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Latest Comments by Purple Library Guy
Warhammer 40,000: Dawn of War III releasing for Linux on June 8th
19 May 2017 at 7:39 pm UTC Likes: 1

Quoting: MintedGamer
Quoting: cRaZy-bisCuiT.. but better have no port at all than a only partly functioning one..
I wholeheartedly disagree dude, I've been hoping for a Linux version since it was first announced. People can still enjoy the single player campaign and multiplayer with Linux and Mac, it's not like the lobbies will be empty. I do see your point that's its a shame we can't join matches with our Windows friends, but no reason not to release the game.

.. Maybe it's a good excuse to get them to switch to a better OS ;)
I was going to say--they'll just have to dual-boot Linux, that's all there is to it. Well, makes sense. I mean, for me to dual-boot Windows I'd have to, like, buy it, and the install would be painful and probably try to wipe my Linux partition and stuff. Whereas for a Windows person to add a Linux partition is free, and a breeze unless it's like Slackware or something.

AMD Ryzen 9 'Threadripper' announced with up to 16 cores
17 May 2017 at 5:40 pm UTC Likes: 1

Quoting: lucinos
Quoting: Andrei B.Wow, 7nm.. Impressive.
Ten years ago we thought that 23nm was the physical limit.
I don't remember that. I for many years now remember the physical limit be considered around 5 nm (and it is getting there now as it seems). Moore's Law also considered to be halted in 2010s. 7nm is really impressive but not too unrealistic. Intel had stopped at 14nm for a some time now and either intel wanted Amd to catch up or already is getting proportionally way more difficult. Of course now I believe we Moore's Law is near the end and will not be continued in 2020s as already have happened for many years now with frequencies. In any case 1nm is very near the atomic scale.
As to why they might have waited . . . the brute fact is that while microprocessor factories can, once built, churn out nearly arbitrary numbers of chips for cheap, they are incredibly expensive to build in the first place. It's an amazingly capital-intensive business, and the smaller scale you get, the more expensive the factory. So they probably paused at 14nm for as long as they could get away with because they wanted to make some money on the existing facilities before spending it all on the next generation.

Seems the Linux version of Cossacks 3 is not a myth, as I now have access
17 May 2017 at 5:34 pm UTC

Everyone's talking about Age of Empires . . .
I've always thought there should be a computer game about baseball called "Age of Umpires".

Total War: SHOGUN 2 and Fall of the Samurai are heading to Linux from Feral Interactive
15 May 2017 at 4:59 pm UTC

I've been interested in Shogun 2 for some time. On my wishlist it goes, hopefully have money and time soon.

Earthlock: Festival of Magic is still heading to Linux
15 May 2017 at 4:42 pm UTC

Quoting: skinnyraf
Quoting: Crazy PenguinWiiU has a bigger market share then Linux :(

WiiU has sold ~14 Million Units and at the moment we have currently only ~2 Million Linux Players on Steam.
Puts things into perspective, doesn't it? :(
It does. This is the kind of reason it would be awesome if Valve relaunched Steam Machines at some point (with all the things everyone agrees they need for success) and they took off. Even if they were as successful as WiiU, that would still multiply the Linux gaming market share.

Absolver, a combat game with RPG elements, won’t have Linux support at launch
12 May 2017 at 10:27 pm UTC Likes: 3

Maybe they could change the name from Absolver to Abdicator.

SnarfQuest Tales, a humorous fantasy point and click adventure, is available
8 May 2017 at 4:55 pm UTC

Nostalgia is great and all, but to be perfectly blunt I remember Snarfquest, the old comic thingie, being kinda meh. Some fanservice, some muddled antiheroes, some mildly amusing "zany" situations, a bit more fanservice, and that's about it.

Feral Interactive are teasing something, again
4 May 2017 at 7:08 pm UTC Likes: 3

Something shooty. Well, that really narrows it down, eh?

FreeOrion, the open source game inspired by Master of Orion has a massive new release today
2 May 2017 at 11:36 pm UTC

I just went and watched chunks of a relatively recent long video of someone playing . . . It looks interesting. One thing I like is that it backs away from the almost ever-present Civ model of "One piece of production or research at a time" and instead lets a planet work on a group of different things simultaneously--I think with different priority levels, or something. And again, lets you research a few things at once if you want. In a way, that's a return to the MOO I approach.
Unfortunately, I dunno if I'm up to rolling my own; I'll have to see whether my distro packages it and if so, how ancient the version is.