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Latest Comments by Liam Dawe
Steam Play versus Linux Version, a little performance comparison and more thoughts
18 Jan 2019 at 6:28 pm UTC Likes: 1

Quoting: x_wing
Quoting: liamdawe
Quoting: m0nt3Something seems wrong with your dying light framerate (native). I got better framerates with my RX 480, unless Ryzen 7 is that much better (which I would not think so). With my Vega 64 now, my framerates are like your steamplay fps, only on native.
Nothing wrong with it, that particular area along with weather effects, zombie count and so on all affect it. Also, my i7 might sound fancy but the clock speed isn't high.
Did you check that you have the same draw distance on both? I can set all graphics on high, but if I start increasing that config the frames rates dives down. Also, I read a lot of complains from Windows users regarding stuttering and frame rate, is kinda amusing that it works that well on DXVK.
Naturally, every single setting in every single game matched. I took screenshots as I went and verified all settings on every single run.

Steam Play versus Linux Version, a little performance comparison and more thoughts
18 Jan 2019 at 5:36 pm UTC

Quoting: FurysparkOn that first benchmark image of Tomb Raider, on native Linux on Ultimate your minimum is higher than your maximum? And the average is below both minimum and maximum? Is that a small mistake?
Oops, good catch! The parser got muddled, fixed.

Steam Play versus Linux Version, a little performance comparison and more thoughts
18 Jan 2019 at 4:59 pm UTC

Quoting: m0nt3Something seems wrong with your dying light framerate (native). I got better framerates with my RX 480, unless Ryzen 7 is that much better (which I would not think so). With my Vega 64 now, my framerates are like your steamplay fps, only on native.
Nothing wrong with it, that particular area along with weather effects, zombie count and so on all affect it. Also, my i7 might sound fancy but the clock speed isn't high.

Another Steam Client Beta is out, adds the ability to force Steam Play
18 Jan 2019 at 3:10 pm UTC Likes: 4

I will have an article out today with some comparisons and thoughts, might help settle some arguments...

Another Steam Client Beta is out, adds the ability to force Steam Play
18 Jan 2019 at 9:55 am UTC Likes: 5

Quoting: GuestStill not sure how this is any better than just firing up Steam itself through wine. I could already "force" a game to use wine that way. And choose various wine settings. And use an up-to-date wine. And it's not limited to Steam games.

So is this all still just a convenience thing for some people? I don't see that personally. I'm otherwise confused by the sudden excitement and "now game xyz can be played" when it was already possible for quite some time.

Maybe it's just me seeing things a little differently.
Counts as a Linux purchase on top of the convenience factor, plus the better performance in a number of cases.

Another Steam Client Beta is out, adds the ability to force Steam Play
18 Jan 2019 at 9:38 am UTC Likes: 5

Note from Valve [External Link]:
If you had Steam Play enabled for all titles, the current Steam client Beta is likely to get confused about what tool to use. To fix, disable Steam Play for all titles temporarily, restart Steam, and re-enable.

Gravel, the 'ultimate off-road experience' is now officially supported on Linux
17 Jan 2019 at 6:58 pm UTC Likes: 2

Quoting: PlayXI bought it, but it seems they have forgotten to make the linux files public. They are only in a package that is marked as a dev package.
For me steam does download nothing and I get an "missing executable" error.
https://steamcommunity.com/app/558260/discussions/0/1741105805747107202/ [External Link]
Again? Hah. They messed up like that with MXGP3 too. How hard is it to test once on a normal account..

Edit: And here's why https://steamdb.info/depot/558264/subs/ [External Link] the Linux content isn't even linked to normal purchases *facepalm*

Gravel, the 'ultimate off-road experience' is now officially supported on Linux
17 Jan 2019 at 6:07 pm UTC

Quoting: GuestDoes it provide Vulkan support? If not I will skip this one after the experience with MXGP3!
I doubt it, as far as I know Virtual Programming are still doing OpenGL.

Comedy point and click adventure 'Guard Duty' to arrive on Linux this Spring, looks awesome
17 Jan 2019 at 1:45 pm UTC Likes: 2

Quoting: ShmerlQuite interesting. They list DRM-free download in the Kickstarter campaign. Do they plan to release it on GOG or itch.io?
Here's what they told me on Twitter:
Hey, the drm free version was primarily for those that backed it on Kickstarter, that said we would like to have the game available on GOG if we can manage it.

Unity have updated their Terms of Service and they seem a lot more fair
16 Jan 2019 at 4:28 pm UTC Likes: 1

Quoting: tuubi
Quoting: liamdaweThere is still one part that could be an issue, although not a big one, which is this:
Third Party Service providers may not, without Unity’s express written permission: (1) use a stylized version of any Unity name, trademark, logos, images or product icons, or other Unity-owned graphic symbols;
So unless you're approved by Unity, any service that integrates with it won't be able to display their logo.
Aren't you ignoring the words "a stylized version" in that quote?
Blerg, i totally misread that bit, adjusted.