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Latest Comments by Liam Dawe
OpenGL multithreading in Mesa is ready for wider testing
10 Jul 2017 at 10:35 am UTC Likes: 1

Quoting: ripperI created a wiki page for it, if somebody wants to help out:
https://www.gamingonlinux.com/wiki/Performance_impact_of_Mesa_glthread

@liamdawe, maybe it can be mentioned in the article?
Done.

Join the fun on our new server for Rust
10 Jul 2017 at 9:28 am UTC

Quoting: Ketil
Quoting: Guest
Quoting: EhvisWho needs PVP when you have bears!
The bears have taken so much from me! Makes me sad...
I cannot guarantee I won't kill you as I shoot first because I am afraid to get shot. If you complain in chat though, then I probably will come back with your things.
You will pay for shooting me last night ;)

OpenGL multithreading in Mesa is ready for wider testing
10 Jul 2017 at 9:16 am UTC Likes: 4

Quoting: somebody1121
Quoting: ziabiceI haven't tested already (I'm not on MESA git), but can someone try the older Unity3d titles with this patchset? The first game that comes to mind is "The Last Tinker: City of Colors", which performed very poor and was for me completely unplayable.

EDIT: fixed some typos
You don't need mesa-git to try this, is already on the last stable version but i don't know if there are new performance patches.
Since the developer didn't say it in their post to the mailing list, I looked around and it seems you do, to quote them [External Link]:
You need Mesa master. Older glthread performs badly.

Beyond Enemy Lines, a single-player tactical FPS looks like it's heading to Linux (updated)
9 Jul 2017 at 4:21 pm UTC

Quoting: NanobangIt sounds just like one of those horrible asset-built FPSs that used to stumble through Green Light on their way to nonexistence --- but it doesn't really look like one of those. An interesting find, Liam. Any word of a fairly competent non-arena FPS (especially an open-world FPS) is welcome news to me. Beyond Enemy Lines sounds like it's still a bit rough around the edges but definitely worth keeping an eye on.
I will take a rough around the edges indie FPS that might re use a few assets or have a lower overall graphics quality to the rehashes of COD for example.

I might give this a go and test it a bit.

Micro Machines World Series released with day-1 Linux support, it’s brilliant
9 Jul 2017 at 2:24 pm UTC

Quoting: nitroflowTB just ripped this game to oblivion.
Havent watched it but im sure he brings up a few interesting points.

The more I played the less interesting it got in the end. Too little content for me to continue.

Join the fun on our new server for Rust
9 Jul 2017 at 9:34 am UTC Likes: 1

Quoting: dubigrasuAny chance for a PVE server?
Sorry, no. There's very little non-PVP in Rust and I don't want to split people in half. The fun of Rust is the PVP the whole game is designed around it.

Join the fun on our new server for Rust
8 Jul 2017 at 6:50 pm UTC

Quoting: FinnWhat kind of performance are people getting in Rust?

I've had it in my library and never really played it. I"m getting ~25fps on any settings other than the lowest, where I can maintain ~60fps.

Is this normal Linux performance for Rust?
I run it on reasonable settings, a mix of medium/high i think with usually around 70-80FPS.

Join the fun on our new server for Rust
8 Jul 2017 at 9:38 am UTC

Quoting: KetilIt is quite annoying that I cannot move my mouse pointer outside the game without opening inventory or main menu. Even if I use shortcut to warp mouse to my other monitor, the game warps it back.
Not many games let you do that. Most games lock the cursor to it.

ARK: Survival Evolved has just had a price increase, it has more than doubled
7 Jul 2017 at 3:50 pm UTC Likes: 3

Quoting: MagicMyth
Quote
ARK: Survival Evolved has increased its price on Steam to ensure retail parity for the upcoming launch.
So essentially they're using the price of their console game to push up the price of the PC version, or else people would likely go for the cheaper version on PC
@liamdawe I'm not sure if you are saying you agree with that sentiment or not but PC games should always be cheaper as the developer doesn't have to share anywhere near as much of the sale with Steam as they do the consoles which use the money to subsidise the cost of the hardware. PC gamers pay full wack on their hardware but make that back on the savings from the cost of games. And why would it matter if someone chose the PC version over the console? Its still (more) cash to the developer.
I'm not saying I agree with it, it was just my thoughts on what I feel they're doing.

Join the fun on our new server for Rust
6 Jul 2017 at 9:01 pm UTC

Note: Server is now updated to today's patch and the monthly wipe just happened, so now everyone can truly get to work ;)