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Latest Comments by Liam Dawe
Croteam say Vulkan 'is the way forward', Serious Sam HD: The First Encounter due in 'weeks' with Vulkan
10 Feb 2017 at 1:39 pm UTC

Quoting: M@yeulC
Quoting: STiATEither they've designed the engines extremely well from the start up to make it not too complicated, or they're really investing a lot of time even in their old titles.
From the thread, it looks like it's someone's side project that's coming to fruition.

I also gathered some important (to me) information: It seems that SS fusion will be a new game that every owner of the other SS games will receive, and they will be able to play every level from the games they own from this "gateway", on the new engine.
2017 is also part of their new versioning scheme for their engine, it looks like they adopted something a bit more similar to a rolling model. They probably decoupled even more the different parts of their games: game logic, graphics engine, etc.
From their other comments, Fusion is one single engine that runs all of the games.

Civilization VI released for Linux, video and port report (updated)
10 Feb 2017 at 9:37 am UTC

Update 10th February: I did have one complete lock-up last night during the livestream. I'm not sure if it's a game bug or an NVIDIA driver bug, but all my cores suddenly went maxed-out and the game repeatedly dropped down to 1 FPS. Eventually it didn't recover and forced me to do a hard-reboot.

HITMAN for Linux officially announced, port by Feral Interactive and arriving this month
9 Feb 2017 at 7:22 pm UTC Likes: 1

Quoting: Guest
Quoting: liamdaweIt can be done per-game but not overall.
Not in my Steam client.
Holy crap you're right, the option was removed.

Civilization VI released for Linux, video and port report (updated)
9 Feb 2017 at 7:12 pm UTC

Quoting: M@GOid
Quoting: liamdawe
Quoting: M@GOidMultithread is bad in OpenGL? Well, call me skeptical on that.

Anyway, 4A and Feral did it, so technically OpenGL is not blocking a multicore CPU utilization in Civilization VI.
Seriously? Go do some real research you're rather wrong.
Calm down man, I didn't mean to be disrespectful. If I was wrong you could explained why in a more relaxed tone, like M@yeulC did.
I'm perfectly calm :). Just don't see the need to repeat details that are basically common knowledge. I did already say to watch the video of Dave from Red Hat talking. Both Aspyr and Feral have previously explained limitations of OpenGL as have many others. Khronos themselves said about when giving the benefits of Vulkan. It goes on and on.

Civilization VI released for Linux, video and port report (updated)
9 Feb 2017 at 6:58 pm UTC Likes: 2

Quoting: fabry92it's not better make benchmarks on ubuntu?
It really doesnt make a whole lot of difference.

The developers of Heavy Gear Assault say that supporting Linux is a 'top concern'
9 Feb 2017 at 6:46 pm UTC

Quoting: beniwtvWell, tried it now - on some maps you can actually play now, some are still broken :(
Do make sure you report any issues :)

Civilization VI released for Linux, video and port report (updated)
9 Feb 2017 at 6:37 pm UTC Likes: 2

Quoting: GuestAm I going to have to write an article about multithreading in OpenGL?
The short version is: it causes problems, so people really try avoid it on the application side. The "multithreading" comes by passing a game object to a queue, and processing that queue in a single-threaded fashion. It doesn't multithread OpenGL accesses at all.
Hooray mirv to the rescue, I really hate having to repeat myself about OpenGL issues :)

Quoting: rkfg
The AI for civilizations are a bit odd too, not quite as polished as I would have hoped. They will denounce you without a real reason, start a war they really can't win and so on. I've had Russia start a war with me multiple times and every time they lose really badly and end up repeatedly try to settle by offering me gifts—sorry mate, you're going down for being a nuisance.
Uhh, that's not "a bit odd" or "not quite as polished". It's called "realistic".
Hah, i see what you did there :)

Civilization VI released for Linux, video and port report (updated)
9 Feb 2017 at 6:20 pm UTC

Quoting: M@GOidMultithread is bad in OpenGL? Well, call me skeptical on that.

Anyway, 4A and Feral did it, so technically OpenGL is not blocking a multicore CPU utilization in Civilization VI.
Seriously? Go do some real research you're rather wrong.

HITMAN for Linux officially announced, port by Feral Interactive and arriving this month
9 Feb 2017 at 6:13 pm UTC Likes: 2

Quoting: Guest
Quoting: LeopardYou can turn off auto-updates on Steam.
No, you can’t.
It can be done per-game but not overall.

Quoting: Comandante Ñoñardo
Quoting: liamdaweAll big releases go to Steam, that's basically a standard for PC gaming (apart from EA/Blizzard games). You either have to learn to live with it and accept some compromises, or stop complaining about it as it's likely not going to change.
Following that logic, all PC games should be released only on WINDOWS, because WINDOWS is THE STANDARD for PC gaming. You either have to learn to live with it and accept some compromises, or stop complaining about it as it's likely not going to change

...but, guess what? Indeed, a lot of people don't want to learn to live with it and don't want to accept those compromises and, indeed, they complain about it..

All those people who are against the standard for PC gaming are the reason why you have big games released on Linux.

When a publisher infect a game with DRM, is because that publisher doesn't trust its consumers.
A publisher that doesn't trust its consumers does not deserve a single penny.
Of course I knew you would chime in here. This is a repeating argument now.

Steam has done a lot for us and Valve continues to push us forward. You're going to change nothing by not buying from Steam unless you can convince the hundreds of millions who do (like me) who actually like Steam.

Civilization VI released for Linux, video and port report (updated)
9 Feb 2017 at 6:04 pm UTC

Quoting: M@GOid
This is likely a game that would be a lot better with Vulkan, due to Vulkan being able to make better use of your multiple cores.
I'm not sure about that Liam. If you want to check yourself, Shadow of Mordor and Metro Redux both taxes all the cores you have. So, this can be Aspyr's fault in not implementing multithread on OpenGL, judging by this CPU benchmark on Windows, because there is no way a Bulldozer CPU can come close to a Core i7 in a monothread game:

I think you have it a little backwards. Of course on Windows it's different as it's already multithreaded due to DX. You also cannot compare completely different game engines.

Edit: To be clearer, on Linux it's only really using one core, DirectX/Windows will be entirely different and obviously give different results.

Also, it's not a case of "just implement opengl multithreading". Watch the video i put up recently where Dave from Red Hat even says multithreading is bad in OpenGL.