Latest Comments by elmapul
Wine 2.4 released, more Direct3D command stream work towards better performance
19 Mar 2017 at 1:44 am UTC
i know some of then are rated gold or platinum on wineHQ, but they didnt test then all the last time i check
19 Mar 2017 at 1:44 am UTC
Quoting: mrdeathjrIn this wine version add more work in csmt area (in senran kagura flickering in main menu is reduced considerably), maybe another titles with flickering possible show improvementscan you test the other neptunia games? or did you tested already, how many of then can be played from the begining to the end fine?
View video on youtube.com
Respect DX11 in trackmania turbo shows more textures
https://www.youtube.com/watch?v=B9flSvd6qJ8 [External Link]
Another interesting title is neptunia VII and now shows textures correctly compared last time, and now is possible see head character decorations and weapons in game (curiously character render dont appear and same with charecter render in talk sessions but in this sessions appears emotions icons)
View video on youtube.com
^_^
i know some of then are rated gold or platinum on wineHQ, but they didnt test then all the last time i check
Editorial: On paying for Linux games when you already have a Windows version
19 Mar 2017 at 1:42 am UTC
19 Mar 2017 at 1:42 am UTC
"In regards to the argument over getting a game from 2001 to work in 2017... even within Windows there can be issues with that, and sometimes developers put out patches to allow those older games to run some 16 years later."
microsoft do a lot of work to keep the backward compatibility working, that explain part of the reason we can run 16 years old games, about those patches, even games who dont receive then officialy may get from the hacking comunity.
the company may charge for those patches, sure, but they will not risk geting 90% of their users mad, we are, again, in an niche market.
even PC is a niche, witcher 3 sold 3x more on console than on PC, when xbox1/ps4 had about ~30 millions of owners.
we arent even 1%, we are 1% of 25%.
as said by liam, we dont expect to buy the PS4 version of an game and get the xbox1 for free, so why we expect that from pc games?
". If anyone's buying Duke or Shadow now, it is most definitely because they don't own all of the Assets... or they're not savvy enough to know they don't have to buy it again."
or maybe they just want to support companys that do the right thing?
i would love to discuss the technical details, but i dont understand nothing about low level.
but even if many libs are multiplatform are they really? feature parity and even bug parity? even simple things as the way an random number is chosen matter.
microsoft do a lot of work to keep the backward compatibility working, that explain part of the reason we can run 16 years old games, about those patches, even games who dont receive then officialy may get from the hacking comunity.
the company may charge for those patches, sure, but they will not risk geting 90% of their users mad, we are, again, in an niche market.
even PC is a niche, witcher 3 sold 3x more on console than on PC, when xbox1/ps4 had about ~30 millions of owners.
we arent even 1%, we are 1% of 25%.
as said by liam, we dont expect to buy the PS4 version of an game and get the xbox1 for free, so why we expect that from pc games?
". If anyone's buying Duke or Shadow now, it is most definitely because they don't own all of the Assets... or they're not savvy enough to know they don't have to buy it again."
or maybe they just want to support companys that do the right thing?
i would love to discuss the technical details, but i dont understand nothing about low level.
but even if many libs are multiplatform are they really? feature parity and even bug parity? even simple things as the way an random number is chosen matter.
Editorial: On paying for Linux games when you already have a Windows version
18 Mar 2017 at 11:46 am UTC Likes: 1
18 Mar 2017 at 11:46 am UTC Likes: 1
"If we were paying a percentage of the original total cost, then, I could agree with you. However, when you're speaking of having to pay the full price of a game for two separate OSes that"
if you want to play the game both on windows and on linux? yes, pretty much no one has this use case, so i'm assuming you already have the game and dont want to pay again?
that is a proof that you wouldnt give then 1 cent in any case.
" beyond small technical differences"
just like port from an OS to another.
"The majority of the data that constitutes a game (the shear data size) is almost completely in the games assets (art, audio, scripts, etc)."
the most expensive things on a game are art and code.
