Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Purple Library Guy
GDC’s annual "State of the Gaming Industry" report is out, shows encouraging signs for Linux
25 Jan 2018 at 11:53 pm UTC Likes: 4

That seems quite good, really. And you know, there is a person I neither like nor respect, whose speech was banal and largely empty, yet he did have a point:
"Developers, developers, developers!!!" (Steve Ballmer)

LunarG releases 'DevSim' a tool for developers to test their Vulkan API implementation in various configurations
24 Jan 2018 at 11:48 pm UTC

Quoting: GuestBefore anyone gets the wrong idea, this essentially limits the capabilities of your system/driver reporting. It cannot be used to test something that doesn't exist at all.

Think things like maximum reported surface size (monitor resolution), buffer counts, memory sizes, etc.
Ah. So it's not some kind of ridiculous VM capable of actually simulating the activity of a bunch of different incredibly complex GPUs. That would have been a bit too amazing to be true. Something like that would require a pretty monstrous system to work anyway.

The Red Strings Club, a cyberpunk narrative experience will come to Linux
17 Jan 2018 at 4:34 am UTC Likes: 1

Red Strings Club? So (corporate conspiracies aside) it's a romance?

CRYENGINE to get improved Linux support
15 Jan 2018 at 5:15 pm UTC Likes: 2

Quoting: tuubi
Quoting: BeamboomCryengine will forever have a special place in my heart because of Crysis 2 - the coolest FPS I've played this decade. But... I thought this engine for all practical purposes was dead now? Are there new games released on it nowadays?
A few, apparently [External Link].
Even so, the situation seems dire enough that I can well imagine whoever's responsible wanting to say, "It's My Engine and I'll CRY if I want to".

Tale of Toast, another open world MMO that's going to release with Linux support
15 Jan 2018 at 5:08 pm UTC

Quoting: TheSHEEEP
Quoting: Purple Library GuyFree to play without any pay to win . . . say, how do these outfits make money exactly?
Being a truly good game helps.
Just look at Path Of Exile - probably the best Hack&Slash game out there, way better than Diablo 3. It is a Windows game, but runs on Wine.
And they finance themselves only via cosmetic items in the shop. Bought some useless fluff just to support them as I felt bad for not doing so.
Ah, the infamous hats. It impresses me that companies can stay afloat on that.

SteamOS has a fresh beta update with some major package updates
15 Jan 2018 at 5:06 pm UTC Likes: 2

Quoting: GrazenLol, willful blindness on your part perhaps? Let's take this slow then so that you can better understand.
Don't be nasty. I agree with your overall point, no need to ruin it.

Tale of Toast, another open world MMO that's going to release with Linux support
15 Jan 2018 at 5:01 pm UTC

Quoting: Beamboom
Quoting: liamdawePersonally, I like it. Everyone has different tastes and while I like realistic graphics, I also appreciate the more cartoony and friendly styles some go for.
I don't mind the art style in itself, it's the combination with PVP (players killing each other) in a "kids game" that irks me. It looks like a children's game. It could be a childrens game, aesthetically. I can't really explain why, but instinctively it feels like there's something wrong in that picture.
You're saying it's like people were going around ganking each other in Club Penguin.

Tale of Toast, another open world MMO that's going to release with Linux support
15 Jan 2018 at 3:16 am UTC Likes: 2

Free to play without any pay to win . . . say, how do these outfits make money exactly?

Where The Water Tastes Like Wine has a new trailer, musician Sting to star in it
12 Jan 2018 at 5:07 pm UTC Likes: 1

Quoting: razing32Sadly the trailer does not tell us much about gameplay.
Do you just wonder and listen to folk tales ? That's it ?
Point. It seems like you get some kind of dialogue choices. I might go out on a limb and infer from a tiny piece of stuff shown, that which dialogue choices you have available may depend in some way on what Tarot cards you've somehow acquired. But beyond that it's kind of a blank.

Killing Floor 2 for Linux is 'indefinitely on hold' as they can't find a developer
12 Jan 2018 at 5:02 pm UTC

Quoting: Guest
Quoting: Purple Library Guy
Quoting: GuestI see the usual garbage and slagging off the developers is being posted...

Why did they use Direct3D ? Simple. It's the best API for the desktop platform. Doesn't matter about "vendor lock in" when 90% of your market is on the platform where that doeesnt matter.
If they had just used Direct3D, that would be normal and fewer fusses raised. Porters are used to working from Direct3d-->OpenGL and surely have tools for doing so. The issue here is that they apparently took Direct3D and heavily modified it, resulting in a custom thing that nobody has any idea how to port from. I would be willing to bet that's caused plenty of problems besides just difficulty porting to Linux; it sounds like a really dumb move.
Further, they apparently did this while claiming quite positively that they intended to do a Linux port, even though one would think it pretty dashed obvious that those two things were unlikely to be compatible.
Sorry if it's not what you meant, it just sounds (to me) like you're misunderstanding. They didn't modify D3D at all. They changed how they used it inside of the engine code.
It can still affect D3D -> OpenGL effort, especially if done from a source code level where some porters were familiar with the "old" Unreal3 engine code only, but it's not like a new graphics API is created.
My mistake.