Latest Comments by Liam Dawe
Rocket League updated for SteamOS & Linux, AA now works, FPS no longer locked to 60
14 Sep 2016 at 8:37 am UTC
14 Sep 2016 at 8:37 am UTC
You can fix the overlay issue by opening the overlay. It will then jump to the correct size.
A Unity developer is teasing the Vulkan API in the Unity engine
14 Sep 2016 at 8:13 am UTC
14 Sep 2016 at 8:13 am UTC
Personally, I just want their multi-monitor support to be improved.
Too many Unity games completely screw up with more than one monitor.
There's a Unity version where the launcher monitor picker doesn't even work too, more attention to stuff like that from Unity is a must.
Too many Unity games completely screw up with more than one monitor.
There's a Unity version where the launcher monitor picker doesn't even work too, more attention to stuff like that from Unity is a must.
A Linux release for Kingdom Come: Deliverance still looks very unclear
13 Sep 2016 at 9:53 pm UTC
13 Sep 2016 at 9:53 pm UTC
Quoting: ShmerlGiven the amount of times things like this come up, which is constant, I fully stand by what I said. A lot of games that have released for Linux come with delays, and a large proportion of that time is because they haven't planned for it well or at all.Too many developers just don't plan for cross-platform developmentI disagree. Doesn't look like too many are doing this. Some are, but in my experience, majority are keeping their promises (I'm talking about crowdfunding).
Also, I suppose as engines on Linux mature, this will be less of an issue in the future.
You can help fund the Unreal Engine Editor development specifically for Linux compatibility
13 Sep 2016 at 9:51 pm UTC
13 Sep 2016 at 9:51 pm UTC
Quoting: tmtvlMight wanna highlight the part saying this is an independent dev in the article.In the very first sentence I say they are a community contributor.
As in, this is not Epic Games who are asking for money (unless it's a front, but y'know).
I mean, seriously:
I am one of the community developer that contributed to the Unreal Engine 4Learn to read, people.
Rocket League updated for SteamOS & Linux, AA now works, FPS no longer locked to 60
13 Sep 2016 at 9:38 pm UTC Likes: 2
I can't count the amount of games that either give me a nothing until it's loaded, a black screen with nothing or things like that.
To me it's a step in the right direction for telling people "Yes, you clicked play, I'm loading".
Edit: Formatting.
13 Sep 2016 at 9:38 pm UTC Likes: 2
Quoting: GuestPart of the reason developers put in a Splash screen is to signal to you that, yes, the game is actually loading.Quoting: GuestGenerally I think splash screens are a step in the wrong direction. How does this look for SteamOS users?I'm still scratching my head over this. Why did they even bother? I was rather taken aback by it, honestly. It was fine before (nice cinematic fade-in to the Psyonix logo). Of course in SteamOS BPM it goes fullscreen, which I'm guessing is not the case on desktop. But again, if SteamOS is the declared target distro, why add a splash?
I can't count the amount of games that either give me a nothing until it's loaded, a black screen with nothing or things like that.
To me it's a step in the right direction for telling people "Yes, you clicked play, I'm loading".
Edit: Formatting.
An EVE Online developer has built an unofficial Linux launcher, game uses Wine
13 Sep 2016 at 9:09 pm UTC
13 Sep 2016 at 9:09 pm UTC
User has been warned.
Valve have made some big changes to the Steam Reviews system
13 Sep 2016 at 8:57 pm UTC
Games are all different lengths, what about Sandbox games, how long would you need to play for them?
Play time is one that would be too difficult to implement I feel.
13 Sep 2016 at 8:57 pm UTC
Quoting: ElectricPrismI wish they would require a minimum play time in order to leave a review - or even esteem reviewers who have completed 50% or 100% of the game.Would be quite difficult to do, who would set that? Steam or the developer?
Games are all different lengths, what about Sandbox games, how long would you need to play for them?
Play time is one that would be too difficult to implement I feel.
Frenetic twin stick shooter and platformer ‘RIVE’ was released on Steam, it's Two Tribes final game
13 Sep 2016 at 8:56 pm UTC Likes: 1
13 Sep 2016 at 8:56 pm UTC Likes: 1
My thoughts on it will be up tomorrow. Enjoying it a lot so far.
Site update: a notice about article and forum post subscription changes
13 Sep 2016 at 8:50 pm UTC
Although currently they could be a lot more useful, they are currently just sorted by date. I will be adjusting them to be sorted by the date of the last actual reply to give them an actual purpose over than being a place to unsubscribe :)
Edit: Eventually I will make it show you a notification in the menu bar for new replies :)
13 Sep 2016 at 8:50 pm UTC
Quoting: SalvatosDo subscriptions without emails actually do anything? I have two pages' worth of articles I'm subscribed to and I have yet to be notified of anything.Yes they are tracked on the linked page earlier, which can be accessed any time from the UserCP.
Although currently they could be a lot more useful, they are currently just sorted by date. I will be adjusting them to be sorted by the date of the last actual reply to give them an actual purpose over than being a place to unsubscribe :)
Edit: Eventually I will make it show you a notification in the menu bar for new replies :)
You can help fund the Unreal Engine Editor development specifically for Linux compatibility
13 Sep 2016 at 2:10 pm UTC Likes: 1
The editor is what people use to build games, the editor is the engine essentially. I get what you mean though, it's not misleading but it could have been a little more clear. I have updated it to make sure this is the case.
Edit: To be even clearer, this community developer got the Vulkan renderer to work on Linux, that is the engine itself directly. Which is part of my point.
13 Sep 2016 at 2:10 pm UTC Likes: 1
Quoting: StebsSo the Article headline is quite misleading.I disagree, since the editor is a massive part of the engine itself.
The editor is what people use to build games, the editor is the engine essentially. I get what you mean though, it's not misleading but it could have been a little more clear. I have updated it to make sure this is the case.
Edit: To be even clearer, this community developer got the Vulkan renderer to work on Linux, that is the engine itself directly. Which is part of my point.
- The "video game preservation service" Myrient is shutting down in March
- Discord delay global rollout of age verification to improve transparency and add more options
- Firefox 148.0 arrives with AI controls
- FINAL FANTASY VII arrives on GOG with a new edition live on Steam too
- SpaghettiKart the Mario Kart 64 fan-made PC port gets a big upgrade
- > See more over 30 days here
- steam overlay performance monitor - issues
- Xpander - Nacon under financial troubles... no new WRC game (?)
- Xpander - Establishing root of ownership for Steam account
- Nonjuffo - Total Noob general questions about gaming and squeezing every oun…
- GustyGhost - Looking for Linux MMORPG sandbox players (Open Source–friendly …
- Jarmer - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck