Latest Comments by MrBelles
Sony PlayStation reportedly moving away from PC ports
4 Mar 2026 at 5:33 pm UTC Likes: 1
4 Mar 2026 at 5:33 pm UTC Likes: 1
Tech has advanced enough to no longer justify making dedicated game boxes with locked down software that become e-waste. From a price perspective the games will cost more, not to mention the lack of access to the many marketplaces that include plenty of free ones, fan creations, or ones without DRM.
Steam Deck hits 25,000 games Valve have rated Playable or Verified
24 Jan 2026 at 4:22 pm UTC
24 Jan 2026 at 4:22 pm UTC
I was wondering when the next milestone was going to be covered. 5K markers are nice. I'm excited for the rest of 2026!
Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
18 Jan 2026 at 6:06 am UTC Likes: 3
18 Jan 2026 at 6:06 am UTC Likes: 3
Quoting: scaine12. Impact on website scraping from multiple companies building genAI models. Wikipedia in particular has had to actively block enormous ranges to prevent the scraping from leading them into financial run. Again, can't be bothered to find the link, but there's a Wikimedia blog talking about it.Wikipedia recently signed API access deals for AI training, so I guess getting paid for the training data is preferable to it just getting scraped.
Nexus Mods retire their in-development cross-platform app to focus back on Vortex
14 Jan 2026 at 5:55 pm UTC Likes: 8
14 Jan 2026 at 5:55 pm UTC Likes: 8
Quoting: spoon-curveIt would be lovely if someone took the opportunity to launch an alternative to Nexus Mods.
Quoting: TheSHEEEPSome mods are only available from there.Requiring an account to simply download the mods manually is a big nope from me. Any justifications are silly, it is antithetical to the idea of modding being made easily available, and other mod sites don't have the same restrictions.
Cygames announced an AI studio, and then put up an apology over it
14 Jan 2026 at 4:00 pm UTC Likes: 11
14 Jan 2026 at 4:00 pm UTC Likes: 11
Gen AI isn't used in our products (meaning currently). We're only making an AI studio, which would then lead to gen AI being used in our products :(
Hytale has arrived in Early Access with Linux support
13 Jan 2026 at 10:25 pm UTC Likes: 4
13 Jan 2026 at 10:25 pm UTC Likes: 4
First impressions have been incredible! After installing the launcher on my Deck and logging in (I tried to log in to the launcher on Fedora but it for what ever reason would not open the pop up link, maybe you've got some ideas) I got 2+ hours to just immerse myself in the exploration and foundation of a house.
Some time after that I tuned into Kweebec Corner's stream on the side. Him and his co-creators in voice call gave what I consider a good representation of everyone's experience. Everyone is clueless about the mechanics, things different from a Minecrafter background, and surprised by some of the wilder features like what happens when you drink Mosshorn milk, or that trees regrow. Finally getting to experience cluelessness for the first time again is delightful.
I picked up a few valuable tips while viewing the stream, like how you absolutely MUST enable health bar visuals in general settings, unless you like testing your luck on who will die in combat first. Dagger spamming is also THE movement strategy.
Bugs I've encountered are the rendering of water freaking out and flashing, and maybe some mob AI jankiness. The visual map is another case where the behavior is weird. It should retain any chunks that have been explored, but it seems to either remove them from cache on death or only show chunks that are currently rendered which makes the feature far less useful. A few players mentioned respawn points at beds not working, which got annoying fast, but I didn't face that bug. What to take away from this is that the bugs do not significantly take away from the game, more significant are the rougher edges of the mechanics that make it feel like the pre-release it is.
Timed crafting is odd, stack sizes need improvements, and movement in some places needs work, but what we have right now as of day one release is very good, and this is the worst state Hytale is ever going to be. The 2 years of development funded by the pre-orders alone, added to Simon's 10 year pledge, ensure the game will become stronger in updates. After 8 years in development hell, cancellation, and revival, we're only now just beginning!
Some time after that I tuned into Kweebec Corner's stream on the side. Him and his co-creators in voice call gave what I consider a good representation of everyone's experience. Everyone is clueless about the mechanics, things different from a Minecrafter background, and surprised by some of the wilder features like what happens when you drink Mosshorn milk, or that trees regrow. Finally getting to experience cluelessness for the first time again is delightful.
I picked up a few valuable tips while viewing the stream, like how you absolutely MUST enable health bar visuals in general settings, unless you like testing your luck on who will die in combat first. Dagger spamming is also THE movement strategy.
Bugs I've encountered are the rendering of water freaking out and flashing, and maybe some mob AI jankiness. The visual map is another case where the behavior is weird. It should retain any chunks that have been explored, but it seems to either remove them from cache on death or only show chunks that are currently rendered which makes the feature far less useful. A few players mentioned respawn points at beds not working, which got annoying fast, but I didn't face that bug. What to take away from this is that the bugs do not significantly take away from the game, more significant are the rougher edges of the mechanics that make it feel like the pre-release it is.
Timed crafting is odd, stack sizes need improvements, and movement in some places needs work, but what we have right now as of day one release is very good, and this is the worst state Hytale is ever going to be. The 2 years of development funded by the pre-orders alone, added to Simon's 10 year pledge, ensure the game will become stronger in updates. After 8 years in development hell, cancellation, and revival, we're only now just beginning!
Check out the new Games For Everyone podcast and have a listen
6 Jan 2026 at 1:37 pm UTC
6 Jan 2026 at 1:37 pm UTC
It's nice to put a face to the name! These are some very hopeful predictions, especially the idea of an anticheat focused kernel. I'm glad to see it finally getting the respect it deserves when it was previously ridiculed. Nick I recognize, but the other two hosts are new to me. Nice introductions.
Linux players on Steam hit an all-time high for November 2025
2 Dec 2025 at 8:16 am UTC Likes: 13
2 Dec 2025 at 8:16 am UTC Likes: 13
I love winning! :grin:
Hytale arrives in Early Access in January 2026 after being revived
29 Nov 2025 at 12:41 am UTC Likes: 4
29 Nov 2025 at 12:41 am UTC Likes: 4
It has been a wild few months for Hytale. I'm glad this game was able to come back from the ashes!
Quoting: 1xokWill it run on Linux?It will be Windows exclusive on release, but Linux and MacOS will get builds afterwards, according to the latest info.
Get a nice discount on the Steam Deck LCD during Valve's Black Friday sale
24 Nov 2025 at 11:39 pm UTC
24 Nov 2025 at 11:39 pm UTC
Okay okay, I still have one I got from the last sale that I've still yet to open. Now is as good of a chance as ever to get one if you missed it, unless you're waiting to see the prices of their new toys next year.
- The "video game preservation service" Myrient is shutting down in March
- SpaghettiKart the Mario Kart 64 fan-made PC port gets a big upgrade
- California law to require operating systems to check your age
- Run your own band in the pixel art management game Legends of Rock
- The OrangePi Neo gaming handheld with Manjaro Linux is now "on ice" due to component prices
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck