Latest Comments by Maelrane
Broforce Is Not Coming Out Today For Linux
16 Oct 2015 at 7:14 am UTC
16 Oct 2015 at 7:14 am UTC
It makes no sense at all to port afterward if you target multiple platforms from the beginning.
Magicka 2 Looks Like It Will Have Lower Performance On AMD Cards
16 Oct 2015 at 7:12 am UTC Likes: 1
This is no small 1 man-show, this is a studio. I'm pretty sure they tested their DX implementation on AMD before launch, or did they not?
Hell, I wrote a 3D engine from scratch for one university course with a colleague and even though both of us only had access to AMD cards we tested it on nvidia, which meant taking a day off or jiggling with our free-time to get to the university (at opening hours) and test on the nvidia-machine there (if it was free).
In the end the game held to the spec and ran on AMD and nvidia, although I must admit, we had to fix some things, because even if we both used AMD, some smaller stuff didn't work on one card or the other. (both AMD, mind)
Now if I was to develop a game in a studio I would absolutely make sure that this stuff runs on AMD and nvidia, even though AMD has less marketshare, because, guess what: Else a shitstorm is coming (and rightfully so).
If you argue that nvidia has the bigger marketshare... well, why are we even here then? Windows has the bigger marketshare (on the desktop that is weisenheimer!), so why even bother with Linux-porting at all?
16 Oct 2015 at 7:12 am UTC Likes: 1
Quoting: dubigrasuCheezus, so the guy pulls out his Nvidia card to test and fix the build on AMD hardware and gets slammed by AMD supporters while triggering the usual AMD vs Nvidia shitstorm.As said, it's bullshit to just develop on one card.
No good deed goes unpunished.
This is no small 1 man-show, this is a studio. I'm pretty sure they tested their DX implementation on AMD before launch, or did they not?
Hell, I wrote a 3D engine from scratch for one university course with a colleague and even though both of us only had access to AMD cards we tested it on nvidia, which meant taking a day off or jiggling with our free-time to get to the university (at opening hours) and test on the nvidia-machine there (if it was free).
In the end the game held to the spec and ran on AMD and nvidia, although I must admit, we had to fix some things, because even if we both used AMD, some smaller stuff didn't work on one card or the other. (both AMD, mind)
Now if I was to develop a game in a studio I would absolutely make sure that this stuff runs on AMD and nvidia, even though AMD has less marketshare, because, guess what: Else a shitstorm is coming (and rightfully so).
If you argue that nvidia has the bigger marketshare... well, why are we even here then? Windows has the bigger marketshare (on the desktop that is weisenheimer!), so why even bother with Linux-porting at all?
Magicka 2 Looks Like It Will Have Lower Performance On AMD Cards
16 Oct 2015 at 7:07 am UTC
"Increased performance in [GameX] by 30%"
Of course, one can not work around the quirks of a game, so these changelogs are just bullshit, right?
16 Oct 2015 at 7:07 am UTC
Quoting: alexAt least I have some real examples and not just unconfirmed bullshit. You are just rehashing things you have heard from others, but since you don't understand the topic you just spew out tons of bullshit. You might have some things more or less correct, but the way you explain it just marks you with this gigantic neon lit sign "incompetent".Ah, that's why there are always specific driver releases for games where the changelog says:
The mirv example was well documented and if this is true then yes thats a good and specific example. But when you explain in terms of " magic" and such it's just completely obvious you dont know anything about software development.
"Increased performance in [GameX] by 30%"
Of course, one can not work around the quirks of a game, so these changelogs are just bullshit, right?
Magicka 2 Looks Like It Will Have Lower Performance On AMD Cards
16 Oct 2015 at 6:52 am UTC Likes: 1
16 Oct 2015 at 6:52 am UTC Likes: 1
This whole patching stuff (same happens in the web. You know how many sites in the www do not deliver correct html? Way more than half!) is the biggest nonsense that was ever made.
And I really "fear" this will be what hinders Vulkan from breaking through. Because if devs are too lazy to learn OpenGL why will Vulkan be any different?
Apart from bigger studios I fear it will not take off (or in the end we'll see the same situation and another layer that patches the whole incompetence of the devs)
And I really "fear" this will be what hinders Vulkan from breaking through. Because if devs are too lazy to learn OpenGL why will Vulkan be any different?
Apart from bigger studios I fear it will not take off (or in the end we'll see the same situation and another layer that patches the whole incompetence of the devs)
Alien: Isolation Delayed For Linux
29 Sep 2015 at 10:53 am UTC
29 Sep 2015 at 10:53 am UTC
Personally I do not understand why they do not officially support AMD. I mean I skipped Shadow of Mordor (because I use the open source r600 drivers and the feature level is too low atm), but I wanted to support them and bought CoH and it worked just fine on my outdated card with the open source drivers.
So, just support the open source drivers (if possible) and be done with it :)
So, just support the open source drivers (if possible) and be done with it :)
Catalyst 15.9 Tested on R7 370 4G
17 Sep 2015 at 6:21 am UTC
17 Sep 2015 at 6:21 am UTC
If you want to test something (new), why use Ubuntu or any pre-built Distro with comparably ancient packages to begin with?
Just use Arch or if you don't want to know your system, use Antergos.
Switching between drivers is not a major problem, it's just that you have to replace the whole stack currently.
