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Latest Comments by kon14
Monaco: What's Yours Is Mine is free on Steam until later today
8 Sep 2017 at 11:04 am UTC

I had looked it up before due it featuring local controller coop, but didn't settle on buying it.
I guess It's Ours now?

The Frostbite engine apparently has partial Linux support but that doesn’t mean we’ll get ports anytime soon
8 Sep 2017 at 12:17 am UTC Likes: 2

I'm not particularly fond of EA's latest games (not a fan of the old ones for the most part either) and only tolerate Steam as a client because it's a community hub and oft as not an inevitable dependency in PC gaming, but if they were to release games on linux I'd probably give in and purchase some of their less awful titles, origin or no origin. They would be far from my worst port-biased purchases anyway.

We've got so much junk coming out of EarlyAccess and ex Greenlight at this point that any low quality console port would be an improvement over the current situation.
That's not to say that we don't already have quite a nice selection of decent titles ofc, but the more the merrier, right?

Getting EA on board would definitely give us some momentum, though I understand why they might not feel ready to support us yet. Can't say I'm not too impatient about it happening, but I'd be willing to give their recent games a free pass for being somewhat kinda boring and repetitive if they were to port them over.

Quoting: scaineThat kind of mentality landed us Brexit and Trump, so maybe I'd bite my tongue and buy at least one title. Maybe.

(For the avoidance of doubt, I did vote, not for Brexit and if I could have voted for Hilary, I would have. Just, you know, clearing that up.)
Can we please keep politics out of the comment section? Brexit/Trump apologizing is both off-topic and highly subjective in this case.

Wine Staging 2.15 released with more Direct3D 11 improvements
23 Aug 2017 at 11:40 pm UTC

To everyone commenting on the "Wine is a pain every time" part, Leo is most likely talking about configuring different prefixes for new games, not mointaining them.

Can't say I agree or disagree wholy with any school of thought on this.

Wine Staging 2.15 released with more Direct3D 11 improvements
23 Aug 2017 at 11:33 pm UTC Likes: 1

Quoting: LeopardBoth Wine and VM are beyond the level of average Joe. Average Joe should stick with dual booting.

But for a person capable of setting up Wine through different hacks in order to run something , setting up a VM shouldn't be that hard.

Also it is a one time pain , once you set it correctly you are ready to go.

Wine is pain every time.
While I wouldn't put Wine gaming in the same boat as accelerated vms, both cause it doesn't have to be hw supported and cause when it does work well with something it's really easy to setup even by first day migrants using PoL/Lutris and pleb-tier youtube guides, I agree it's not without a fair share of other drawbacks.

However your quote was in regards to Wine enabling and facilitating mainstream proselytism of users gaming on Windows out of necessity and as such I replied in accordance to this.

Most of the users being on the edge of switching to Linux for gaming are probably either linux users who still consider windows a better choice for their needs or half-techy windows users (ie /r/pcmasterrace) who have previously checked out linux but couldn't live without their games.

Regarding the ones that are somewhat tech-savvy, I'd expect most of them to hove already given it a chance. If it didn't change much then why would it now? It's not getting too much easier soon at this point.

Wine Staging 2.15 released with more Direct3D 11 improvements
23 Aug 2017 at 9:33 pm UTC Likes: 1

Quoting: LeopardActually , until they work out of the box people will stay on Windows or will emulate Windows on Linux via vfio at best.
Implying anyone who can't/won't configure Wine would setup passthroughs for Windows?

Perhaps people who got bored of Wine or the ones that really wish to play the latest and greatest d3dX titles on release, but I highly doubt this is average Joe's main choice and only alternative when it comes to transitioning to a linux desktop.

Ryan "Icculus" Gordon is looking for new games to port to Linux, pay not required
21 Aug 2017 at 4:35 pm UTC Likes: 9

Quoting: EikeNo, for this:
https://www.gamingonlinux.com/articles/the-witcher-3-didnt-come-to-linux-likely-as-a-result-of-the-user-backlash-from-the-witcher-2.9940
That's just a shitty excuse from jaycee. The linux community is not the only one to blame about complains and crybabying here. If anything customers, even the ones in a niche market that may or may not always be more accepting hoping for the best, have a right to quality purchases.

Even though it was on a really sad state on the Beta release, TW2 is still one of the best games on our catalog and after a few months it ended up becoming one of the best ports available to this day (it was certainly playable after a few weeks too. no need to argue about eon here).

TW2's awful release, combined with it being one of the first eon ports (2nd on linux?) and therefore staining it to a greater extent, was what made a lot of people hate VP initially. They upped their game a lot since then and a great lot of users changed their minds in regards to them and wrapper ports, but they were never the community's favourites, perhaps cause they always had less and worse communication with us?

In the end, big companies care about money, not butthurt feelings. If CDPR, or any of the big publishers that won't even consider us a joke as of yet, thought bringing their game to linux would be profitable, both economically and in regards to their image, they would certainly do it, even after the imaginary backlash of community hatred.

Everything else is just speculation, something people often like to take advantage of.

