Latest Comments by Kithop
Mojang working on new launcher for Minecraft, Linux might not see support
27 Jul 2016 at 1:50 am UTC Likes: 1
Absolute worst case, Mojang/MS decides to crap all over everything? The existing code is out there, and in Java. It may be obfuscated, but that hasn't stopped e.g. Forge from being able to abstract out standardized hooks. They pretty much are the de facto modding API now. I'd expect a bunch of pirate auth servers to pop up instead, or server ops to just set 'online-mode=false' in server.properties (bypass/skip Mojang's auth servers) and find some other sort of plugin to protect op accounts. Heck, that probably already exists. 'Install this mod on server + client, then ops have to auth with some kind of encryption key directly with the server when in offline mode'.
This isn't a great direction to be going in, but in no way shape or form will this kill the existing PC (and yes, I mean Win/Mac/Linux, not that Win10 garbage) Minecraft ecosystem. :)
27 Jul 2016 at 1:50 am UTC Likes: 1
Quoting: FUltraThe launcher is not only used to launch the game, it also handles i.e upgrades and authentication with the Mojang servers.Of course - and both of those are also currently handled with the FTB Launcher, ATLauncher, Technic, etc. etc., which are all Java based. The main travesty would be if they decide to mess with the 'legacy' authentication system further and break compatibility with those launchers. At which point a very large, vocal chunk of the community would have their heads (i.e. every modded Minecraft player).
Absolute worst case, Mojang/MS decides to crap all over everything? The existing code is out there, and in Java. It may be obfuscated, but that hasn't stopped e.g. Forge from being able to abstract out standardized hooks. They pretty much are the de facto modding API now. I'd expect a bunch of pirate auth servers to pop up instead, or server ops to just set 'online-mode=false' in server.properties (bypass/skip Mojang's auth servers) and find some other sort of plugin to protect op accounts. Heck, that probably already exists. 'Install this mod on server + client, then ops have to auth with some kind of encryption key directly with the server when in offline mode'.
This isn't a great direction to be going in, but in no way shape or form will this kill the existing PC (and yes, I mean Win/Mac/Linux, not that Win10 garbage) Minecraft ecosystem. :)
Fancy playing Quake with the Vulkan API? Now you can
27 Jul 2016 at 1:42 am UTC
27 Jul 2016 at 1:42 am UTC
I'm completely useless at coding, but I did open an issue (really an enhancement request) regarding Vsync:
Vsync Modes [External Link]
No amount of trying to mess with the vid_vsync cvar will work, because it looks like it's being totally ignored anyway, and the Vulkan 'presentation mode' is hardcoded to one with Vsync. Changing that one line in one source file and recompiling, though? Then you can disable Vsync for some good old fashioned timedemo action. :p
Obviously, this is absolutely silly on any machine modern enough to have Vulkan support, especially if the vkQuake renderer isn't feature-complete compared to Quakespasm's stock OpenGL one, but it is faster.
OpenGL: ~720fps
Vulkan: ~780fps
(i7-4790K + GTX 980)
It's a little hard to get a good CPU usage measurement when all of demo1 finishes in like 9 seconds, however. :P
Vsync Modes [External Link]
No amount of trying to mess with the vid_vsync cvar will work, because it looks like it's being totally ignored anyway, and the Vulkan 'presentation mode' is hardcoded to one with Vsync. Changing that one line in one source file and recompiling, though? Then you can disable Vsync for some good old fashioned timedemo action. :p
Obviously, this is absolutely silly on any machine modern enough to have Vulkan support, especially if the vkQuake renderer isn't feature-complete compared to Quakespasm's stock OpenGL one, but it is faster.
OpenGL: ~720fps
Vulkan: ~780fps
(i7-4790K + GTX 980)
It's a little hard to get a good CPU usage measurement when all of demo1 finishes in like 9 seconds, however. :P
Mojang working on new launcher for Minecraft, Linux might not see support
26 Jul 2016 at 8:45 pm UTC Likes: 3
26 Jul 2016 at 8:45 pm UTC Likes: 3
Wait, people still use the vanilla launcher instead of a modpack one like FTB, ATLauncher, etc.?
... wait, people still play vanilla? :P
Yeah, I don't think this is going to be as big of a deal as it's made out to be. There's ways to launch Minecraft right off the command line - it's just a Java app. If for whatever reason the official Mojang one stops working, there'll be alternatives abound.
