from Google's--Apple (like Valve actually) is in the business of selling things to customers, so what matters is that the customers should be happy with the things. Google, as Brisse pointed out upthread, is in the business of selling users' data to their real customers. So what has to matter to them isn't us, it's the outfits they're selling the data to. This explains why Apple actually has been quite obdurate about building many of their devices with technology that makes breaking into privacy quite difficult.
Info on Google Stadia from today’s Stadia Connect, Baldur’s Gate III announced too
7 Jun 2019 at 6:21 pm UTC
7 Jun 2019 at 6:21 pm UTC
Quoting: OdisejA little bit late to the party so sorry for the late question. Is there a soul among us that can explain the technology behind this to me? I mean I am too old to understand some things especially when I think about lag and response of some games in the past. I still remember Duke Nukem 3D played over a modem with a friend and what happened if the modems had to reconnect or the line was too noisy. Or the pings we got with first lan an internet connections. I mean, so many things had to work just right for it to be playable.Apparently, yes. You don't really need an explanation, that's exactly what they're doing. Presumably it requires a pretty fast internet connection. They've been working on making the streaming work well, with I suppose good compression and so forth. And it seems they're leveraging their worldwide network of servers (used for bringing you such things as Google searches, Youtube videos and most of the world's ads) to ensure the game is physically coming from somewhere fairly close by, cutting down lag that way.
Does Stadia "beam" picture to you computer and computer sends the input to the server? Is that all? It does not matter what OS is being used on the device at home? It can be a 386sx as far as google is concerned? I will be most grateful if somebody explains this.
Info on Google Stadia from today’s Stadia Connect, Baldur’s Gate III announced too
7 Jun 2019 at 5:46 pm UTC Likes: 3
Google is kind of frightening. Really, along with Facebook and one or two of the other behemoths, they should probably be broken up and/or moved into the public sector.
7 Jun 2019 at 5:46 pm UTC Likes: 3
Quoting: MalI don't think anyone except Google is really in a position to make even a stab at beating the latency problems. Far as I can tell, what makes this feasible is that Google already has a bunch of servers all over the dang place, so Stadia will run from Google servers physically fairly near you, wherever you might be. Nobody else can match that infrastructure, and it would not be worth building it just to run a service like this.Quoting: ArdjeI would pay that subscription money if I could just run my own steam games.That would be the advantage of any Google competitor if it ever appears. If Valve or Epic would launch a stadia like service in addition to their regular platform (so you can always pay 10 bucks for a month of streaming on your whole library if your rig is broken or whatever) they would have the best offer. But Epic is uninterested in spending money to add value its library and from Valve it came no indication whatsoever that it might launch a cloud service, although with SteamOS and steam link they would have the majority of the software components just ready.
Google is kind of frightening. Really, along with Facebook and one or two of the other behemoths, they should probably be broken up and/or moved into the public sector.
Info on Google Stadia from today’s Stadia Connect, Baldur’s Gate III announced too
7 Jun 2019 at 5:36 pm UTC Likes: 1
7 Jun 2019 at 5:36 pm UTC Likes: 1
Quoting: wvstolzingExactly my point. So as I say, that makes it trickier for them to actually sell you the game in a "you get to put it on your hard drive" kind of way, which is what people are saying they should be doing. Mind you, I do think it would be nice if they provided that option, I'm just saying it's not as simple as it looks.Quoting: Purple Library Guy... but if they're going to let you buy it they have to have a version for whatever platform you're on because most of their customers probably aren't running Stadia Linux stuff on their devices. Having a store-as-such makes the project a lot more complicated in an area where they don't have expertise.This is confusing; no one except Google will be running 'Stadio Linux stuff on their devices', there's no such OS -- or even application -- for the end user to run. All the user has is a browser window into the 'service'.
Info on Google Stadia from today’s Stadia Connect, Baldur’s Gate III announced too
7 Jun 2019 at 2:32 pm UTC
7 Jun 2019 at 2:32 pm UTC
Quoting: Smoke39Not necessary I guess, but if they're going to let you buy it they have to have a version for whatever platform you're on because most of their customers probably aren't running Stadia Linux stuff on their devices. Having a store-as-such makes the project a lot more complicated in an area where they don't have expertise.Quoting: hardpenguinI think it is also unfair to keep repeating how not having access to the game files is a drawback. What about the upsides of this solution? There is no download and installation time, you can seamlessly switch between devices without stopping the gaming session and you do not have to own a gaming PC or a gaming console that is capable of running the game. And one more for us, Linux fans - you do not have to deal with the Windows 10 bullshit :)But... it is a drawback, and not even a necessary one to have those benefits.
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