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Latest Comments by AnthemV
Firefox dev clarifies there will be an AI 'kill switch'
18 Dec 2025 at 5:53 pm UTC Likes: 3

On one hand I'm glad, but on the other hand, I'm starting to think that Mozilla would be better off if they put slightly more of their budget towards getting competent PR people, rather than AI features.

Hollow Knight: Silksong Patch 4 has a Beta up with a major controller input change
17 Oct 2025 at 7:58 am UTC

Looking at the Unity support page, it seems like the native Linux version might never properly support the Dualsense controller?

11. PS5 DualSense is supported on Windows and macOS via USB HID, though setting motor rumble and lightbar color when connected over Bluetooth is currently not supported.
A bit sad if so, although I was already playing it through Proton just to get working glyphs. The native version seemed to pick it up as a generic xinput controller (yes, Steam Input was disabled). I really hate seeing Linux native versions fall behind on features like this. Hopefully I'm just misreading it somehow.

Please make it stop - Google Chrome to be reimagined with AI
19 Sep 2025 at 9:46 am UTC Likes: 8

I'm using Zen myself, but was an avid Firefox user for years beforehand. I have no problem with them adding AI features, so long as you can turn them off (which, to my understanding, you can).

Open source fans love their software having options... up until the point where someone else uses an option they don't like.

I get having a problem with "full agentic AI mode redefining blah blah blah," like Google is seemingly pulling, but if it's togglable like any other feature, what's the issue?

A second Hollow Knight: Silksong patch is ready for testing - here's the details
17 Sep 2025 at 2:38 am UTC

Having built-in dithering is nice, but I really wish they would tackle HDR support to solve the banding issue at the source. I know there are mods for it, but they tank my framerate on Steam Deck.

The first Hollow Knight: Silksong patch arrives next week - here's what's in it
10 Sep 2025 at 7:39 am UTC

I've been playing on the native version with a Dualsense since release. Can't say I've noticed any controller issues, other than the game's refusal to show the correct glyphs/controller in the menu (yes, steam input is disabled, wired/wireless).

That could be a Steam Deck issue though, giving highest priority to the built-in controller.