F1 2017 could be on the way to Linux, as Feral Interactive want to see demand for it
18 Aug 2017 at 6:08 pm UTC Likes: 1

Great, another TW/Racing game from Feral. Nobody would have seen that one coming.

I'm sure there's a lot of people interested in these games and I mean no disrespect to them or feral, plus it's probably easier for them to port a similar game with same engine and similar middleware from a publisher they've already contracted before, but what's the point of officially asking for port suggestions if they never consider any of them?

I've bought countless games which were of no interest to me just so as to support linux gaming and help game porters do more for our niche community, but the times where I'd spend money on stuff that's irrelevant to me are long gone.

Steam now has over 3,500 games for Linux, with GOG having over 700
15 Aug 2017 at 10:38 am UTC

Quoting: Sir_DiealotAnother perspective on Steam vs GOG:
GOG has 2100 games, 700 for Linux, that's 1/3 of the games.
Steam has about 15000 games, 3500 for Linux, that's less than 1/4.
By ratio, GOG wins.

Those stats are all highly flawed though. The game counts may contain duplicattes due to different editions, DLC and so forth. Dosbox games that don't have a Linux version is another factor and there likely are tons of other issues that distort the statistics.

Perception is another topic altogether. New games frequently use steam for the multiplayer component. GOG has Galaxy to interoperate with steam. Galaxy is not yet available for Linux. As a consequence a fair number of new games have a Linux version on Steam but not on GOG. Those new games are more visible to players for a number of reasons, so we get the impression that there are a lot more Linux games on Steam.

For new games that is actually the case. The problem however lies mostly with Steam and the developers who rely on Steam services.
The assumption that most games are published on Steam exclusively either due to Steamworks or Galaxf missing is highly flawed.

I think you're missing the most important factor when it comes to GOG releases: Quality Control.

They are really selective about what goes into GOG and only accept stuff they think is worth it even if the publishers themselves would want to release DRM-free on GOG. They have certainly become less restrictive as of late with games "In Development" (ie Early Access, but less of a shitshow) and even games bound to Galaxy (Gwent), but they're far from ending up like Steam and itch.io. I can't remember the title, but I remember wondering whether a really nice game I liked would ever get released on GOG only to find out the devs reached out to them and they refused stating they liked the game but had a lot of similar games in their store.

Since GOG only releases but some of the PC games available and most of the games released exclusively on GOG, but not on Steam, are merely dosbox titles and therefore usually have linux support, it's safe to assume that the percentage difference between GOG and Steam Windows/Linux ratio is just a lucky side-effect of GOG's business model and the fact they only release some of the games shared among the PC world.

It's also important to note how some games are also missing linux binaries on GOG even though they technically hove been ported to linux. This is most of the times due to publishers not giving a hot damn about drm-free/gog builds or considering them unmaintainable for a niche of a niche market. GOG is not without blame since they should be pushing harder on these devs and haven't been leading by example (in regards to Galaxy) themselves either.

A welcome realization, made by others in the past, is how most publishers caring the most about their customers do release linux builds af their games, and if dosbox is not the primary source of gog ports then perhaps gog's quality checks are in line with this, confirming the assumption of how most great game releases end up receiving linux support sooner or later.

Valve announce a new game that's not Half-Life 3, introducing 'Artifact', a card game
9 Aug 2017 at 1:49 pm UTC

You're all jumping to conclusions here, but you should realize this isn't a "standalone" game or merely a new game being released.

This is more like a spinoff dota-lore money making machine and people or /r/dota2 have been reaquesting exactly this for a long while now ani Valve have been testing the lore waters with the latest battle pass campaign.

Being a standalone game will allow card game fans and people who are interested in watching compotitive dota without actually playing, yes this is a thing, to play this as a game without toxic teammates or long time commitment (dota matches may easily up to an hour or more and there are busy people who'd rather just have a quickie).

I'm not a huge fan of computer card games, but I've enjoyed some of them nonetheless. Regarding the card game hatred I'll only say this: Dota2 probably has more spectators (not players) than tf2's whole community at its peak together with all linux users and that's probably why Valve chose to go for this. They've proven how they're more into f2p/money-making than turning mods into games these days and that's compeletely fine.

I believe they'll offer linux support on day1 and hopefully before that if they're to release a beta client.

My only request would be that they also release android/ios versions untied to steam, if not having a client that's not tied to steam on the desktop but who am I kidding, just like Blizzard does. This could be a big thing for them and might bring people over to steam if they "play their cards right".

Steam just keeps growing according to a presentation Valve did recently, UI update is coming
5 Jul 2017 at 6:38 pm UTC Likes: 2

Quoting: QUASARA message to the devs that think that the market share it's small Kevin Costner has something to say "if you build it they will come"
While that quote feels alright, it seems like a lot of us forget how publishers/devs have little to no incentive to aid linux gaming market share rise.

Aside from preventing a complete platform/store lockdown (ie windows store), which only affects publishers and stores, and making their customers happy, which is a whole other topic, there's no good reason why the majority of devs/publishers would care to make more people switch to linux for their gaming needs.