Latest Comments by Daniel-Alhadeff
One of the most promising deck-building roguelikes ever, Moonsigil Atlas gets a big demo upgrade
15 Oct 2025 at 5:35 pm UTC
15 Oct 2025 at 5:35 pm UTC
@scaine Thank you - this is a ton of help!
1. I'll look into trying to add ways to cancel just one blueprint sigil - we also have an improved controls/rebinding update that I didn't have time to get in before next fest.
2. Yeah, you're 100% right, the current behavior is just bad. Will be fixed in the full game/future demo update!
3. Pretty sure I know which card(s) you're talking about. That behavior was intended, but after looking at the card, I can see the description being potentially confusing to new players. I'll look into adding an additional tooltip or something similar to "On Play, Infuse Ghost" cards.
Seriously, thank you for checking it out and taking the time to write up feedback!
1. I'll look into trying to add ways to cancel just one blueprint sigil - we also have an improved controls/rebinding update that I didn't have time to get in before next fest.
2. Yeah, you're 100% right, the current behavior is just bad. Will be fixed in the full game/future demo update!
3. Pretty sure I know which card(s) you're talking about. That behavior was intended, but after looking at the card, I can see the description being potentially confusing to new players. I'll look into adding an additional tooltip or something similar to "On Play, Infuse Ghost" cards.
Seriously, thank you for checking it out and taking the time to write up feedback!
One of the most promising deck-building roguelikes ever, Moonsigil Atlas gets a big demo upgrade
13 Oct 2025 at 8:58 pm UTC Likes: 5
13 Oct 2025 at 8:58 pm UTC Likes: 5
Thank you so much @scaine and @RFSharpe for the kind words about the game! This is a great time to jump into the demo again for sure - we've added a ton of new features and even more quality-of-life improvements.
If you have any feedback after trying the updated Demo, I'd love to hear it.
- Daniel (one of the Moonsigil devs)
If you have any feedback after trying the updated Demo, I'd love to hear it.
- Daniel (one of the Moonsigil devs)
You absolutely have to try the expanded demo of Moonsigil Atlas
15 Aug 2025 at 4:55 pm UTC Likes: 2
15 Aug 2025 at 4:55 pm UTC Likes: 2
@Purple Library Guy, @scaine
Thanks for trying out the demo! If you're interested in playing more, we're running a closed playtest though our discord server (linked on our steam page). We're always looking for more Linux playtesters -- you guys give the best bug reports and we want to support as many distros as possible at launch!
- Daniel, Snake Tower Games
Thanks for trying out the demo! If you're interested in playing more, we're running a closed playtest though our discord server (linked on our steam page). We're always looking for more Linux playtesters -- you guys give the best bug reports and we want to support as many distros as possible at launch!
- Daniel, Snake Tower Games
The fusion of deck-building and space-Tetris in the demo of Moonsigil Atlas has totally hooked me
16 May 2025 at 4:54 pm UTC
16 May 2025 at 4:54 pm UTC
@Salavtos
We're currently trying to do community translation to French, but it would still be great to connect!
Feel free to add me on Discord (.zebulah)
We're currently trying to do community translation to French, but it would still be great to connect!
Feel free to add me on Discord (.zebulah)
The fusion of deck-building and space-Tetris in the demo of Moonsigil Atlas has totally hooked me
15 May 2025 at 2:19 pm UTC Likes: 1
15 May 2025 at 2:19 pm UTC Likes: 1
@R_Daneel_Olivaw
Really appreciate the interest in the game!
I completely agree about the horde of "deckbuilders" Steam has been inundated with - which is why we decided to retain the core pillars of the genre but take the game in a bit of a different direction.
If you do try the demo, it would be a huge help if you could share any feedback/ideas for improvements!
@Salvatos
Thanks for checking it out and for the kind words!
Without giving away too much, the type of board interaction you see in the boss fight is easily my favorite thing in the game. In the later acts (in the full game), we'll be leaning further into this aspect!
As for length, the full game will have substantially more content than the demo. The full game will have 3 acts of content (instead of 1), the third character, unlockable cards, unlockable difficulty modes, a ton more enemies, new bosses, more variety in map encounters, and 200+ cards.
Really appreciate the interest in the game!
I completely agree about the horde of "deckbuilders" Steam has been inundated with - which is why we decided to retain the core pillars of the genre but take the game in a bit of a different direction.
If you do try the demo, it would be a huge help if you could share any feedback/ideas for improvements!
@Salvatos
Thanks for checking it out and for the kind words!
Without giving away too much, the type of board interaction you see in the boss fight is easily my favorite thing in the game. In the later acts (in the full game), we'll be leaning further into this aspect!
As for length, the full game will have substantially more content than the demo. The full game will have 3 acts of content (instead of 1), the third character, unlockable cards, unlockable difficulty modes, a ton more enemies, new bosses, more variety in map encounters, and 200+ cards.
The fusion of deck-building and space-Tetris in the demo of Moonsigil Atlas has totally hooked me
14 May 2025 at 8:13 pm UTC Likes: 10
14 May 2025 at 8:13 pm UTC Likes: 10
I'm one of the developers working on Moonsigil Atlas, and I wanted to thank the GamingOnLinux and the greater Linux community. Since adding native Linux support, there's been an outpouring of support and interest for the game!
We've been running a small closed playtest over the last couple of months (though our Discord), and now almost 50% of our active players are on Linux! It's in no small part thanks to our Linux players that we've been able to polish and bugfix the Demo so quickly!
Happy to answer any questions about the game and/or developing for Linux!
We've been running a small closed playtest over the last couple of months (though our Discord), and now almost 50% of our active players are on Linux! It's in no small part thanks to our Linux players that we've been able to polish and bugfix the Demo so quickly!
Happy to answer any questions about the game and/or developing for Linux!
Moonsigil Atlas is a deckbuilding roguelike with tile-based energy that's Tetris meets Slay The Spire
22 Apr 2025 at 9:03 am UTC Likes: 1
22 Apr 2025 at 9:03 am UTC Likes: 1
@RFSharpe
We just sent out another wave of keys for the closed playtest. If for any reason we missed you, shoot me a direct message through the game's discord server and I'll make sure you get a key!
https://discord.gg/jrsaB4EStv [External Link]
We just sent out another wave of keys for the closed playtest. If for any reason we missed you, shoot me a direct message through the game's discord server and I'll make sure you get a key!
https://discord.gg/jrsaB4EStv [External Link]
Moonsigil Atlas is a deckbuilding roguelike with tile-based energy that's Tetris meets Slay The Spire
16 Apr 2025 at 8:47 pm UTC Likes: 6
16 Apr 2025 at 8:47 pm UTC Likes: 6
@fenglengshun
Hi, I'm one of the developers. The response to the playtest has been very encouraging (and a little overwhelming!). The comments we've received have really improved the game. Thanks for participating!
Controller support is on our critical feature list. As soon as the feature is ready, we'll be adding full controller/gamepad support to both the upcoming demo and the closed playtest :)
Hi, I'm one of the developers. The response to the playtest has been very encouraging (and a little overwhelming!). The comments we've received have really improved the game. Thanks for participating!
Controller support is on our critical feature list. As soon as the feature is ready, we'll be adding full controller/gamepad support to both the upcoming demo and the closed playtest :)
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