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Latest Comments by TheGZeus
Some thoughts on ‘Sky Break’, the futuristic open-world game that wasn’t all that great
1 Nov 2016 at 10:11 pm UTC

Quoting: liamdawe*sigh* since you won't give up...

Quoting: TheGZeus
Quoting: liamdaweI said elements were, and to quote myself here "inspired" by NMS. There is such a thing as plagiarism you know, but again, I said "inspired".
SIIIIIIIIIGH split a curly one next time.
You claimed I said something I clearly did not, it's quite simple dude. I don't want people going around saying I said they ripped content, being inspired by another game is entirely different. Wording is important at times.
Quoting: TheGZeus
Quoting: liamdaweAnyway, I've entertained you long enough on this I think, back to work for me :P
OK, that's got to be intended to get my ire up.
That uncalled-for, and unbecoming.

I'm taking you too seriously? You're raising strawman arguments, treating this like an attack... Chill.

"This could have been a coincidence"
"No, I'm right. You'll never change my mind. How dare you tell me to ignore games blatantly copying each other!"

Great attitude.
No, it was meant as a lighthearted "I should really be doing more work right now".

This was my whole point about people taking things too seriously. I'm not raising "strawman" arguments about anything, our opinion just differs completely on this subject, that's all.

Chill out.
You said I was telling you to not report a game copying another. I did not. That's a strawman argument.

You can't say I "won't give up" then post another comment yourself. You have no high ground.

This game has changed little since before NMS was released. All listed features were in other games before.

It could be coincidence.

That was my point. To claim that to be impossible is bizarre.

You also need to remember that in text one cannot hear how you would have said something, and furthermore, in the words of my Mexican neighbour, "don't talk to me like you know me".

Some thoughts on ‘Sky Break’, the futuristic open-world game that wasn’t all that great
1 Nov 2016 at 9:22 pm UTC

Quoting: liamdaweI said elements were, and to quote myself here "inspired" by NMS. There is such a thing as plagiarism you know, but again, I said "inspired".
SIIIIIIIIIGH split a curly one next time.
Quoting: liamdaweAnyway, I've entertained you long enough on this I think, back to work for me :P
OK, that's got to be intended to get my ire up.
That uncalled-for, and unbecoming.

I'm taking you too seriously? You're raising strawman arguments, treating this like an attack... Chill.

"This could have been a coincidence"
"No, I'm right. You'll never change my mind. How dare you tell me to ignore games blatantly copying each other!"

Great attitude.

Some thoughts on ‘Sky Break’, the futuristic open-world game that wasn’t all that great
1 Nov 2016 at 8:58 pm UTC

I'm saying they both took those things from other games that existed before NMS was even announced.
There are as many differences as similarities.

I'm saying that things can be similar to each other without one copying the other.

If two authors have similar influences and write similar books that doesn't make one a ripoff of the other.

I really dislike this strawman argument you're making. You're better than that.

A linear game about hacking robots on a island is a ripoff of a game about exploring an open galaxy and naming things.

A linear action RPG is similar to an open world mining game.

It's genuinely confusing to me. I see few similar beyond things that exist in a wide variety of pre existing properties going back years.

Does this game have any original ideas? NO.
Does NMS have any original ideas? NO.
They're just more of the same.
Get resources to make resources to get more resources. Also-ran Minecraft redux.

You take things too personally, as well.

Some thoughts on ‘Sky Break’, the futuristic open-world game that wasn’t all that great
1 Nov 2016 at 8:11 pm UTC

Quoting: liamdaweNMS did things in a very specific way...
o.ó I've seen nothing from NMS that hasn't been in dozens of other survival crafting games.

I seem to remember you comparing a linear, fixed design action MMO to Terraria, as well. "They're 2D multiplayer games with exploration" when Terraria can be played alone, and that MMO had no exploration. It was very confusing.

I think maybe you should just report on gamer based on their own merits. This game has few. That's all we needed to know.

You generally do a very good job reporting things, but when you compare things I've often said "what do these have in common?" or like now, they may be similar, but one doesn't need to be a copy of the other for that.

Hell, this game isn't open world. NMS is open galaxy. All the planets are the same save whicn survival mixer is going up/down faster, but you can explore what little is there...

This is like calling Dark Souls a ripoff of Ocarina of Time because of elements of the combat system.

