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Latest Comments by Liam Dawe
The Linux market share on Steam is at a 14 month high as of September 2018
2 Oct 2018 at 9:04 am UTC Likes: 4

Quoting: julkipThe title of the story suggested a number a biiiit more impressive than 0.7%, but It's a success anyway I guess ;)
The title doesn't suggest anything, it's simply a fact.

Paradox have launched Stellaris on GOG today, also a beta available for multiplayer across stores
1 Oct 2018 at 10:32 pm UTC

Quoting: mao_dze_dunThis means they're giving up on it. GOG is there Paradox grand strategies go to die. Why do you think CKII and EUIV are not there?
Rubbish, they're in the middle of a big patch.

Classic open source strategy game Seven Kingdoms Ancient Adversaries has a new release out
1 Oct 2018 at 10:07 pm UTC Likes: 1

Quoting: the3dfxdudeThe game developer wanted to do a full-commercial re-release of 7K2 in HD. The original 7K2 game engine had made available in open source before then, and had some work in porting, but the game assets remain commercial. With the developer decision, I do not wish to diverge the two code bases by working on our code separately, so I am not working on it. As you might understand, if there is a future project on 7K2, it would be best to keep the community united, and spending the little time I have on the area of the most impact, which would be on 7K1. Bringing 7K2 up to date should be easy once I finalize what I want with 7K since they are based on the same code. There are not any current plans for 7K2 in open source, but I hope what we get done on 7K can serve us in 7K2 in the future.
Oh hello, thought I recognised the username from somewhere! Thanks for keeping my old love alive :)

Ethan Lee to put FNA into 'maintenance mode indefinitely' while working out a deal to work on Steam Play's Proton
1 Oct 2018 at 9:49 pm UTC Likes: 7

Quoting: Guest
Quoting: GuestBest news since Proton was announced! This means playable Skyrim at last! My favourite game of all time!
Skyrim is playable on linux(with wine) for a very long time. I'm playing it for 2 years.
Skyrim SE however, is not and has some major audio problems.

Sci-fi single-player survival game Planet Nomads is currently pretty broken on Linux
1 Oct 2018 at 9:48 pm UTC

Quoting: GryxxDelete wine-mono and mono packages
Game uses system libraries that are incompatible on newer systems
You *COULD* try overriding, but there are simply to many libraries for me to bother
Didn't have wino-mono, did have system mono installed. Removed it and re-tested.

Initially it loaded more often (about 8 successes), then it froze on one attempt and the very next attempt crashed it to the desktop. So I don't think that's the root cause of the issue.

Adventure platformer 'Little Bug' released and it's really something special
1 Oct 2018 at 8:11 pm UTC

Quoting: PublicNuisanceIt's available on Itch.io as well:

https://belamessex.itch.io/littlebug [External Link]
Eesh, thanks. I did search, but itch didn't show it to me earlier must have been a blip.

Sci-fi single-player survival game Planet Nomads is currently pretty broken on Linux
1 Oct 2018 at 8:00 pm UTC Likes: 1

Update: It seems I've found others also having the same issue: https://forum.planet-nomads.com/threads/2777-EXTREME-PRIORITY-Crash-the-game-when-you-start-a-new-game-or-try-to-start-saving [External Link]

Seems to happen across Ubuntu, Mint, Arch and possibly others. I found their working database file for saved games, seems to get malformed at somepoint, which seems to be the issue. The root cause though...no idea unless I saw what queries they're doing.

Sci-fi single-player survival game Planet Nomads is currently pretty broken on Linux
1 Oct 2018 at 7:18 pm UTC

Quoting: gurvHey Liam, sorry to hear you can't run the game.

I've been pretty busy myself diving into this really good game lately (already 50 hours in and counting) and I don't have that many problems. It's actually very decent for an early access game.

I think your problem could come from the "ground texture quality" or the "ground display distance" (or whatever these settings are named: my UI is in French, so I'm not sure).
On my computer, anything higher than "low" for these settings rapidly freezes the game (though it does load).

I'm currently running everything on low/off except :
  • grass density (very high)

  • anisotropic filtering (on)

  • shadow quality (medium)

  • texture quality (very high)

  • camera effects (shining on & sunshaft on)



With these settings, the game runs great most of the time.
I only have two big complaints so far:
  • performance slows to a crawl (60fps -> 17fps) sometimes seemingly randomly (tough it happens mostly when traveling in vehicle). It's very strange because reloading the game fixes it... for a while. It seems Windows users are also experiencing this issue.

  • In 3rd person view, when loading a game, the camera starts zoomed out even more than the max zoom out. This oftens leads to seeing nothing because the camera is actually inside the groung. Zooming out once and then painfully slowly zooming in fixes it though.