It depends what the new launcher is written in - if it's Java as well, then I can't see it being difficult to support Linux with it. They probably just don't test it that well.
... wait, people still play vanilla? :P
Yeah, I don't think this is going to be as big of a deal as it's made out to be. There's ways to launch Minecraft right off the command line - it's just a Java app. If for whatever reason the official Mojang one stops working, there'll be alternatives abound.
It depends what the new launcher is written in - if it's Java as well, then I can't see it being difficult to support Linux with it. They probably just don't test it that well.
Fancy playing Quake with the Vulkan API? Now you can
25 Jul 2016 at 11:02 pm UTC
25 Jul 2016 at 11:02 pm UTC
I managed to get it working on my system, with the nvidia-367 drivers (that break NVENC in OBS, sadly), but I can't, for the life of me, get Vsync to disable so I can benchmark it. :p
If you adjust any of the video settings in-game and try to save it, it segfaults, but you *can* get it to pick up the normal quakespasm command line options for e.g. setting your window size.
Oh, and forcing fullscreen also segfaults.
No combination of 'vid_vsync 0' in various config files including autoexec.cfg, or even as '+vid_vsync 0' on the command line gets it to stop capping itself.
It does run, though, if you specify -width and -height.
After you've checked it out from git, check out the Quake/Makefile and look at the different options. Assume for every 'USE_THIS_THING' that you want to set to '1', you need to look for the 'libthing' and 'libthing-dev' (or your distro's equivalents) and be sure they're installed as dependencies first. If you try to compile it then and it complains about a missing header file, that's probably the thing-dev you need. :)
If anyone cracks how to disable vsync properly for benchmarking though, let me know. :/
If you adjust any of the video settings in-game and try to save it, it segfaults, but you *can* get it to pick up the normal quakespasm command line options for e.g. setting your window size.
Oh, and forcing fullscreen also segfaults.
No combination of 'vid_vsync 0' in various config files including autoexec.cfg, or even as '+vid_vsync 0' on the command line gets it to stop capping itself.
It does run, though, if you specify -width and -height.
After you've checked it out from git, check out the Quake/Makefile and look at the different options. Assume for every 'USE_THIS_THING' that you want to set to '1', you need to look for the 'libthing' and 'libthing-dev' (or your distro's equivalents) and be sure they're installed as dependencies first. If you try to compile it then and it complains about a missing header file, that's probably the thing-dev you need. :)
If anyone cracks how to disable vsync properly for benchmarking though, let me know. :/
The handheld Linux computer Pyra is available for pre-order
25 May 2016 at 9:22 pm UTC Likes: 1
25 May 2016 at 9:22 pm UTC Likes: 1
My first thought - wow, that's pricey.
Then I started looking at what's actually on offer... oh man, if this had a working telephony stack, *this* is close to what I want for a phone. I miss my old HTC Dream / T-Mobile G1 with the hardware keyboard. I really really wanted a Nokia N900, but by the time there was a carrier here that ran those frequencies, it was woefully out of date.
This is now actually kind of intriguing, not even as a gaming thing with those controls (though that's a plus!), but just... pair this with a Bluetooth headset, get basic telephony working, then everything else is just straight up Debian? That sounds awesome. :D
Then I started looking at what's actually on offer... oh man, if this had a working telephony stack, *this* is close to what I want for a phone. I miss my old HTC Dream / T-Mobile G1 with the hardware keyboard. I really really wanted a Nokia N900, but by the time there was a carrier here that ran those frequencies, it was woefully out of date.
This is now actually kind of intriguing, not even as a gaming thing with those controls (though that's a plus!), but just... pair this with a Bluetooth headset, get basic telephony working, then everything else is just straight up Debian? That sounds awesome. :D
Stellaris releasing today with day 1 Linux support, here’s my review, livestream later with key giveaway!
9 May 2016 at 5:07 pm UTC
9 May 2016 at 5:07 pm UTC
I've got mine downloaded and ready to go, but I should be good and actually do my work first.
That doesn't mean I can't listen to the soundtrack while I work instead, though, and oh my gosh what a soundtrack. Just that alone has me all excited. It's this lovely blend of orchestra and synth, you get lovely ambient pads for a while, and then it swells into this triumphant, epic blend of 80s future themes.