Some thoughts on ‘Sky Break’, the futuristic open-world game that wasn’t all that great
1 Nov 2016 at 7:18 pm UTC

Quoting: liamdaweYou seem to be missing my point, I've actually played NMS, and I am making a direct comparison to it for this game. I am not generalising about the genre, I've obviously played many sandbox, open-world and adventure games.

You just seem to be trying to ignore my criticism of it based on "there's lots of games like it around".

This game almost carbon copies elements from NMS.
aaaand NMS carbon copied them from other games.

That's my point.

I think you should have generalised.

Because they're all the same bloody thing.

They could have copied there mechanics from any number of grindfest games that flood steam early access every week.

Some thoughts on ‘Sky Break’, the futuristic open-world game that wasn’t all that great
1 Nov 2016 at 2:20 pm UTC

Quoting: liamdawe
Quoting: TheGZeus
Quoting: liamdawe
Quoting: TheGZeusTo be fair this was in early access long before NMS was out.

They're both completely unoriginal is all.
Being out earlier in some form doesn't mean it didn't copy things, developers have done far worse things before. I wouldn't put it past anyone to copy stuff from trailers.
NMS is just another procedural crafting game. There were a ton of these long before NMS.

It just got a tonne of hype.
The point is how much this resembles NMS directly, not that other games also populate the genre.
My point is that they both rip off the same things. of course they resemble each other.

Not every FPS is ripping off Half-Life because is has a silent protagonist, zombies and guns.

They both rip off Ubisoft, Minecraft...

None of the things listed were new to NMS, even within the genre. It's a really homogeneous genre. Boring grind, janky combat mechanics, activities put in to make it seem like more than it is...

90s dumb (though fun!) shooters didn't ripff Duke Nukem, necessarily. Some drew from it (Blood comes to mind), but just having a levels, enemies, snarky protagonist and a sense of humour doesn't make it a ripoff of that game. It makes it "another 90s shooter" (Blood comes to mind again...)

Some thoughts on ‘Sky Break’, the futuristic open-world game that wasn’t all that great
1 Nov 2016 at 12:08 pm UTC

Quoting: liamdawe
Quoting: TheGZeusTo be fair this was in early access long before NMS was out.

They're both completely unoriginal is all.
Being out earlier in some form doesn't mean it didn't copy things, developers have done far worse things before. I wouldn't put it past anyone to copy stuff from trailers.
NMS is just another procedural crafting game. There were a ton of these long before NMS.

It just got a tonne of hype.

Some thoughts on ‘Sky Break’, the futuristic open-world game that wasn’t all that great
1 Nov 2016 at 11:18 am UTC Likes: 1

To be fair this was in early access long before NMS was out.

They're both completely unoriginal is all.

Marek has sent in another Mesa commit to help improve OpenGL performance, using threading
30 Oct 2016 at 8:28 pm UTC

Sweet?!
I got sick of stuttering, so I've been playing on ps4, but I hate joystick aiming, so TVHM is a slog.

Black Mesa, the very popular fan-made recreation of Half-Life is now on Linux in beta
29 Oct 2016 at 2:52 pm UTC

Quoting: Tuxee
Quoting: TheGZeusI think the Half-Life games aged like milk, and are so linear and scripted, I don't see how people play them more than once. I liked HL2 the first time I played it (save the horrid vehicle sections), but the second time was exactly the same. Same linear path you get shoved down. Same solutions to the same problems.
I remember thinking found secrets the first time, only to discover that there's basically no secrets save the ammo and health marked with lambdas.

Scales from my eyes, I'll take the Doom games any day.
1 and 2 have ludicrously stupid stories, but the gameplay is more varied and fun. 2016 has a good story that stays out of the way.

Hell, I'll take Quake 1.
Played through HL1 three times (twice on a Windows machine, once - including Blue Shift and Opposing Force on Linux), and HL2 at least twice. Go figure!
Doom!? Jeez. It's fun. Finished it several times, too. But varied? And the most intelligent Doom enemy gets beaten by a barnacle. Easily.
how does the AI being primitive keep the gameplay from being varied?
There are more ways to approach the levels than Half-Life. To quote Jim Sterling "Here are some guns and hundreds of demons" the rest is up to you, and the level layouts are fare more varied and can be approached in many ways from many directions with many weapons.
Same reason I'll even take Quake over HL.

You've played through them a few times? I lost count for Doom in the 90s.
The fan mods for Doom are free, as well, and don't screw up the difficulty.