Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Purple Library Guy
Helium Rain, a realistic UE4 space simulation game is coming to Linux in 2017, looks brilliant
13 Dec 2016 at 5:39 pm UTC

Quoting: Niavok
Quoting: Stupendous Man
Quoting: Stranger... You don't have a speed limit ...
Not even the speed of light? ;-)
Still, with a fighter you can reach very high velocities, more than 1000 m/s, but there is no reason to try it, other than fun. Even if ennemies won't be able to hit you, you won't be able to hit them back, and collisions become much more dangerous.
Huh. So, you can't accelerate to relativistic velocities and drop solid slugs which will strike enemy installations with massive energy yields? Um, just as a random for-instance.

Helium Rain, a realistic UE4 space simulation game is coming to Linux in 2017, looks brilliant
13 Dec 2016 at 5:36 pm UTC

Quoting: Stranger
Quoting: Beamboom
Quoting: PublicNuisanceHopefully they plan a DRM free version
Well it is open-source, so... Duh. :)
I'd just like to correct this : the game's code is open-source, the full game isn't. Basically we're trying to be as open as possible while still selling the game on Steam (and possibly GoG). So the sources are available, it won't have DRM, people may be able to rebuild the game to mod it - but technically the game isn't really open-source.

It's a bit weird, I know.
Not weird at all. Richard Stallman himself says that it's reasonable to copyright art and so forth for games, because art and stories and such are a different kind of thing from, say, recipes and computer programs.

Helium Rain, a realistic UE4 space simulation game is coming to Linux in 2017, looks brilliant
13 Dec 2016 at 5:32 pm UTC

Quoting: razing32Was that Mozart or is my knowledge of classical music off ?
It's Vivaldi. I believe it's even one of the Four Seasons, but I can't remember which one.

Helium Rain, a realistic UE4 space simulation game is coming to Linux in 2017, looks brilliant
13 Dec 2016 at 5:29 pm UTC

1. These people seem really cool.
2. More game developers should go with great classical music soundtracks rather than competent-or-worse original music.
3. I love the way everything sort of glides past . . . but it makes me feel like, is there some way to get it to play the Blue Danube?

Wine 2.0-rc1 released, also showing progress towards Overwatch working in a future Wine version
13 Dec 2016 at 5:21 pm UTC Likes: 1

Quoting: Bumadaralthough its nice they still working in Dx11 and such, its pretty clear that the whole Steam thing has slowed Wine down on some fronts. The big thing here though is their Office 2013 compatible now (or pretty pretty close), those are the things that keep none-gamers on windows :)
Yeah, Office is a big deal. We're gamers, but other areas have an impact too. For all their supposed newfound fondness for Linux, the day Microsoft port Office to Linux, Satan will be skating to work. Unless or until Windows desktop market share drops to levels that put Linux oldtimers in a post-orgasmic haze, not gonna happen. And until then, it's a real barrier to a whole lot of people across almost every industry; if Wine makes current versions of MS Office work flawlessly that alone would justify its existence.

Linux Gaming in 2016, an end of year review
12 Dec 2016 at 8:21 pm UTC Likes: 3

Quoting: MaCroX95
Quoting: Purple Library Guy
Quoting: MaCroX95We have also seen a lot of cool electron-based apps
Aren't all apps electron-based? Unless you're rocking a Babbage engine . . . I don't think that's what's normally meant by Steam powered though.
Not really, Viber for example is QT based... electron is quite new framework that uses HTML5, CSS and javascript to produce desktop apps... It's not as resource efficient as others but it is very easy for developers to produce high-quality cross-platform desktop apps or software.
I fear you missed my jest. If it doesn't come to you, check the spoiler.
Spoiler, click me
You see, the word "electron" may refer to some platform, but it is also (particularly when not capitalized) the name for the elementary particles which are responsible for electricity, upon which all digital computing is based. Except for the abovementioned Babbage engines [External Link]. Which, had they been built, would probably have been powered by steam (the not-capitalized kind).

Linux Gaming in 2016, an end of year review
12 Dec 2016 at 7:18 pm UTC

Quoting: MaCroX95We have also seen a lot of cool electron-based apps
Aren't all apps electron-based? Unless you're rocking a Babbage engine . . . I don't think that's what's normally meant by Steam powered though.

Linux Gaming in 2016, an end of year review
12 Dec 2016 at 7:14 pm UTC

Quoting: IvancilloBut stiiilll
haven't fooound
what I'm looking fooor.

Two Worlds II. ;)
Sheesh. You have a picture of a cute turtle. What more do you want?

Over 1,000 games have released on Steam this year with Linux support
12 Dec 2016 at 6:59 pm UTC

Quoting: etonbearsBut this is not unequivocally a good sign. Along with all the genuine improvements that have been possible as games hardware and software technology have progressed, it has also become markedly easier to produce titles, leading to the huge number of games now being produced. The normal rules of supply and demand operate, meaning that most of these titles are low budget, low quality, and few will make any money.
I think this is a misinterpretation. As you say, it is markedly easier to produce titles. That is, it is markedly cheaper--a "low budget" gets you more game than it ever would have before. This in turn means that a simple game can break even with lower sales than ever before. It also means that a slightly more ambitious game can break even with lower sales than a game of that level of ambition could before, and that a game with sophistication equivalent to what would have been AAA a few years ago can break even with lower sales than ever before. So hobbyists can now be indies, indies can be mid-tier, mid-tier can be AAA, and AAA . . . can lard on even more graphics and celebrity voice overs?

Does that mean average quality will be lower? I don't see why. I might posit that the number of available broad genres of gaming will not grow as fast as the number of games, and furthermore time will continue to simply move forward, so more and more games will be derivative (at the dawn of computer gaming, no game could be derivative because there were none to derive from; the more games exist, the harder it is for them to be original). But the simple fact that people with less money can now make games of a given complexity level doesn't seem to me to imply those games will be worse. More uneven, maybe, but also games at any given sophistication level will have less commercial bureaucracy involved to stifle the creativity.

Valve announce Dota 2 - 7.00, a massive update that changes everything
12 Dec 2016 at 6:44 pm UTC

Quoting: GuestAnyway, have fun Dota players with your 40+ minute games and overhyped tournaments! ;)
You know, you can buy sweet grapes for pretty cheap; they grow 'em by the megaton in California, Chile and so on.