Latest Comments by Liam Dawe
Obsidian: Developing For Linux Was Not Worth It
31 Aug 2015 at 1:34 pm UTC Likes: 4
31 Aug 2015 at 1:34 pm UTC Likes: 4
Quoting: EikePlease stop ranting, and stop adding numbers you don't have.Talking about numbers, mine were taken directly from SteamSpy which can track who owns what. It's not perfect, but it's a good measure to go by. There's nothing wrong in doing things like this, as it allows us to see what level of income some developers deem acceptable for a port.
These developers made a very good game and a very good Linux port of it.
They have got all numbers and when they say it wasn't worth it, there's no point not to believe that.
(Why would somebody say such if he has made profit of it? No reason to believe so.)
Some of the parameters might change, like a better Linux support of their engine and more Linux knowledge in their team (due to the first port). So there's still hope for their games to be ported in the future.
I really hope so.
Looking forward for The Bard's Tale.
Quoting: BillNyeTheBlackGuySo much hate here. They were just answering a question honestly.It's true people shouldn't spread hate, but people need to learn to separate hate from curiosity and criticism.
Obsidian: Developing For Linux Was Not Worth It
31 Aug 2015 at 10:24 am UTC Likes: 4
31 Aug 2015 at 10:24 am UTC Likes: 4
Unity has come a long way that's for sure, games don't run as badly now as they used to performance and general issue-wise.
I really am failing to see how they didn't think it was worth it, sure the percentage is low, but why do developers repeatedly hark on about the percentage of the platform. They clearly made quite a bit of money from the Linux version of it, and there's simply no way support costs for the Linux version were higher than what they made. If it is, to me that's another case of developers taking too much money from what the game has made, and not using it correctly.
Using data from SteamSpy [External Link], it currently has 509,875 owners.
Rounding down owners and price here to allow for fluctuations:
1% of 500,000 = 5,000
5,000 x £30 = £150,000
That doesn't count any GOG sales of course, of which there will be a few, but probably not as many as Steam. 5,000 people buying the Linux version doesn't sound like much, but looking at the income generated from it, it's quite reasonable isn't it?
I really am failing to see how they didn't think it was worth it, sure the percentage is low, but why do developers repeatedly hark on about the percentage of the platform. They clearly made quite a bit of money from the Linux version of it, and there's simply no way support costs for the Linux version were higher than what they made. If it is, to me that's another case of developers taking too much money from what the game has made, and not using it correctly.
Using data from SteamSpy [External Link], it currently has 509,875 owners.
Rounding down owners and price here to allow for fluctuations:
1% of 500,000 = 5,000
5,000 x £30 = £150,000
That doesn't count any GOG sales of course, of which there will be a few, but probably not as many as Steam. 5,000 people buying the Linux version doesn't sound like much, but looking at the income generated from it, it's quite reasonable isn't it?
Rocket League Officially Coming To Linux/SteamOS, Rocket League & Portal 2 Free With Steam Hardware
30 Aug 2015 at 11:07 am UTC
30 Aug 2015 at 11:07 am UTC
Shame, it seems it's only if you do it directly on Steam. So, my hardware ordered through the authorised reseller Game.co.uk doesn't count. Shame, but I guess I will live.
Edit: Turns out I do get them too :D
Edit: Turns out I do get them too :D
Rocket League Officially Coming To Linux/SteamOS, Rocket League & Portal 2 Free With Steam Hardware
30 Aug 2015 at 9:28 am UTC
30 Aug 2015 at 9:28 am UTC
Quoting: wolfyrionThe preorder has to be from steam store or is valid also from any other reseller that sells steam hardware? :o?I don't know, they don't say anywhere.
MadOut Is A Pretty Terrible Combat Racer On Linux
30 Aug 2015 at 9:24 am UTC
30 Aug 2015 at 9:24 am UTC
Quoting: LinasThat's pretty obvious though, since all my writing is formed from my opinion, it's up to people to form their own regardless of what I say.Quoting: liamdaweThanks for the kind words folks, will try to do cover more games like this then if people find them useful.Please be careful when you enter this zone. Good or bad is often a matter of taste.
MadOut Is A Pretty Terrible Combat Racer On Linux
29 Aug 2015 at 6:11 pm UTC
29 Aug 2015 at 6:11 pm UTC
Thanks for the kind words folks, will try to do cover more games like this then if people find them useful.
MadOut Is A Pretty Terrible Combat Racer On Linux
29 Aug 2015 at 2:07 pm UTC Likes: 1
29 Aug 2015 at 2:07 pm UTC Likes: 1
Quoting: IgnisYou're actually helping my point, they still put a noise in ;)What kind of actual car racing game that attempts to have real looking cars doesn’t have even a hint of engine noise?Well, https://www.newsday.com/classifieds/cars/mercedes-benz-electric-cars-get-artificial-engine-noise-for-safety-1.6692802 [External Link]
Company Of Heroes 2 Released For Linux, Port Report & Thoughts Included
28 Aug 2015 at 7:51 am UTC
The difference between VP and Feral ports is that I can play all Feral ports for hours on end, where as all VP ports have major crash & hanging issues for me. I agree performance isn't top here, and it was the first thing I noted in my port report, like I said, no free pass here.
28 Aug 2015 at 7:51 am UTC
Quoting: d10sfanI understand the thinking of lower fps dosen't matter on a rts, but it is noticeable when it drops really low. I also wonder if Virtual Programming would have gotten the same free pass in regards to this that Feral seems toJust a note about this, there is no such thing as a "free pass" here.
The difference between VP and Feral ports is that I can play all Feral ports for hours on end, where as all VP ports have major crash & hanging issues for me. I agree performance isn't top here, and it was the first thing I noted in my port report, like I said, no free pass here.
Unreal Tournament Has Been Updated Again, Here's Another Look On Linux
27 Aug 2015 at 9:38 pm UTC
27 Aug 2015 at 9:38 pm UTC
Even with my high end i5, 16GB RAM and a 970 it stutters at the start of every game, but once you get going it's a lot smoother.
Company Of Heroes 2 Released For Linux, Port Report & Thoughts Included
27 Aug 2015 at 9:21 pm UTC
27 Aug 2015 at 9:21 pm UTC
Quoting: LeonardKDidn't try, but I don't think so, sorry.Quoting: liamdaweI meant whether it's able to span across 2 monitors. One could have a better overview then. Also it would need if one could show the "mini"-map in large-scale on the 2nd screen.Quoting: LeonardKHm, what happens on highest possible settings on Full HDI run two monitors, not sure what you mean exactly, but it works fine on my main monitor with stuff on my other monitor like IRC.
Also, is this game multi-monitor-able on Linux?
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