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Latest Comments by edmondo
Valve have pushed out a new Steam Play beta with DXVK 0.80 and more
28 Sep 2018 at 6:59 pm UTC

Quoting: sillyCrysis 2 - For some reason the dxvk hud isnt there anymore, unchanged user_settings.py file and I see nothing in the changelog that would explain it.. strange.
Did you try to set following in the launch options?

DXVK_HUD=1 %command%

One of the fine folks in the Intel Mesa driver team has written up a post on their work improving games in DXVK
19 Sep 2018 at 8:05 pm UTC

Jason Ekstrand is legendary level. Incredible amount of work from him for NIR and Vulkan in Mesa.

@liamdawe another one to interview, if not already done ;)

DXVK expands with Direct3D 10 over Vulkan in Wine, also info on the new Direct3D 9-to-11 project
13 Aug 2018 at 8:22 pm UTC Likes: 3

Quoting: GuestWould I have to specify between things like to use DX11 or DX10 ect. per game, or would it automatically do all that for me?
It's implemented in the setup scripts. It installs the needed dll for 10 and 11:
https://github.com/doitsujin/dxvk/commit/4867c8b6e55c699af0934401681a8b726c50be3b [External Link]

Mesa now supports OpenGL 4.4 Compatibility Profile for radeonsi
2 Jul 2018 at 6:56 pm UTC

Quoting: pete910Does Dying Light work for you ?
I don't own the game, but Fireburn has tested it and reported it working on the mesa mailing list:
https://lists.freedesktop.org/archives/mesa-dev/2018-June/198844.html [External Link]

DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance
29 Jun 2018 at 8:06 pm UTC

Quoting: YoRHa-2B
Quoting: ShmerlFrom DRM-free games, I've heard Elex works well.
Unfortunately it seems that wine 3.10 broke it, at least I had no luck running it since then. I'd appreciate if someone else who owns the game could test that.
Everything fine here.

wine-3.11
DXVK 0.61
info:  AMD RADV POLARIS10 (LLVM 7.0.0):
info:    Driver: 18.1.99
info:    Vulkan: 1.1.70

vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version
23 May 2018 at 8:10 pm UTC

Quoting: pete910
Quoting: ShmerlHopefully Wine developers can also explain to Khronos how they need to use stream output (transform feedback ) with Vulkan in vkd3d.
How would this help perf/what games would need this?
Here you can find some games using stream output:
DXVK: Stream Output not supported (#135) [External Link]

Khronos Group has released Vulkan API version 1.1 today, new NVIDIA beta driver & AMD driver available
7 Mar 2018 at 9:02 pm UTC Likes: 1

Quoting: Guesthttps://lists.freedesktop.org/archives/mesa-dev/2018-March/187902.html

(Intel driver, "ANV", patch submission for Vulkan 1.1 support).

AMD's "amdvlk" driver also has Vulkan 1.1 support. Not sure on radv status, but it won't be far behind I'm sure.

--edit: https://airlied.blogspot.co.uk/2018/03/radv-vulkan-11-coformant-on-launch-day.html [External Link]
... and already committed into mesa git master :)

https://cgit.freedesktop.org/mesa/mesa/commit/?id=034cce96b4337bb497394b41b1530bedb8923439 [External Link]

Ryan "Icculus" Gordon is looking for new games to port to Linux, pay not required
21 Aug 2017 at 7:13 pm UTC Likes: 2

I could really enjoy a Linux port of Path of Exile.

It would be nice to help Grinding Gear Games moving to use Vulkan and SDL, and so open the path to Linux.

OpenGL multithreading in Mesa is ready for wider testing
15 Jul 2017 at 7:00 pm UTC Likes: 1

Quoting: Guest... or if you see any other big gains running Virtual Programming ports with this multithreading enabled!
About 18% more FPS for The Witcher 2 on my system. Here the committed drirc change:
https://cgit.freedesktop.org/mesa/mesa/commit/?id=952f21bc1e712efca6ec012a9374d581d8869863 [External Link]