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Latest Comments by Purple Library Guy
Campo Santo, developer of Firewatch has joined Valve
22 Apr 2018 at 8:59 pm UTC Likes: 1

Quoting: tuubiI think the term DRM generally only applies to technical measures that restrict the use of a product. Licenses and legal restrictions are a related but separate subject.
I'd agree. Licenses and legal measures may be Rights Management, but they are not Digital. Although there are odd interactions--it has been pointed out that many lame encryption schemes exist not so much out of any hope of stopping anyone from accessing the encrypted content as to trigger massive legal penalties for the defeating of encryption in e.g. the DMCA.

Campo Santo, developer of Firewatch has joined Valve
22 Apr 2018 at 4:53 pm UTC Likes: 8

Quoting: Comandante Ñoñardo
Quoting: Doc AngeloI don't think so. But maybe we have different definitions of what DRM means.

The Steam client is the very same as GOG Galaxy or the GOG website.

http://steam.wikia.com/wiki/List_of_DRM-free_games [External Link]
No! GOG Galaxy client is OPTIONAL for to download the games, Steam client is MANDATORY for to download the games...
Wait, so you're saying that software having an installer == DRM?

Campo Santo, developer of Firewatch has joined Valve
22 Apr 2018 at 4:48 pm UTC Likes: 1

Quoting: JarnoIsn't that the developer who abused DMCA?
The DMCA needs some abusing.

The developer of Helium Rain gave an update on their sales, low overall sales but a high Linux percentage
21 Apr 2018 at 5:49 pm UTC

Bought it a while ago, haven't had a chance to play yet but it seems neat and developer seems like good people. Hope this gets found by a wider community so devs can make a bit of dough, even if (sigh) that means the Linux percentage falls some. Marketing is kind of a dirty word to me, but you play the game with the rules as they exist--want sales, gonna need a bit of that stuff.

AMD has announced 'Radeon-Rays' an open source ray tracing SDK using Vulkan
21 Apr 2018 at 1:06 am UTC

Quoting: etonbears
Quoting: elmapul
Quoting: etonbearsBest not to use UWP at all. Neither the architecture nor the market seem compelling to me.
we can avoid UWP all as we want, but how to convince developers to not use it?
Actually, I meant that comment from a developer perspective. The UWP development model is inferior to the Win32/64 model for desktop and laptop computers, where Microsoft are still reasonably strong. The whole point of UWP is to provide an equivalent to the iOS development model for tablets and phones, but that is a market in which Microsoft is almost invisible.

I'm not sure that Microsoft have yet realised that they are no longer important enough to enforce market adoption in all segments. It is quite possible that UWP will go the same way as Silverlight and countless other "innovative" technologies that were introduced more for Microsoft's benefit than for users or developers.
I certainly hope so. From your lips to the tech gods' ears, old bean.

The Vulkan-based compatibility layer for D3D 11 and Wine 'DXVK' has a new release out
19 Apr 2018 at 11:22 pm UTC

[quote=cRaZy-bisCuiT]
Quoting: Purple Library Guy
Quoting: cRaZy-bisCuiT
Quoting: Purple Library GuyI am eagerly anticipating the day when this kind of graphics stuff is as boring as office software is now, because it all works smooth and fast and preinstalled.
Too banal for you to understand? Why the aggro?
I'd like to apologize, I'm sorry!
Takes a big person to say that. Cheers old bean!

Serious Sam 4: Planet Badass teaser trailer revealed, more to be shown at E3
19 Apr 2018 at 10:52 pm UTC Likes: 1

Quoting: BeamboomI'm such a dull person. When I watched the video, I thought, "how can that guy scream "waaaaaaa!" with no head?".

Much like when skeletons are talking and they have no lungs in their chest, let alone vocal cords. Details like that really annoys me.

I really am no fun.
I get the screaming thing. Although my understanding is that "Serious Sam" in general could reasonably be renamed "Fairly Comedic Sam" (or perhaps "Poe's Law Parody Sam" ), so realism may not be what they're trying for here.
But when it comes to skeletons . . . they're magic. If you're going to buy that they walk around and try to kill you with no muscles, tendons et cetera to drive their movements, talking seems like a comparatively trivial bit of gramarye to stick at. Either they're proper "physics" skeletons, meaning they lie there falling apart and do nothing, or they're magic skeletons, in which case surely the sky's the limit.

The Vulkan-based compatibility layer for D3D 11 and Wine 'DXVK' has a new release out
19 Apr 2018 at 8:28 pm UTC

Quoting: cRaZy-bisCuiT
Quoting: Purple Library GuyI am eagerly anticipating the day when this kind of graphics stuff is as boring as office software is now, because it all works smooth and fast and preinstalled.
What exactly is your point? Nobody forces you to try bleeding edge development for running software that is not written for our OS.

Just buy native Linux games, and if you want an easy time, from Steam. Press install and it works. What could be easier and more boring than that?
If you're reading with a little less bias towards hostility I think the point is fairly simple. The Linux desktop has continued to develop over the years, different aspects at different paces or in different phases. Graphics is in many ways currently at a phase that other sections of Linux technology went through in the past, but as other Linux technologies in the past have reached maturity and smoothness such that nobody really worries about their "bleeding edge" any more, graphics (and technologies like WINE and certain other graphics-related things you could quibble and say aren't "graphics" per se) is now also in the heavy development phase that leads to mature power. And, as I say, I'll be happy when we get there. Should I be UNhappy when we get there?

Too banal for you to understand? Why the aggro?

The Vulkan-based compatibility layer for D3D 11 and Wine 'DXVK' has a new release out
18 Apr 2018 at 9:43 am UTC Likes: 1

The state of Linux graphics reminds me of the state of Linux office software 10-15 years ago. I remember when I was always trying to get the absolute latest Openoffice or Gnumeric spreadsheet or whatever in hopes that it would have just one more useful feature or be a bit more stable or a titch less ugly. I would mess with installing .rpms (on Mandrake) and fiddling with dependencies just to get some software that halfway worked. Now I just use whatever is packaged with my distro and it's all fine.
I am eagerly anticipating the day when this kind of graphics stuff is as boring as office software is now, because it all works smooth and fast and preinstalled.