Latest Comments by Liam Dawe
A contender to Unity for Linux appears, enter Leadwerks
22 Jun 2013 at 6:28 am UTC
22 Jun 2013 at 6:28 am UTC
@Mike Hense if you want people to beleive what you say it's usually a good idea to back up what you say, currently it's just words from a possible upset customer, something every company will have.
If you have proof it would be worth showing it to prove your point.
If you have proof it would be worth showing it to prove your point.
Planetary Annihilation begins its Linux onslaught!
20 Jun 2013 at 9:34 am UTC
20 Jun 2013 at 9:34 am UTC
Well the just pushed out a new patch enabling building on the moon :D, it also has a new version of the UI code in which for me grabs the mouse properly but it's not working for everyone yet but it's progress, the Linux version is really shaping up :D.
It won't get cheaper than $40 before next year since the retail release isn't until December so keep that in mind guys.
It won't get cheaper than $40 before next year since the retail release isn't until December so keep that in mind guys.
Planetary Annihilation begins its Linux onslaught!
19 Jun 2013 at 6:04 pm UTC
19 Jun 2013 at 6:04 pm UTC
Supreme Commander i loved because of the scale of it, but yes it was quite tricky, you had a lot to learn especially with the upgrade system as well, thankfully PA is a bit simpler!
Planetary Annihilation begins its Linux onslaught!
19 Jun 2013 at 4:50 pm UTC
19 Jun 2013 at 4:50 pm UTC
I have no doubt the game will come down in price from it's retail release at $40 but I doubt it will happen for a while after release. It seems so far even at it's expensive Alpha price it's selling rather well, considering it's been in Steam's top selling since it's Early Access release!
Planetary Annihilation begins its Linux onslaught!
19 Jun 2013 at 3:11 pm UTC
19 Jun 2013 at 3:11 pm UTC
It will come down to around $40 at release, see my chart in the article (you can buy from their own store now, any purchases from their store can be turned into Steam keys).
It plays rather a lot like the original Supreme Commander on the scale of it but the mechanics are slightly more like Total Annihilation (so taking the best from both and expanding on it).
It plays rather a lot like the original Supreme Commander on the scale of it but the mechanics are slightly more like Total Annihilation (so taking the best from both and expanding on it).
Welcome to the new site for GOL.com see inside for details!
19 Jun 2013 at 9:04 am UTC
I don't think we need any more separation, you have an image for each article, a bigger header and above it a line, personally I don't see why we need even bigger separation, is it that big an issue to differentiate between articles? If it is then I can look at doing something else but speaking personally I don't see a problem, does any else?
The width is staying as it is, it auto adjusts for screen size and tables and mobiles I don't want to make it any bigger on the desktop as I think it fits quite nicely right now, unless others agree?
19 Jun 2013 at 9:04 am UTC
Quoting: titiI would like to see some improvements on the news:The date bit I can work on, I have been meaning to change it so once it's past 24 hours to give it a proper date as I don't like "yesterday" much.
- real date when something was posted, nut things like yesterday/friday/11 hours ago. Place this date prominent in front of the news.
- More obvious separators for each news ( a line?)
- use more of the width for each news. There already is much more space!
I don't think we need any more separation, you have an image for each article, a bigger header and above it a line, personally I don't see why we need even bigger separation, is it that big an issue to differentiate between articles? If it is then I can look at doing something else but speaking personally I don't see a problem, does any else?
The width is staying as it is, it auto adjusts for screen size and tables and mobiles I don't want to make it any bigger on the desktop as I think it fits quite nicely right now, unless others agree?
A contender to Unity for Linux appears, enter Leadwerks
18 Jun 2013 at 7:42 pm UTC
18 Jun 2013 at 7:42 pm UTC
Personally I just hope one day we have something like Construct 2 or Multimedia Fusion on Linux as of yet nothing even comes close.
Welcome to the new site for GOL.com see inside for details!
17 Jun 2013 at 5:32 pm UTC
I actually love it and have been asking via twitter and g+ for feedback for 2 months (there has also been a thread in up the forum about it)...I am working on possibly including a dark theme but depends how hard it's going to be.
17 Jun 2013 at 5:32 pm UTC
Quoting: SuperuserI like it compared to the previous, but...There's always one...
... Twitter Bootstrap? Seriously? It is painfully overused. At least do a little bit to remove the obvious Twitter-like theming. It's friggin' everywhere (in the OSS world, at least) these days.
I actually love it and have been asking via twitter and g+ for feedback for 2 months (there has also been a thread in up the forum about it)...I am working on possibly including a dark theme but depends how hard it's going to be.
Welcome to the new site for GOL.com see inside for details!
17 Jun 2013 at 3:35 pm UTC
17 Jun 2013 at 3:35 pm UTC
Quoting: Xpanderdesign is good, but i would like to request a darker theme possibility.It's on my list don't worry :D
maybe an option to choose.
too much white just kills my eyes a lot
A contender to Unity for Linux appears, enter Leadwerks
17 Jun 2013 at 12:57 pm UTC
Unity's editor doesn't support Linux but the Engine does. So this gives Leadwerks a bit in it's favour!
I have also heard Unigine isn't easy to work with and it's high price tag as well is probably why next to one in the indie scene uses it!
17 Jun 2013 at 12:57 pm UTC
Quoting: GuestThe real news here isn't the engine; the news is the editor. Engines are one thing, but are ultimately useless without the editor to create and import content.This exactly.
Unity's editor doesn't support Linux but the Engine does. So this gives Leadwerks a bit in it's favour!
I have also heard Unigine isn't easy to work with and it's high price tag as well is probably why next to one in the indie scene uses it!
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