It will get better though, once they build upon a common base.
Apart from that, other than higher OpenGL-version support, Catalyst was always either unstable or delivered worse performance on my machine(s), compared to the open source stack. And using it with a rolling release distro is a major pain in the arse, if you use it in daily life.
Just use Arch or if you don't want to know your system, use Antergos.
Switching between drivers is not a major problem, it's just that you have to replace the whole stack currently.
It will get better though, once they build upon a common base.
Apart from that, other than higher OpenGL-version support, Catalyst was always either unstable or delivered worse performance on my machine(s), compared to the open source stack. And using it with a rolling release distro is a major pain in the arse, if you use it in daily life.
XCOM: Enemy Unknown Free Weekend & XCOM 2 Available For Pre-Order For Day-1 Release
11 Sep 2015 at 7:36 am UTC
11 Sep 2015 at 7:36 am UTC
I do not plan to pre-order, no.
While XCOM ran perfectly on my machine with the AMD open source drivers Feral lost my trust with their latest ports.
As by then I will probably buy a new GPU anyway and it will be an AMD again (unless nvidia surprises me and open sources their drivers ;)) I can wait. Maybe it comes with a bundle then. If not, well... I'll let others check this out first.
While XCOM ran perfectly on my machine with the AMD open source drivers Feral lost my trust with their latest ports.
As by then I will probably buy a new GPU anyway and it will be an AMD again (unless nvidia surprises me and open sources their drivers ;)) I can wait. Maybe it comes with a bundle then. If not, well... I'll let others check this out first.
Nvidia Video From SIGGRAPH Talks About Vulkan
3 Sep 2015 at 12:05 pm UTC
Triple-AAA-engines are not written over night, so if EA and other companies think that Windows 10 will be more relevant than MacOS/SteamOS in the next few years, they are more likely to invest into DX12 than Vulkan.
As far as I know it's not even clear whether Vulkan will come to Mac... Apple has the last say there and they are currently only investing into Metal (for iOS and Mac).
So if Vulkan does not come to Mac and devs are not planning a mobile version of their game, why again should they go for Vulkan? The only reason would be, if SteamOS is a major hit.
Else, no reason to go for Vulkan on the desktop, as DX12 provides all they need (and more, as DX is not only Direct3D)
It will also depend on MS. If they cripple Vulkan on Windows, like they did with OpenGL a few years back...
3 Sep 2015 at 12:05 pm UTC
Quoting: BdMdesigNI don't talk about the Mobile Sector.Yes, and I wanted to throw in, why on the desktop it's a major difference to the mobile sector.
I don't use Mobile devices. we talk here from the desktop sector, Linux/Mac/Windows gaming and AAA titles.
And why Vulkan have a chance in the desktop sector.
Triple-AAA-engines are not written over night, so if EA and other companies think that Windows 10 will be more relevant than MacOS/SteamOS in the next few years, they are more likely to invest into DX12 than Vulkan.
As far as I know it's not even clear whether Vulkan will come to Mac... Apple has the last say there and they are currently only investing into Metal (for iOS and Mac).
So if Vulkan does not come to Mac and devs are not planning a mobile version of their game, why again should they go for Vulkan? The only reason would be, if SteamOS is a major hit.
Else, no reason to go for Vulkan on the desktop, as DX12 provides all they need (and more, as DX is not only Direct3D)
It will also depend on MS. If they cripple Vulkan on Windows, like they did with OpenGL a few years back...
Nvidia Video From SIGGRAPH Talks About Vulkan
3 Sep 2015 at 9:27 am UTC
So while your number may be accurate, DX12 and Vulkan will only be relevant in a few years. If big studios think that Windows 10 will be the next big thing by then, they will support DX12 and maybe neglect Vulkan.
So, the situation on the desktop is not *that* easy, sadly (for us)
3 Sep 2015 at 9:27 am UTC
Quoting: BdMdesigN*snip*You forget a major thing: Developing a mobile game is way less complicated and time-intensive than creating a full AAA-blockbuster-game.
Now you can count Elke, why the dev should use Vulkan in Desktop Sektor.
So while your number may be accurate, DX12 and Vulkan will only be relevant in a few years. If big studios think that Windows 10 will be the next big thing by then, they will support DX12 and maybe neglect Vulkan.
So, the situation on the desktop is not *that* easy, sadly (for us)
Nvidia Video From SIGGRAPH Talks About Vulkan
3 Sep 2015 at 8:32 am UTC
3 Sep 2015 at 8:32 am UTC
I really hope for all nvidia users (and for all other users as well), that nvidia does fully support Vulkan once available.
Not sure if you've heard, but they do not support DX12 completely in any of their current generations...
https://www.reddit.com/r/pcgaming/comments/3j1916/get_your_popcorn_ready_nv_gpus_do_not_support/ [External Link]
http://www.guru3d.com/news-story/nvidia-wanted-oxide-dev-dx12-benchmark-to-disable-certain-settings.html [External Link]
Not sure if you've heard, but they do not support DX12 completely in any of their current generations...
https://www.reddit.com/r/pcgaming/comments/3j1916/get_your_popcorn_ready_nv_gpus_do_not_support/ [External Link]
http://www.guru3d.com/news-story/nvidia-wanted-oxide-dev-dx12-benchmark-to-disable-certain-settings.html [External Link]
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