" These assets do NOT change from OS to OS."
but the number of the users change from OS to OS, 1% vs 90%.
we are talking about port an game with 1% of the budget here or less assuming people already paid for an game that they had 10 years to give up on the hope of such game ever came to linux, so they purchased anyway the windows version.
"if the initial developer is even remotely competent, the code that constitutes core game mechanics would translate over between OSes with virtually no code change."
assuming that the game engine was made with multiplatform in mind, the code change will be virtually nothing.
but 10 years ago? no one bothered to port stuff to linux, most of the render code should be DirectX code, guess what, the game engine cost may have been split between all the games made with the same, in this case, they would have to deal with the cost of production of the game code+ the cost of production of the game engine to do the port.
assuming they own all the code, they dont have thirdyparty middlewares.
" so why should we have to pay full price if we've already done so once."
that is the problem? just wait for an steam sale.
"If you want to make this an issue of Entitlement, then the same right back at the developers too that feel they should be entitled to full cost twice, when the difference between a game on two OSes is the difference of (at an extreme) ~100 MEGAbytes in a package of 2 to 100 GIGAbytes."
~100MB more likely ~89% of the marketshare.
if you want to play the game both on windows and on linux? yes, pretty much no one has this use case, so i'm assuming you already have the game and dont want to pay again?
that is a proof that you wouldnt give then 1 cent in any case.
" beyond small technical differences"
just like port from an OS to another.
"The majority of the data that constitutes a game (the shear data size) is almost completely in the games assets (art, audio, scripts, etc)."
the most expensive things on a game are art and code.
" These assets do NOT change from OS to OS."
but the number of the users change from OS to OS, 1% vs 90%.
we are talking about port an game with 1% of the budget here or less assuming people already paid for an game that they had 10 years to give up on the hope of such game ever came to linux, so they purchased anyway the windows version.
"if the initial developer is even remotely competent, the code that constitutes core game mechanics would translate over between OSes with virtually no code change."
assuming that the game engine was made with multiplatform in mind, the code change will be virtually nothing.
but 10 years ago? no one bothered to port stuff to linux, most of the render code should be DirectX code, guess what, the game engine cost may have been split between all the games made with the same, in this case, they would have to deal with the cost of production of the game code+ the cost of production of the game engine to do the port.
assuming they own all the code, they dont have thirdyparty middlewares.
" so why should we have to pay full price if we've already done so once."
that is the problem? just wait for an steam sale.
"If you want to make this an issue of Entitlement, then the same right back at the developers too that feel they should be entitled to full cost twice, when the difference between a game on two OSes is the difference of (at an extreme) ~100 MEGAbytes in a package of 2 to 100 GIGAbytes."
~100MB more likely ~89% of the marketshare.
Wine 2.4 released, more Direct3D command stream work towards better performance
18 Mar 2017 at 8:54 am UTC Likes: 3
18 Mar 2017 at 8:54 am UTC Likes: 3
i dont understand the techinical details and i'm pretty sure most of the people also dont understand.
i think we should focus this kind of news in:
that games werent playable and now they are?
what games had some bugs and now they play fine?
maybe if we search for "cryptographic hashes" on wineHQ we can find some games that didnt run due to this feature not be implemented in wine, and test then again to report if they do run now?
i think we should focus this kind of news in:
that games werent playable and now they are?
what games had some bugs and now they play fine?
maybe if we search for "cryptographic hashes" on wineHQ we can find some games that didnt run due to this feature not be implemented in wine, and test then again to report if they do run now?
