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Latest Comments by Liam Dawe
Seems that the Linux version of Supraland will not be heading to GOG (updated)
9 Jul 2019 at 11:28 pm UTC

Quoting: x_wing
Quoting: liamdaweIt's not a flame war to point out such things.
Sorry for the repost, but tou're taking these way too personal Liam.
Not sure I follow?

Seems that the Linux version of Supraland will not be heading to GOG (updated)
9 Jul 2019 at 10:56 pm UTC

Quoting: Avehicle7887If I understand his comments correctly, it seems he's not even sure if the Linux version will stay on Steam either due to the port's performance, furthermore it seems the Windows version performs better with Wine/Proton/DXVK than the native one does.
You understood it correctly, I've seen what they said on GOG [External Link] now too:
Because of the Linux version running poorly, for reasons I don't yet understand, I am not comfortable spreading that around. I'm rather in doubt if I should keep it up on Steam.

And I know the linux userbase is graving for games, and I saw how the entire linux-gamer-universe was talking about Supraland when it released there last week, but the sale numbers were pretty much none existent. Just putting the version out to make a quick buck would a) not work because of the numbers and would b) be wrong if I am not convinced it can deliver what it should
It does make me wonder how much time was spent on the Linux version to begin with.

Seems that the Linux version of Supraland will not be heading to GOG (updated)
9 Jul 2019 at 10:46 pm UTC Likes: 4

Quoting: chancho_zombiethe reasonable approach here would be to just ignore his comments and buy the game to shut his mouth up. Flame wars do too much damage to our ecosystem.
It's not a flame war to point out such things.

D9VK 0.13 "Hypnotoad" is out, further advancing the D3D9 to Vulkan layer for Wine
9 Jul 2019 at 3:12 pm UTC Likes: 5

Quoting: GuestIs D9VK suffering from the same Nvidia crashes as DXVK due to memory fragmentation?
Bloodstained keeps crashing on my nvidia 770 card
Not sure, but it seems NVIDIA have jumped in to try and get more feedback [External Link].

SteamVR has another beta up, with plenty of Linux fixes and other improvements
9 Jul 2019 at 11:41 am UTC Likes: 2

Quoting: Vash63I'm really glad to see such a large amount of fixes in a single release, but I still can't really recommend people buy VR if they don't want to use it in Windows. Here's a list I made a week or so ago of ongoing issues I've had for years with the Vive and now persisting with the Index:

1. Asynchronous reprojection doesn't work for any Nvidia users (major comfort issue unless you _never_ drop frames)
2. Audio input/output switching doesn't work so you have to screw with pulse every time you boot or quit SteamVR (Windows auto-sets this and back)
3. Bluetooth power management doesn't work so you have to manually unplug and plug in the lighthouses every time (there's no switch because Windows boots them on demand)
4. Parts of it are completely disabled right now because it was crashing left and right a month ago (basically most of the menus are disabled unless you boot with an env variable, you can't even quit VR from within VR)
5. The front facing cameras don't work so no mixed reality
6. For my system at least, the recomposition pipeline is totally broken so every frame drop causes tearing. This has been going on since at least Nvidia 396 and still on the very latest 418.52.16 dev drivers and 430 drivers.
Ouch if it's that rough, it's not really surprising Valve haven't replied about getting us an Index for review.

SC Controller, the UI and driver for the Steam Controller has new releases out
9 Jul 2019 at 10:52 am UTC Likes: 4

They did do a 50% off sale in December last year, so I've no doubt they will do another on them :)

GOG are having a big sale for French developers, plus recent releases of Eternam and Leo the Lion
8 Jul 2019 at 7:26 pm UTC

Quoting: GuestThey have a discount on Helium Rain too. ^_^
Ooof, how did I miss that. Added.

Key reseller G2A is back in the spotlight again, as a petition is up to ask them to stop selling indie games
8 Jul 2019 at 4:31 pm UTC Likes: 5

Quoting: PatolaIsn't that petition a little silly? Like, even if we assume games are either Indie or AAA, and they have a sure-fire way to differentiate between them to justify the 8% number, if they abide to this plead they will be explicitly acknowledging their damage to the gaming ecosystem, which would be a really bad press.
They're practically acknowledging it already with their blog post, twitter posts and attempts to pay writers to post it too.