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7 Days to Die gets an experimental Beta for the 1.0 release

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If you're looking forward to 7 Days to Die finally hitting the big 1.0 release, now you can try it a little early with an experimental Beta release. Still hard to believe it's finally launching after so many years in Early Access.

On Steam the developer announced the experimental 1.0 Beta which is available via the opt-in Steam Beta on the game, just look for "latest_experimental" in the drop-down box. As for what's coming in the 1.0 there's a ridiculous amount including a new HD Character System with more customization along with 1st and 3rd person animations, a new armour and clothing system, new animal models, a new challenges system, new vehicle models, updates to world generation and so much more.

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Their current roadmap shows that the 1.0 release is planned for July 25th. The price is set to rise at the 1.0 release, so if you want it cheaper you need to buy it now.

As for what comes next their roadmap shows multiple post-release free updates including:

  • Update 1 - Storm's Brewing - Q4 2024 - New Weather System and Biome Progression Overhaul, a Wardrobe System, Crossplay, new Zombie Stages, the Spawn Near Friend ability, Twitch Drops, outfit DLCs, and more.
  • Update 2 - A New Threat - Q2 2025 - UI / Menu overhaul, Bandits, Event System, New Quest Type
  • Update 3 - The Road Ahead - Q4 2025 - Trader Overhaul, Story Mode, Steam Workshop Support, New Quest Type.

You can buy it from:

Humble Store

Steam

Article taken from GamingOnLinux.com.
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22 comments
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Eri Jun 25
Why are they leaving early access if they are going to overhaul half of the game and leave the story mode for more than a year down the road? I bought it on sale when they announced the end of early access but now I'm regretting hard, my fault for trusting an early access, again.
Ehvis Jun 25
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Quoting: EriWhy are they leaving early access if they are going to overhaul half of the game and leave the story mode for more than a year down the road? I bought it on sale when they announced the end of early access but now I'm regretting hard, my fault for trusting an early access, again.

I guess they got tired of the "early access for a decade" story.

I do love this game and I've enjoyed the many iterations of it, but the success of it gave the devs way too many opportunities to keep tinkering with things that didn't really need tinkering with. Still, some things actually did need changing and have changed for the better.

I'll probably start a new game when it goes stable. With all the POIs that were added in the last couple of patches, there's still a lot I haven't seen.
Kithop Jun 25
This usually sits in my top 3 most played games on Steam, but that's down to having a small group of friends where I host a server for everyone every major patch, or whenever we want to try some big modpack for it.

Of course, at almost 700 hours in and many many years at this point, we're all honestly kind of excited at the rebalancing in 1.0 that's meant to slow things down a bit and make crafting and base building more important.

Plus, I think 'we re-ported to the current consoles ourselves (RIP Telltale) *and* will be enabling cross play' is a pretty good time to finally call it 1.0 after a decade of early access. Having a continuing roadmap for another year or so to hopefully add in the last features they've been teasing for a while is nice in the '1.0 isn't the end where they all pack up and abandon it' way, but yeah... There are some things on there they've been teasing for a loooong time.

Solo, this game is a bit of a tough sell for me. It's not unplayable or anything like that, but it really does shine in multiplayer. Nothing like a bunch of gyrocopters descending on some Tier 5 or 6 PoI to make you feel powerful after all the hard work getting there. ;) Plus it lets you do some real intense stuff on Blood Moon nights as it scales up for more people in the group.

Already got my server fresh and updated to the Experimental branch, and our group is planning to start properly tonight.
Probably has to do with releasing on consoles.

I'm taking a look at this "1.0" release.
(then it's back to the doghouse it goes)
Quoting: EriWhy are they leaving early access if they are going to overhaul half of the game and leave the story mode for more than a year down the road? I bought it on sale when they announced the end of early access but now I'm regretting hard, my fault for trusting an early access, again.

Not downplaying what you are saying, but downplaying what you are saying.
Game is playable as is, for many years.
Here destination is less important than journey. Honestly, no point of waiting for release, jump in and try it! Better yet, do it with your friends.

I would not be shocked to find out that average amount of hours sinked into game for 90% of all people who played it is like 500 or more. Me personally, I am well into 2000 hours myself.

200000 very positive reviews there - are for a reason.


Last edited by Dmitri Seletski on 25 June 2024 at 4:04 pm UTC
foobrew Jun 25
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I'm just kinda blown away by all the changes from A21. While I'm very excited for all the new stuff, I'm also a little worried at just how much testing they could've done on all of it. I mean, it's A LOT of changes to just about every system in the game. Really hoping it's not a terrarium of bugs at 1.0 release time.
g000h Jun 25
Over 5000 hours played in the 7 Days Alphas. Other than the recent Dew Collector addition (in Alpha 21) I've been very happy with the developers' vision. Noting that 1.0 has cut back on the necessity to get a Water Filter component from the traders, and a murky water Dew Collector is craftable without them - This is an improvement as far as I am concerned.

I do very much like how the "old" game played (particularly Alpha 20) and I'm a bit saddened that I won't be able to play Alpha 20, Alpha 21 versions of the game with the all-new POIs and world-graphics improvements.

For me, I would *love* it if Alpha 21 could stay like it is now (well maybe with the Dew Collector fix) but gain the graphics and POIs from v1.0 - and at the same time, have the option to play 1.0 with all the game-design changes. Two (new) games for the price of one, so to speak.

I hope the Devs get to see this comment :)
based Jun 25
man last time I tried this game was ~2013 when it first released, it was different times back then
Eri Jun 25
Quoting: EhvisI guess they got tired of the "early access for a decade" story.
Sounds about right, not cool

Quoting: Dmitri SeletskiGame is playable as is, for many years.
I understand that but it feels dishonest to me, they are not only adding content, they are still changing how the game works.

Quoting: Dmitri SeletskiHere destination is less important than journey. Honestly, no point of waiting for release, jump in and try it! Better yet, do it with your friends.
It'll will have to wait, I didn't like this news. And I'm also alone with this one, my friends don't like games with heavy base building/crafting. Thanks anyway
stormtux Jun 26
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The native version of the experimental beta crashes after a few seconds after loading a new game and immediately after loading a save while the proton version is stable. Since nobody here wrote about the stability i conclude all normally uses the proton version?
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