Latest Comments by Purple Library Guy
Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
20 Mar 2019 at 2:40 pm UTC Likes: 1
20 Mar 2019 at 2:40 pm UTC Likes: 1
Quoting: silmethI have another random thought about it.That is quite a clever idea IMO. Let's hope Valve think of it.
I wonder if Valve could exploit it somehow to convince more publishers to support (some kind of) Linux desktop.
Stadia supposedly is a single uniform hardware platform (working in a cloud, but still a set hardware and software configuration, like a console). Valve hypothetically could try to basically copy this configuration (similar AMD CPU and a GPU, Debian-based SteamOS with the same drivers) and release it as the new Steam Machine, and advertise it as its new PC-compatible console that is also compatible with Stadia and has just one supported configuration.
Then they could market it that if you already have a Stadia version, you can just release it for the Steam Machine, and not worry about support for other Linuxes and hw configuration.
This might generate compatibility issues for other distros (but still, most games target only Ubuntu, so eg. Arch or Fedora users already have this problem) and Intel+nVidia PCs, but in the age of open APIs and good drivers it shouldn’t be that problematic. And it might convince more companies to release the Linux versions.
Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
20 Mar 2019 at 2:21 am UTC Likes: 1
20 Mar 2019 at 2:21 am UTC Likes: 1
Quoting: iiariA question for everyone, though: Is anyone else surprised Google has backed off Google Fiber and having its own ISP? I mean, this is going to need gobs of bandwidth for low latency, 4K gaming. The ISP's/cable companies could put a serious crimp into Google's plans in our new non-net-neutral age. I imagined if they had this planned (and I think it could be really big for them $$-wise) they would still be working on being a low cost data provider... Ideas?Those ISPs wanted non-net-neutrality so they can push content at the same time. If they screw with Google nobody will ever find their shiny new content 'cause it will be buried on page 3 of every search.
Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
19 Mar 2019 at 8:57 pm UTC Likes: 5
19 Mar 2019 at 8:57 pm UTC Likes: 5
Quoting: Xaero_VincentOr is this just Google using Debian as a VM host to run Windows 10 guests w/ GPU passthrough, where the games will run inside Windows and get streamed in the cloud?I don't think Vulkan would be such a big deal if it were that. Plus they're going to have enough speed issues with streaming stuff without running everything in VMs.
Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
19 Mar 2019 at 8:54 pm UTC Likes: 9
19 Mar 2019 at 8:54 pm UTC Likes: 9
Well. I hope this does well. Well enough that something which would basically be considered a "Linux gaming market" using Vulkan has an impact on how developers view their sales figures, so that Linux is no longer an afterthought. There's probably a good chance of that, because Google is huge.
But, I hope it doesn't do well enough to cannibalize the normal game industry. IMO chances are it won't, because of latency problems and so on. Google is huge, but I don't think they're huge enough to bully all the ISP corporations in North America, Britain etc. into building proper broadband. It'll be fine for some, but for many it won't. I'm sure not going to use it personally, not my thing at all for reasons people have pointed out.
One question . . . so, say you release a game built to run with Vulkan on a Debian server. Anyone know just how close that is to releasing the same game to run as a normal desktop Linux game? Feels to me like it must be pretty close, meaning once you've done the first you might as well do the second (barring issues like not feeling like spending money on support). But I don't know enough to be sure of that; could someone enlighten me?
But, I hope it doesn't do well enough to cannibalize the normal game industry. IMO chances are it won't, because of latency problems and so on. Google is huge, but I don't think they're huge enough to bully all the ISP corporations in North America, Britain etc. into building proper broadband. It'll be fine for some, but for many it won't. I'm sure not going to use it personally, not my thing at all for reasons people have pointed out.
One question . . . so, say you release a game built to run with Vulkan on a Debian server. Anyone know just how close that is to releasing the same game to run as a normal desktop Linux game? Feels to me like it must be pretty close, meaning once you've done the first you might as well do the second (barring issues like not feeling like spending money on support). But I don't know enough to be sure of that; could someone enlighten me?
