Latest Comments by edmondo
Torment: Tides of Numenera released for Linux with day-1 support
18 Mar 2017 at 1:38 pm UTC
The gfx card is a RADEON RX 470 GAMING X 4G.
My CPU is an AMD X3 720 overclocked at 3 GHz.
18 Mar 2017 at 1:38 pm UTC
Quoting: buenaventuraSorry for the late answer.Quoting: edmondoInstalled and played about 90 minutes on AMD RX 470 (mesa driver) without issues.What are your specs more exactly, how many gb VRAM does that card have? These names tell me nothing.
The game looks nice and the story seems interesting, even I've only scratched a bit of it.
Now let's go back into the last castoff body and try to understand "what does one life matter".
Thanks for your help!
The gfx card is a RADEON RX 470 GAMING X 4G.
My CPU is an AMD X3 720 overclocked at 3 GHz.
OpenGL threaded GL dispatch is now in Mesa-git, should improve a few games performance
18 Mar 2017 at 1:35 pm UTC Likes: 1
18 Mar 2017 at 1:35 pm UTC Likes: 1
Quoting: ShmerlNot sure whey they used lower case variable though. Usual Mesa variables are upper case. Not that it matters much (I personally prefer lower case), but why not be consistent?Because it's a dri option (lower case) and not a mesa environment variable (higher case). But yes, you can pass dri options as environment variables :)
Torment: Tides of Numenera released for Linux with day-1 support
28 Feb 2017 at 10:19 pm UTC
28 Feb 2017 at 10:19 pm UTC
Installed and played about 90 minutes on AMD RX 470 (mesa driver) without issues.
The game looks nice and the story seems interesting, even I've only scratched a bit of it.
Now let's go back into the last castoff body and try to understand "what does one life matter".
The game looks nice and the story seems interesting, even I've only scratched a bit of it.
Now let's go back into the last castoff body and try to understand "what does one life matter".
New trailer for Torment: Tides of Numenera introduces us to the story
10 Feb 2017 at 7:31 pm UTC
10 Feb 2017 at 7:31 pm UTC
Quoting: ShmerlOutstanding trailer (who is the author of the background music?)inXile usually works with Mark Morgan for the music.
The Talos Principle now renders correctly in 'radv', the open source AMD Vulkan driver
27 Sep 2016 at 7:20 pm UTC Likes: 2
* Dave has an incredible experience in graphics. He is the Linux graphics maintainer, is a member of Khronos and has worked on a countless number of things, every radeon driver since ever, PRIME, virgl, X, everything, ...
* Bas is very talented (student I think) doing an amazing job on radeonsi, like DCC, offchip tessellation, ... I'm very impressed and AMD should give a job to this guy.
As Bas pointed out in the Phoronix Forum [1], they've built on work done and knowledge given from other talented people: "Another thing is that we already use some existing components (LLVM, NIR) and for those our features are a subset of GL and hence already implemented, which means we don't have to implement that."
This is Open Source and this is awesome!
The work on radv is not finished, missing features have to be implemented, other cards to be supported, pesky bugs to be fought, code to be merged in the main mesa tree, ... so a lot of fun for the future. :D
[1] https://www.phoronix.com/forums/forum/phoronix/latest-phoronix-articles/900755-radv-vulkan-driver-can-now-correctly-render-talos-principle?p=900814#post900814 [External Link]
27 Sep 2016 at 7:20 pm UTC Likes: 2
Quoting: dmantioneFor me, the most important thing that this shows, is that it is possible for a small group of people to write a Vulkan driver.Sure. But a small group of talented people:
* Dave has an incredible experience in graphics. He is the Linux graphics maintainer, is a member of Khronos and has worked on a countless number of things, every radeon driver since ever, PRIME, virgl, X, everything, ...
* Bas is very talented (student I think) doing an amazing job on radeonsi, like DCC, offchip tessellation, ... I'm very impressed and AMD should give a job to this guy.
As Bas pointed out in the Phoronix Forum [1], they've built on work done and knowledge given from other talented people: "Another thing is that we already use some existing components (LLVM, NIR) and for those our features are a subset of GL and hence already implemented, which means we don't have to implement that."
This is Open Source and this is awesome!
The work on radv is not finished, missing features have to be implemented, other cards to be supported, pesky bugs to be fought, code to be merged in the main mesa tree, ... so a lot of fun for the future. :D
[1] https://www.phoronix.com/forums/forum/phoronix/latest-phoronix-articles/900755-radv-vulkan-driver-can-now-correctly-render-talos-principle?p=900814#post900814 [External Link]
Two Worlds Epic Edition openworld action RPG now on GOG for Linux
24 Jun 2016 at 9:42 pm UTC
24 Jun 2016 at 9:42 pm UTC
Nice! ^_^
Installed, played about 30 minutes and it works perfectly (Radeon HD 5850, mesa driver).
Installed, played about 30 minutes and it works perfectly (Radeon HD 5850, mesa driver).
Wasteland 2: Director's Cut Released, Looking Good For Linux
14 Oct 2015 at 8:50 pm UTC
14 Oct 2015 at 8:50 pm UTC
Following patch in mesa from Krzysztof Sobiecki seems to fix the crash on start for me (Radeon HD5850 Evergreen):
http://cgit.freedesktop.org/mesa/mesa/commit/?id=14f7ce42484c31a45fcb6aabdf503f7496a9a94c [External Link]
http://cgit.freedesktop.org/mesa/mesa/commit/?id=14f7ce42484c31a45fcb6aabdf503f7496a9a94c [External Link]
Dota 2 Reborn Now Officially Supports Linux, Early Look
23 Jun 2015 at 9:59 pm UTC
Dota 2 loads incredibly fast (about 10 times faster) to the main menu. When I start a game I get an but starting a game get a SIGILL signal (Illegal instruction).
How did you get it to run on AMD with mesa driver?
Here the not very useful backtrace:
23 Jun 2015 at 9:59 pm UTC
Quoting: MaelraneWorks fine for me on AMD and with Mesa (= FOSS drivers).I'm on r600g (Evergreen).
Dota 2 loads incredibly fast (about 10 times faster) to the main menu. When I start a game I get an but starting a game get a SIGILL signal (Illegal instruction).
How did you get it to run on AMD with mesa driver?
Here the not very useful backtrace:
#0 0x00007f6716da3f77 in ?? () from /home/edmondo/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/bin/linuxsteamrt64/libserver.so
#1 0x00007f6716da4146 in ?? () from /home/edmondo/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/bin/linuxsteamrt64/libserver.so
#2 0x00007f6716da43bf in ?? () from /home/edmondo/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/bin/linuxsteamrt64/libserver.so
#3 0x00007f6715dafb9a in ?? () from /home/edmondo/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/bin/linuxsteamrt64/libserver.so
#4 0x00007f67166f3c86 in ?? () from /home/edmondo/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/bin/linuxsteamrt64/libserver.so
#5 0x00007f671597576c in ?? () from /home/edmondo/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/bin/linuxsteamrt64/libserver.so
#6 0x00007f673472782f in ?? () from /home/edmondo/.local/share/Steam/SteamApps/common/dota 2 beta/game/bin/linuxsteamrt64/libengine2.so
#7 0x00007f67346d39f1 in ?? () from /home/edmondo/.local/share/Steam/SteamApps/common/dota 2 beta/game/bin/linuxsteamrt64/libengine2.so
#8 0x00007f67346cd246 in ?? () from /home/edmondo/.local/share/Steam/SteamApps/common/dota 2 beta/game/bin/linuxsteamrt64/libengine2.so
#9 0x00007f673459a165 in ?? () from /home/edmondo/.local/share/Steam/SteamApps/common/dota 2 beta/game/bin/linuxsteamrt64/libengine2.so
#10 0x00007f673459a781 in ?? () from /home/edmondo/.local/share/Steam/SteamApps/common/dota 2 beta/game/bin/linuxsteamrt64/libengine2.so
#11 0x00007f67345912d2 in ?? () from /home/edmondo/.local/share/Steam/SteamApps/common/dota 2 beta/game/bin/linuxsteamrt64/libengine2.so
#12 0x00007f6734593c38 in ?? () from /home/edmondo/.local/share/Steam/SteamApps/common/dota 2 beta/game/bin/linuxsteamrt64/libengine2.so
#13 0x00007f6734593dda in Source2Main () from /home/edmondo/.local/share/Steam/SteamApps/common/dota 2 beta/game/bin/linuxsteamrt64/libengine2.so
#14 0x000055698fce40c1 in ?? ()
#15 0x00007f673945efd0 in __libc_start_main (main=0x55698fce3f50, argc=1, argv=0x7ffda18243e8, init=<optimized out>, fini=<optimized out>, rtld_fini=<optimized out>, stack_end=0x7ffda18243d8)
at libc-start.c:289
#16 0x000055698fce41bd in _start ()
Civilization V Now Supports Steam Workshop On Linux
21 Jun 2015 at 1:55 pm UTC
21 Jun 2015 at 1:55 pm UTC
Huge Thanks to Aspyr Media! :)
X Rebirth Space Sim Now On Linux In Alpha Form & Free On Steam For The Weekend
12 Mar 2015 at 10:13 pm UTC Likes: 1
Yes, I confirm, it works with the open source driver (r600g) on an AMD HD5850 with 35-40 FPS. Very nice!
12 Mar 2015 at 10:13 pm UTC Likes: 1
Quoting: sergeWork with OSS drivers with an AMD HD6950,if MESA_GL_VERSION_OVERRIDE=3.3COMPAT %command% is set in the steam launch option.Thanks for the hint, serge.
Yes, I confirm, it works with the open source driver (r600g) on an AMD HD5850 with 35-40 FPS. Very nice!
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