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Latest Comments by Kithop
7 Days to Die gets an experimental Beta for the 1.0 release
26 June 2024 at 4:03 pm UTC Likes: 1

Quoting: stormtuxThe native version of the experimental beta crashes after a few seconds after loading a new game and immediately after loading a save while the proton version is stable. Since nobody here wrote about the stability i conclude all normally uses the proton version?

Nah, all native here... Never even tried to use Proton for this as it should be unnecessary. What I *did* do, though:

  • Set Beta branch to latest_experimental
  • Wait for it to finish updating
  • Go into the install folder and delete my old Mods folder entirely just in case
  • Run Steam's 'Verify integrity of files' to have it re-download whatever the correct 'vanilla' mod stuff is they put in there


Other than that, I go into the launcher and set it to Vulkan, acknowledging it's experimental, and then set my default launch to always be *without* EAC (again, I only play with trusted friends - YMMV if you want to join public servers). I don't know if it's new new or not, but for my particular all-AMD system I've had great performance uplift moving AA from Temporal to FSR in the options, too.

7 Days to Die gets an experimental Beta for the 1.0 release
25 June 2024 at 1:11 pm UTC Likes: 3

This usually sits in my top 3 most played games on Steam, but that's down to having a small group of friends where I host a server for everyone every major patch, or whenever we want to try some big modpack for it.

Of course, at almost 700 hours in and many many years at this point, we're all honestly kind of excited at the rebalancing in 1.0 that's meant to slow things down a bit and make crafting and base building more important.

Plus, I think 'we re-ported to the current consoles ourselves (RIP Telltale) *and* will be enabling cross play' is a pretty good time to finally call it 1.0 after a decade of early access. Having a continuing roadmap for another year or so to hopefully add in the last features they've been teasing for a while is nice in the '1.0 isn't the end where they all pack up and abandon it' way, but yeah... There are some things on there they've been teasing for a loooong time.

Solo, this game is a bit of a tough sell for me. It's not unplayable or anything like that, but it really does shine in multiplayer. Nothing like a bunch of gyrocopters descending on some Tier 5 or 6 PoI to make you feel powerful after all the hard work getting there. ;) Plus it lets you do some real intense stuff on Blood Moon nights as it scales up for more people in the group.

Already got my server fresh and updated to the Experimental branch, and our group is planning to start properly tonight.

High on Life, Atari 50 Anniversary Celebration, MechWarrior 5 and more in this bundle
7 June 2024 at 6:29 pm UTC Likes: 1

Mech5 is a great 4-person co-op game, runs great on my desktop under Proton (it's Unreal Engine), too. Can even mod it just fine, easy peasy, and the mods add a ton to it.

Haven't tried the apparently janky VR mod for it, but I *have* tried my HOTAS (X56) and it seems fine. Throttle control is a little weird with the 50% = stopped, 0% = full reverse thing but I'm sure I could remap that externally if I wanted (and might still have a go at).

Discord Overlay for Linux adds PulseAudio / PipeWire integration
8 April 2024 at 6:39 pm UTC Likes: 1

Quoting: nenoroI'm waiting for OBS to be compatible with pipewire then i can get rid of pulseaudio

It... Already is? Or at least, you may need the Pipewire Pulseaudio compatible module and maybe the appropriate xdg-portal package(s) but OBS works great with Pipewire now.

Discord Overlay for Linux adds PulseAudio / PipeWire integration
8 April 2024 at 3:10 pm UTC

Oh, nevermind - they're actually actively antagonistic towards self-hosting, even if 'technically' supported.

I *could* set up my own private instance for friends, but without a federation protocol this feels kind of half-baked, unfortunately. FLOSS alternatives are great, but I don't trust anyone that wants to lump all users onto some big centralized cloud infrastructure. We have enough problems with that in the Fediverse with big instances like mastodon.social.

Discord Overlay for Linux adds PulseAudio / PipeWire integration
8 April 2024 at 3:05 pm UTC

Quoting: iod
Quoting: KithopStill wish there was a viable, self-hostable, FLOSS alternative that covered enough of Discord's feature set to convince people to switch.
Have you tried Revolt chat? I believe they focus on Discord features

I wasn't aware they had a self-host option, even if it's a bit buried off their main page. (https://github.com/revoltchat/self-hosted )

Definitely interesting and I'll be happy to look closer, but am I just dumb and not able to find a basic 'features' page? Like, I can tell from their front page it has text chat, and mayyyybe voice is implied?

Discord Overlay for Linux adds PulseAudio / PipeWire integration
8 April 2024 at 1:29 pm UTC Likes: 2

Still wish there was a viable, self-hostable, FLOSS alternative that covered enough of Discord's feature set to convince people to switch.

Mumble has great audio, but a very dated UX and nowhere near the rich text chat support, nor game streaming.

Element / Matrix seems promising, but they're wholly uninterested in being that competitor, considering how long people have been asking for simple drop in/out persistent voice channels (literally 4+ years I think, last I checked, which was admittedly a year+ ago at this point) where you can see who's already in or not at a glance, and the company behind it focuses on chasing contracts with police forces instead .

IRC of course strips it all back to text chat.

Everyone else seems to be chasing Slack and business use cases primarily.

Yeah, I can spin up my Owncast instance, hook OBS up to it, give my friends a link and then try to juggle both the VoIP call and the persistent rich text chat with other apps. While I'm fine going that route, there's intense friction getting the average Windows gamer to participate and leave the Discord bubble.

Dangeresque: The Roomisode Triungulate now available for Linux
15 March 2024 at 4:43 pm UTC Likes: 2

Did the quadratic formula explode? I see a "Strong Ba..." in there, but it's getting eaten by some... Linux or something.

( https://youtu.be/Az49aNuYeJs )

Game over for Roblox on Linux / Steam Deck as it's now blocked
1 March 2024 at 2:26 pm UTC Likes: 14

Simple solution to any of these that I (mostly) try to stick to:

Don't buy/play or support multiplayer games that don't support you hosting your own dedicated server, on hardware you control (none of this forced 'rent a server from our partners' BS either), using configs and settings you control, including the ability to opt out of and disable whatever anti-cheat they support.

Something like Minecraft Java? Amazing - totally the kind of thing an interested person can set up a private server for, mod and customize to your heart's content, invite friends and family onto and be able to admin (cheat) to fix when little Timmy's house gets blown up for the 5th time.

Any kind of 'live service' game? Not so much.

Now even I admit this can't be a 100% hard and fast rule - this means no MMOs, nothing ranked or hyper competitive, and not even the likes of casual things like VRChat (which *has* anti-cheat that works on Proton and they explicitly court Steam Deck support on, but that could change at any moment!), so you can be flexible if you so choose, but this is a general concept I try to stick to.

Kind of how hearing a cool game everyone talks about is some console exclusive, for a console I don't have nor have any other use for? That's nice, but I'll pass...