Edit: I recall now having the game freeze during the loading of the map! But it happened just once in so many times. And I'm not sure it was frozen: it may have taken what looked like forever to generate the world.
I tried your suggestion, turning terrain texture quality to Low. It crashed to the desktop twice, got me in the third time. Then I tried turning the terrain view distance down to low, first time it froze on the loading screen.

This gets spammed to the log a lot (and I really do mean A LOT):
SQL logic error
at Mono.Data.SqliteClient.SqliteCommand.ExecuteStatement (IntPtr pStmt, System.Int32& cols, System.IntPtr& pazValue, System.IntPtr& pazColName) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Mono.Data.SqliteClient.SqliteCommand:ExecuteStatement (intptr,int&,intptr&,intptr&)
at Mono.Data.SqliteClient.SqliteDataReader.ReadpVm (IntPtr pVm, Int32 version, Mono.Data.SqliteClient.SqliteCommand cmd) [0x00000] in <filename unknown>:0
at Mono.Data.SqliteClient.SqliteDataReader..ctor (Mono.Data.SqliteClient.SqliteCommand cmd, IntPtr pVm, Int32 version) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Mono.Data.SqliteClient.SqliteDataReader:.ctor (Mono.Data.SqliteClient.SqliteCommand,intptr,int)
at Mono.Data.SqliteClient.SqliteCommand.ExecuteReader (CommandBehavior behavior, Boolean want_results, System.Int32& rows_affected) [0x00000] in <filename unknown>:0
at Mono.Data.SqliteClient.SqliteCommand.ExecuteReader (CommandBehavior behavior) [0x00000] in <filename unknown>:0
at Mono.Data.SqliteClient.SqliteCommand.ExecuteDbDataReader (CommandBehavior behavior) [0x00000] in <filename unknown>:0
at System.Data.Common.DbCommand.ExecuteReader () [0x00000] in <filename unknown>:0
at System.Data.Common.DbCommand.System.Data.IDbCommand.ExecuteReader () [0x00000] in <filename unknown>:0
at Database.SQLite+Command.ExecuteReader () [0x00000] in <filename unknown>:0
Turned the graphical preset to Low, so everything was down. Tried another new survival game - crashed to the desktop. This time, stuff like this was being spammed into the log:
Exception Mono.Data.SqliteClient.SqliteSyntaxException - database disk image is malformed during BulkExecute: INSERT INTO [active_blocks]([id], [type_id], [data], [container_id]) VALUES (?, ?, ?, ?)
StackTrace:
at Mono.Data.SqliteClient.SqliteCommand.GetNextStatement (IntPtr pzStart, System.IntPtr& pzTail, System.IntPtr& pStmt) [0x00000] in <filename unknown>:0
at Mono.Data.SqliteClient.SqliteCommand.ExecuteReader (CommandBehavior behavior, Boolean want_results, System.Int32& rows_affected) [0x00000] in <filename unknown>:0
at Mono.Data.SqliteClient.SqliteCommand.ExecuteNonQuery () [0x00000] in <filename unknown>:0
at Database.SQLite+Command.BulkExecute (System.Object[,] parameters) [0x00000] in <filename unknown>:0

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

#3 0x007ffea1175e90 in operator new[](unsigned long, std::nothrow_t const&)
#4 0x007ffea1176000 in operator new[](unsigned long, std::nothrow_t const&)
#5 0x007ffea1176170 in operator new[](unsigned long, std::nothrow_t const&)
#6 0x007ffea11761f0 in oc_frag_recon_inter2_c
#7 0x007ffea11767e0 in __libc_start_main
#8 0x007ffea11768a0 in oc_frag_recon_inter2_c

Sci-fi single-player survival game Planet Nomads is currently pretty broken on Linux
1 Oct 2018 at 6:21 pm UTC

Quoting: g000hOn reading this, I've just given it a go. I have it on my second gaming box, running Mint Linux 17.3 Cinnamon, and it loaded up and played fine during my little test. Noting that this Debian/Ubuntu-based Linux is not as up-to-date (drivers, kernel) as the one Liam would be using. Another thing I noted - It is a game in Early Access, so I'd be expecting problems come with the territory.
One single test isn't exactly enough evidence. It's not a 100% bug.

Sci-fi single-player survival game Planet Nomads is currently pretty broken on Linux
1 Oct 2018 at 6:15 pm UTC

Quoting: DuncStrange. It's working okay here. More or less. There's a weird flickering/glitching on the menu screen that I've been meaning to report for weeks (it looks for all the world like a hardware fault, except I don't have any other problems), but the game runs well enough. As well as it ever does, at least; it could do with some optimization, but everyone's complaining about that, even on Windows.
Interesting. So you get literally no issues if you load it, quit to menu, start an entirely new world in survival on a new seed. Repeat that twice to see what happens (just to see if we can trigger it).

Since I can reproduce it so often (with reports from others too) it's definitely a bug.