OpenGL threaded GL dispatch is now in Mesa-git, should improve a few games performance
16 Mar 2017 at 12:40 pm UTC Likes: 1
16 Mar 2017 at 12:40 pm UTC Likes: 1
we need to do benchmarks again for a lot of games...
maybe now some games that used to perform on pair or worse than windows version could show an clear advantage...
after all, porters were aiming at the game be playable not to perform great, now we can have something better than they expected
maybe now some games that used to perform on pair or worse than windows version could show an clear advantage...
after all, porters were aiming at the game be playable not to perform great, now we can have something better than they expected
Editorial: On paying for Linux games when you already have a Windows version
15 Mar 2017 at 7:53 pm UTC
15 Mar 2017 at 7:53 pm UTC
"There’s also the fact that Steam Machines haven’t really taken off, so that’s quite a weak argument to have anyway."
and this is an extra reason to then to not take off.
its a shame that microsoft is doing an "if you purchase an game on xbox you can play then on windows"
and steam machines that always had ths selling point are loosing it.
i dont blame the port house, i blame valve for leting this happen, their strategy with steam machines was the same as their market: null.
i dont know what is worse, to think that the only reason we are getting some games is because valve Subsidized part of the cost of the port and if they ever give up on that, we will stop geting new games...
or to think that valve may not be putting money into this at all.
yeah, they are hiring one developer here and there, i dont see this as Serious investment/commitment.
" you don’t buy a game for a PlayStation 4 and demand an Xbox One version as well, do you? "
except that sony get an cut on each games sold for PS4, microsoft get an cut for every sale on xb1, but guess what?
valve get an cut of every game sold on steam for both windows and linux, couldnt then solve it?
and this is an extra reason to then to not take off.
its a shame that microsoft is doing an "if you purchase an game on xbox you can play then on windows"
and steam machines that always had ths selling point are loosing it.
i dont blame the port house, i blame valve for leting this happen, their strategy with steam machines was the same as their market: null.
i dont know what is worse, to think that the only reason we are getting some games is because valve Subsidized part of the cost of the port and if they ever give up on that, we will stop geting new games...
or to think that valve may not be putting money into this at all.
yeah, they are hiring one developer here and there, i dont see this as Serious investment/commitment.
" you don’t buy a game for a PlayStation 4 and demand an Xbox One version as well, do you? "
except that sony get an cut on each games sold for PS4, microsoft get an cut for every sale on xb1, but guess what?
valve get an cut of every game sold on steam for both windows and linux, couldnt then solve it?
Spooky's Jump Scare Mansion: HD Renovation should come to Linux soon
3 Mar 2017 at 5:09 pm UTC
3 Mar 2017 at 5:09 pm UTC
Ok, this is not from the same creator and its paid... WTF?
i hope they have the authorization from the original creators to do it, and they do an good remake not an Crappy one.
i hope they have the authorization from the original creators to do it, and they do an good remake not an Crappy one.
Valve are working on a new design for the Steam client
3 Mar 2017 at 3:02 pm UTC
3 Mar 2017 at 3:02 pm UTC
Quoting: tuubianyway its got an nostalgic Color, not an random single color but one that make its looks like its old.Quoting: elmapulits not "monochromatic" its sepia =PSepia is a specific reddish brown tint. Monochrome means shades of any single colour.
Spooky's Jump Scare Mansion: HD Renovation should come to Linux soon
3 Mar 2017 at 2:59 pm UTC
3 Mar 2017 at 2:59 pm UTC
i loved this game, but it dont play well on windows 8 and dont play at all on linux.
Finally i will be able to play it again and perhaps finish it this time.
believe-me, it is scary as hell!
Finally i will be able to play it again and perhaps finish it this time.
believe-me, it is scary as hell!
Valve are working on a new design for the Steam client
2 Mar 2017 at 3:07 pm UTC
i hope that this theme makes the title selected full color, and the others sepia
2 Mar 2017 at 3:07 pm UTC
Quoting: ison111Why is it so monochromatic? That's just some artifact of how the image was "leaked" and people don't actually think that looks good do they?its not "monochromatic" its sepia =P
I hope the actual final version has full colored images of the game titles. Not only would it look better in my opinion, but having them all 1 color makes them more difficult to find.
i hope that this theme makes the title selected full color, and the others sepia
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