Latest Comments by elmapul
Steam Audio comes to Unreal Engine 4
4 May 2017 at 12:33 am UTC
4 May 2017 at 12:33 am UTC
that is great, we dont lisen about inovations in audio as much as we see in graphics
Linux gamers on Arch may want to hold off on updating due to openssl breaking some games (updated)
25 Apr 2017 at 4:09 am UTC
then i stoped using Non LTS Ubuntu :v
but to say that windows wouldnt allow you to do that, is pretty much Straw man since you dont need, and when you do, there are countless hackers who made patches/mods for the games to keep then running.
25 Apr 2017 at 4:09 am UTC
Quoting: slaapliedjeI love Arch, but there is definitely a price to be paid for having a rolling distribution. This reminds me of the time a bad version of Ghostscript popped into it and it would cause any printouts to be solid black.windows dont break stuff that often, we got games for ms-dos running on windows 7, i cant say the same about linux, i had a lot of games breaking every 6 months during the era that all games for linux were open source (before steam came to linux)
Good things there are always work arounds though, which is what makes Linux si great. Do you think Windows 10 would let you roll back a core library if it broke anything? Or macOS for that matter. Not that macOS would update core libraries that often...
then i stoped using Non LTS Ubuntu :v
but to say that windows wouldnt allow you to do that, is pretty much Straw man since you dont need, and when you do, there are countless hackers who made patches/mods for the games to keep then running.
Linux gamers on Arch may want to hold off on updating due to openssl breaking some games (updated)
25 Apr 2017 at 3:48 am UTC
25 Apr 2017 at 3:48 am UTC
open ssl= security.
downgrade it=less security, you SHOULD point it on the article.
that is not an "solution" its a work arround.
downgrade it=less security, you SHOULD point it on the article.
that is not an "solution" its a work arround.
Game engine 'Construct 3' has come along well during the Beta
23 Apr 2017 at 10:14 am UTC
23 Apr 2017 at 10:14 am UTC
Quoting: natis1You should make it so people can hold down to fire instead of clicking for two reasons:or maybe put an limited ammo with respawn ammo points
1: It stops people from cheating by using autoclicker or Steam controller rapid fire.
2: It prevents RSI.
Seriously, my hand is really hurting right now.
Feral Interactive have released a new teaser for a Linux & Mac port to come
7 Apr 2017 at 7:05 pm UTC
7 Apr 2017 at 7:05 pm UTC
- Street Fighter V
capcom promissed an version for linux, and akuma have an kanji in the back and in one of the skills right?
capcom promissed an version for linux, and akuma have an kanji in the back and in one of the skills right?
Feral Interactive have released a new teaser for a Linux & Mac port to come
7 Apr 2017 at 5:33 pm UTC Likes: 1
7 Apr 2017 at 5:33 pm UTC Likes: 1
Shadow Warrior 2, no doubt.
NVIDIA have announced the TITAN Xp and it's a monster
7 Apr 2017 at 12:23 am UTC
7 Apr 2017 at 12:23 am UTC
no thanks, i will not spent more in hardware than i do in software.
specially considering they might give us an subpar performance, and nvidia is evil enough.
specially considering they might give us an subpar performance, and nvidia is evil enough.
OpenGL vs Vulkan in Mad Max, re-tested
5 Apr 2017 at 9:38 am UTC
5 Apr 2017 at 9:38 am UTC
Quoting: ajgpIt would be nice to see the same benchmarks for a system with a less powerful CPU. No offence to Liam here the benchmarks are nice to see but his CPU is a beefy one and thus was probably less affected by the CPU bound issue when using OpenGL than someone using an i5 say, I think that could show even better gains as the benefit will release the GPU more from bottlenecks.so you can donate am weak cpu to liam, so he can test it...
OpenGL vs Vulkan in Mad Max, re-tested
5 Apr 2017 at 9:37 am UTC
/joke
5 Apr 2017 at 9:37 am UTC
Quoting: dubigrasuHm, the old OpenGL version is still faster than the new one, and in some places faster than Vulkan.you can drive at 50Mp/h (80hm/h) to go faster.
/joke
Quoting: GuestAs with Rise of the Tomb Raider on DX12, the difference is not going to be as noticeable on brute-force CPUs or GPUs as it is with older, lower-performing multi-cores.we dont have rise of tombraider, we have tombraider 2013.
OpenGL vs Vulkan in Mad Max, re-tested
5 Apr 2017 at 9:28 am UTC Likes: 1
linux is better, that is a fact, but the games run worse on it because porting without an major shift in the code (like rewrite from scratch in gl) will cost performance.
the end user will not care the reason the game run slow, if he can play the game on windows and cant on linux he will blame the system, or even if he understand, he will not use it.
gamecube was more powerfull than ps2, that didn't matter because ps2 got all the 3rd party games.
its very unlikely some one will give up on windows for linux or even dualboot, if they have 0 reasons to do it.
i dont know how feral do their job, maybe they can comment on it.
i hope you're right.
i guess they use some kind of auto translation tool, then futher improve it by tweeking the code by hand, starting by profiling it to see what functions take more time to complete or run more often...
5 Apr 2017 at 9:28 am UTC Likes: 1
Quoting: liamdaweIt's hard to hit Windows levels with games that were never designed with Linux or anything but DirectX in mind.i know this, but the reasons dont matter, what matter is the facts.
linux is better, that is a fact, but the games run worse on it because porting without an major shift in the code (like rewrite from scratch in gl) will cost performance.
the end user will not care the reason the game run slow, if he can play the game on windows and cant on linux he will blame the system, or even if he understand, he will not use it.
gamecube was more powerfull than ps2, that didn't matter because ps2 got all the 3rd party games.
its very unlikely some one will give up on windows for linux or even dualboot, if they have 0 reasons to do it.
Quoting: liamdaweAny work they do on their Vulkan rendering will get it ready for future ports I'm sure.i understand what you mean, you mean those parsers that translate Dx into Vulkan (like indirectX that translate Dx to GL, or rewriters...)
i dont know how feral do their job, maybe they can comment on it.
i hope you're right.
i guess they use some kind of auto translation tool, then futher improve it by tweeking the code by hand, starting by profiling it to see what functions take more time to complete or run more often...
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