Major, major kudos to Andreas Waldetoft [External Link] on this.
That doesn't mean I can't listen to the soundtrack while I work instead, though, and oh my gosh what a soundtrack. Just that alone has me all excited. It's this lovely blend of orchestra and synth, you get lovely ambient pads for a while, and then it swells into this triumphant, epic blend of 80s future themes.
Major, major kudos to Andreas Waldetoft [External Link] on this.
New major version of OBS Studio recording and livestreaming software released
26 Apr 2016 at 12:55 am UTC Likes: 2
26 Apr 2016 at 12:55 am UTC Likes: 2
Really quick and dirty and horrible, but here's a quick HOWTO of how I got it finally working on my system (Xubuntu 16.04):
OBS with NVENC for Ubuntu 16.04 [External Link]
OBS with NVENC for Ubuntu 16.04 [External Link]
New major version of OBS Studio recording and livestreaming software released
26 Apr 2016 at 12:25 am UTC Likes: 1
Quick find-and-replace on obs-studio-0.14.1.1/debian/control to get rid of the superfluous '-ffmpeg' on the Build-Depends: line... and now debuild is running! :D If this works, I'll try to post together a quick Howto on how the heck I managed to get this to build on 16.04.
26 Apr 2016 at 12:25 am UTC Likes: 1
Quoting: KithopWait, I'm being dumb - it made the packages, but called them e.g. libavformat-dev instead of libavformat-ffmpeg-dev... I'm assuming I need to make a virtual package (kind of like a dpkg symlink?) from the latter to the former. Almost!Okay. Forced grabbing the obs-studio sources. Realised that this is a name change thing from Debian's move from the Libav fork back to FFmpeg proper. obs-studio is looking for the transitional packages that no longer exist in Xenial / 16.04.
Quick find-and-replace on obs-studio-0.14.1.1/debian/control to get rid of the superfluous '-ffmpeg' on the Build-Depends: line... and now debuild is running! :D If this works, I'll try to post together a quick Howto on how the heck I managed to get this to build on 16.04.
New major version of OBS Studio recording and livestreaming software released
26 Apr 2016 at 12:18 am UTC
26 Apr 2016 at 12:18 am UTC
Wait, I'm being dumb - it made the packages, but called them e.g. libavformat-dev instead of libavformat-ffmpeg-dev... I'm assuming I need to make a virtual package (kind of like a dpkg symlink?) from the latter to the former. Almost!
New major version of OBS Studio recording and livestreaming software released
26 Apr 2016 at 12:07 am UTC
There's a *pile* of headers and things in the build trees for each of those in my ffmpeg folder... I just need to figure out how to tell debuild / dpkg-buildpackage to bundle them up as the above *-dev packages, too, and I should be able to get going. I'll keep hacking at it a bit. :p
26 Apr 2016 at 12:07 am UTC
Quoting: MajGuanoYou many need to rebuild OBS. If you have the OBS ppa set up, make sure you have build-essential and debhelper packages installed, then try:...Yeah, that's what I'm afraid of. I'm using the OBS PPA, so its 'obs-studio', but my issue is that my build of ffmpeg doesn't include the '-dev' bits, so:
$ sudo apt-get build-dep obs-studio
Reading package lists... Done
Reading package lists... Done
Building dependency tree
Reading state information... Done
Some packages could not be installed. This may mean that you have
requested an impossible situation or if you are using the unstable
distribution that some required packages have not yet been created
or been moved out of Incoming.
The following information may help resolve the situation:
The following packages have unmet dependencies:
builddeps:obs-studio : Depends: libavformat-ffmpeg-dev but it is not installable
Depends: libswscale-ffmpeg-dev but it is not installable
Depends: libswresample-ffmpeg-dev but it is not installable
Depends: libavdevice-ffmpeg-dev but it is not installable
Depends: libavfilter-ffmpeg-dev but it is not installable
E: Unable to correct problems, you have held broken packages.There's a *pile* of headers and things in the build trees for each of those in my ffmpeg folder... I just need to figure out how to tell debuild / dpkg-buildpackage to bundle them up as the above *-dev packages, too, and I should be able to get going. I'll keep hacking at it a bit. :p
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