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Latest Comments by Liam Dawe
XCOM 2 Delayed Until February Next Year
1 Sep 2015 at 4:09 pm UTC

I would prefer they didn't rush this one, so I'm fine with it!

Arma 3 Available For Linux In A Beta
31 Aug 2015 at 9:23 pm UTC Likes: 1

Updated to add in benchmarks.

Arma 3 Available For Linux In A Beta
31 Aug 2015 at 6:58 pm UTC Likes: 1

I am going to try streaming it here soon: http://www.twitch.tv/linuxwithliam [External Link]

Arma 3 Available For Linux In A Beta
31 Aug 2015 at 6:51 pm UTC

--eon_force_display=0
Use that in Steam's launch options, fixes both issues for me.

Arma 3 Available For Linux In A Beta
31 Aug 2015 at 6:23 pm UTC Likes: 3

The more Windows benchmarks I'm seeing, the more reasonable my figures are looking. Looks like it's a very CPU heavy game, and seeing people on my CPU with a GPU that's close having worse/around the same figures is encouraging.

Video for thought: https://www.youtube.com/watch?v=otlwZbOTkDg [External Link]

That guy has the same CPU+GPU as me, and he is seeing about the same+bit lower performance.

So, do we consider that a win?

Arma 3 Available For Linux In A Beta
31 Aug 2015 at 5:56 pm UTC Likes: 5

Well, the default graphical setting was a bit silly.

I used the dropdown to Very High and it's much nicer performance, seems smooth so far. It does dip, but that's to be expected. In a firefight it dropped down to around 45FPS, but it was still smooth and playable.

Mouse doesn't work for interacting with the UI, very annoying, but should be easy for them to fix.

So far, I'm quite impressed.

Edit: You can turn bloom & blur down to zero, that makes me rather happy. Both are icky. Performance went up a bit doing that too I'm sure, and oh I died :(

Arma 3 Available For Linux In A Beta
31 Aug 2015 at 5:05 pm UTC

Samsai also ordered a copy, so he can test on an AMD GPU hopefully.

Edit: Bah, he replied as I was writing my comment.

Arma 3 Available For Linux In A Beta
31 Aug 2015 at 4:43 pm UTC Likes: 9

You know what, fuck it. I would like to support VP's effort here, purchased.

Obsidian: Developing For Linux Was Not Worth It
31 Aug 2015 at 3:20 pm UTC

Either way, I am also thankful they did Linux to begin with. Yeah they asked for extra money on KS, but they delivered a game that works well. I am yet to try it since the new patch, hope it improves my own personal experience.

Obsidian: Developing For Linux Was Not Worth It
31 Aug 2015 at 2:10 pm UTC

Quoting: Eike
Quoting: liamdaweTalking about numbers, mine were taken directly from SteamSpy which can track who owns what.
They can't, they have to extrapolate from public profiles. (So everybody who doubts that Steam survey is correct should doubt this one as well.) But that's not the primary number I'm having heavy doubts with. Everybody doing business will tell you that a lot of money is subtracted from your sales before you get it into your hands. Some examples have been given in an article linked by someone above. We cannot just multiply an extrapolated nuber of sales with an unlikely share of it being left to the developer, subtract a made up number of QA cases which we don't know how expensive they are and tell the ones who plainly know better than us how much bucks they made profit from this.
Hence why I said it's not perfect, we are simply guesstimating and there's nothing wrong with what we are doing. I like trying to see what a developer deems as acceptable or not, it helps us after all to see.