The Linux-powered Atari VCS is getting upgraded to AMD Ryzen, shipping dates pushed back
19 Mar 2019 at 8:16 pm UTC
19 Mar 2019 at 8:16 pm UTC
Quoting: Whitewolfe80And please continue doing so! Dollars are boring, no pun opportunities there at all.Quoting: Purple Library GuySorry British so i always use my currency for pricesQuoting: Whitewolfe80well the 3300g and 3600g are coming both are six core 12 threaded apus with navi igpu with the 3300g rumoured to be 100 pounds according to the leak from that singapore website and rough conversion.100 pounds?! Surely that's way too heavy to put in something like this :P
The latest progress report for PlayStation 3 emulator RPCS3 is looking good
19 Mar 2019 at 6:22 am UTC
19 Mar 2019 at 6:22 am UTC
Quoting: PhlebiacOh. Well, that is impressive then. And at the current rate, in theory they'd have 'em all by the end of the year.Quoting: Purple Library Guyaround how many PS3 titles are there, anyway?Wikipedia says 1442 on disc:
https://en.wikipedia.org/wiki/List_of_PlayStation_3_games_released_on_disc [External Link]
The Linux-powered Atari VCS is getting upgraded to AMD Ryzen, shipping dates pushed back
19 Mar 2019 at 4:05 am UTC Likes: 7
19 Mar 2019 at 4:05 am UTC Likes: 7
Quoting: Whitewolfe80well the 3300g and 3600g are coming both are six core 12 threaded apus with navi igpu with the 3300g rumoured to be 100 pounds according to the leak from that singapore website and rough conversion.100 pounds?! Surely that's way too heavy to put in something like this :P
Valve making steps to address 'off-topic review bombs' on Steam
19 Mar 2019 at 4:01 am UTC
19 Mar 2019 at 4:01 am UTC
I started watching that video and I didn't really like its attitude. And I am generally in agreement with you that this Steam policy is OK. But,
And I do think review bombing, although it seems often abused, has a place. Which is why I'm glad Valve are doing this the way they're doing it--not taking down the actual reviews, and allowing you to access what the review score with review bombs would be if you're interested. I would actually be upset if, say, the policy was that reviews identified as part of a review bomb were taken down. That would be bad.
Quoting: HoriRemember that you can't fight fire with fire.You can, actually. It's a well known technique in fighting forest fires to do a hopefully controlled burn somewhere the main forest fire will be passing through, to get rid of the fuel. And in general it is often perfectly practical and appropriate to fight a set of tactics by using similar tactics. If you're sitting at a chess board and somebody starts making chess moves at you, you can fight them by making chess moves back.
And I do think review bombing, although it seems often abused, has a place. Which is why I'm glad Valve are doing this the way they're doing it--not taking down the actual reviews, and allowing you to access what the review score with review bombs would be if you're interested. I would actually be upset if, say, the policy was that reviews identified as part of a review bomb were taken down. That would be bad.
Looks like Battle for Wesnoth is being ported to Godot Engine
18 Mar 2019 at 10:05 pm UTC
18 Mar 2019 at 10:05 pm UTC
I've had some fun with Wesnoth. It does seem like it's plateaued a bit of late years; I wouldn't be surprised if something like moving to a modern engine like Godot will make it easier to improve further.
The latest progress report for PlayStation 3 emulator RPCS3 is looking good
18 Mar 2019 at 10:01 pm UTC
18 Mar 2019 at 10:01 pm UTC
I'm finding it hard to figure out how significant the improvement is. I mean, that's 38 more titles than a month before; repeated constantly that's around 400 titles per year . . . around how many PS3 titles are there, anyway?
Of course, that's only titles they know of; if there are a whole lot of titles all told it's also likely that many titles work that nobody's even tested.
Of course, that's only titles they know of; if there are a whole lot of titles all told it's also likely that many titles work that nobody's even tested.
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