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Latest Comments by Liam Dawe
Survival Game 'Rust' Fixes Linux Issues, Some Thoughts
4 Feb 2015 at 9:48 pm UTC Likes: 1

Quoting: dubigrasuWhat about performance with the new engine version?
Performance wise the game is quite a hog, but you can tweak quite a lot of different things for it, so I was able to keep it around 40FPS while still looking awesome. I think that's pretty great for a Unity game.

> Added that to the article.

Dying Light Patch Released, Look Ma No Blur
4 Feb 2015 at 1:37 pm UTC

Quoting: edgleyThey still haven't fixed the issues with startup. Great.
Did you file a support ticket, have you updated it? They are very responsive to mine.

GOL Survey Results: January
4 Feb 2015 at 12:32 pm UTC

Nice to see KDE doing so well, and it's yet more statistic to show debian type distros are king.

Lords of Xulima RPG Released For Linux, A Little On The Buggy Side
4 Feb 2015 at 11:13 am UTC Likes: 1

They replied to all of my issues, and are looking into them.

I've discovered yet another crash bug that prevented me playing, so I really wouldn't get it yet :(

Dying Light Patch Released, Look Ma No Blur
4 Feb 2015 at 9:05 am UTC Likes: 1

Honestly, I still don't see why people accept a terrible release just because "it can be patched". They still have an obligation to deliver on what they promise and considering the price you would think a little more QA would be okay.

I haven't tried it in a SteamOS session, is there a simple guide anywhere to trying it that way?

Edit > I managed to install the SteamOS session, but without an FPS counter it's not really possible to check rates.

Dying Light Patch Released, Look Ma No Blur
3 Feb 2015 at 10:52 pm UTC Likes: 6

Quoting: drmoth
I am starting to have faith in Techland, not a lot mind you due to the still awful performance of the game on OpenGL, but more faith than before.
To be honest, there's no reason not to have faith in them. They've provided two rapid patches fixing the bulk of the problems. Performance enhancements will obviously take longer, as that's a much harder thing to fix, but they seem competent enough so let's wait and see.

I haven't bought this yet but I'm definitely on the cusp!
Considering how bad the release was, and honestly, how can all of those issues have been missed by QA? I will remain sceptical.

The OpenGL Successor Is Due To Be Unveiled At GDC
3 Feb 2015 at 9:10 pm UTC Likes: 1

Quoting: godlike
Quoting: MajorLunaCSo, if it were just Valve and Epic Games, I would have said "Yeah, sounds good!" BUT, with this motley crew of sadists and mostly idiots, I'd say it's VERY BAD NEWS! No way in hell it's gonna be able to replace anything Linux or high-performance! If anything, they're scheming to force this OpenGL replacement onto everyone, deliberately making it as crappy as possible so people will stop using Linux, otherwise known as sabotage. With Microsoft's and EA's records, it perfectly reasonable to assume this.
How can someone take these conspiracy theories seriously? Sabotage? Really?
I know right, what a silly post.

It's fantastic news to have companies like EA taking a look at it, and while they do get a lot of deserving flack, having their future games being close to supporting Linux is good news for our platform.

Starbound's Massive Stable Update Released, It's On Sale, And We Have A Server
3 Feb 2015 at 10:08 am UTC

Thanks to our server guru Levi the server now shutsdown and auto updates at 04:00am and 14:00 every day GMT time.

Thanks to Cheeseness as well for the gift copy for our new official GOL Steam account that we use for the Starbound server download.

Techland See Sense On Dying Light Modding & There's Hope For The Linux Version
3 Feb 2015 at 9:48 am UTC

Quoting: metcardWhich safe zones can't you secure?
Every safe zone I've tried to secure seems to have been secured.
I've only played about 6 hours though.
I think the issues with the game are to do with cpu optimisations, as toggling graphic settings barely affects performance for me, and my cpu appears to only run at 50% at most.
Can't secure any non-mission safe-zones, and I'm not alone in this. You go in, close the door, turn power on...nothing happens, and no zombies inside either.

Quoting: scaine
Quoting: omer666Well at least they're updating it, it's not an abandoned piece of garbage.
I think you've gotten the wrong impression of this game, perhaps from the (as usual) extremely vocal folk that have a hard time. And I'm not blaming Liam! Just because I can play the game (and Witcher 2, and Metro...) on my trusty GTX670 doesn't mean everyone has the same experience. Actually, seriously Liam, you're really, really unlucky with this stuff!

But as Feist notes above, (assuming you have a rig that runs this nicely) this game is superb fun, well worth the money. The only bug outstanding for me now is the safe-zones. If they fixed that, I suspect that my experience on this game would be better than many Windows owners, since it's enjoyably smooth in a SteamOS session and luckily I find the "running blur" only a mild annoyance.

Okay, okay, I'm being kind. The running blur is a travesty of epic proportions. But it doesn't make me sick, unlike many, going by the Steam forums. So there's that.

Anyway, no it's not perfect. Yes, it should have waited until these bugs were ironed out before releasing. True, some of the bugs are unique to Linux.

But I'm still glad I bought it. It's fun. And scary. And satisfying. And epic. In fact, satisfyingly epic, in a scary yet fun way.
The blur effect is utterly horrible, i seriously hope they are properly looking into the Linux issues as they have been saying, but I don't think it will be fixed quickly, but that's me being pessimistic.

Starbound's Massive Stable Update Released, It's On Sale, And We Have A Server
3 Feb 2015 at 9:16 am UTC

I have updated the server again today, it would be ideal if we could come up with some sort of auto-updater for it, so we will look into it.