Latest Comments by kon14
Some Thoughts On Terraria Now It Has A Beta For Linux
29 Jul 2015 at 5:05 am UTC
I hate it when I reinstall games on a different computer/installation/partition and have to manually reconfigure everything the way I like it (especially small 2d games I might install on my laptop for holidays etc).
The way I see it changing the save path to a subdir of $XDG_DATA_HOME or sth else is (or should be) done so as for the picky users to not get disturbed over it and I'm totally not going to like having to set this myself manually whether it's done once or a million times.
29 Jul 2015 at 5:05 am UTC
Quoting: MayeulCSadly, I don't expect them to reconsider this on their own any time soon, unless of course we grab our pitchforks and demand they change the default savedir to one respecting the xdg standards :/Added -savedirectory parameter to specify your Terraria folder. (By default this is <user directory>/My Games/Terraria)They don't seem to respect the XDG guidelines (yet) :(
Anyway, I have it in my library, but I couldn't play it yet.
I hate it when I reinstall games on a different computer/installation/partition and have to manually reconfigure everything the way I like it (especially small 2d games I might install on my laptop for holidays etc).
The way I see it changing the save path to a subdir of $XDG_DATA_HOME or sth else is (or should be) done so as for the picky users to not get disturbed over it and I'm totally not going to like having to set this myself manually whether it's done once or a million times.
We have Ten Copies Of The Fantastic Victor Vran To Give Away!
27 Jul 2015 at 12:12 pm UTC
27 Jul 2015 at 12:12 pm UTC
Killing monsters, hunting things, ...the family business :3
7 Days to Die Completely Broken For Mac & Linux
4 Jul 2015 at 9:08 am UTC Likes: 2
4 Jul 2015 at 9:08 am UTC Likes: 2
They aren't the only developer who treats Linux as a second class citizen, I'm looking at you Rust.Wow, Facepunch finally considers us to be citizens now? :S
Dota 2 Reborn Launches Without Linux Support
20 Jun 2015 at 12:06 pm UTC
Locking down the term steam machine to steamos powered living room pcs is something that's both been a failure (since a lot of manufacturers have been announcing "steam machines" with windows) and something that matters to none but us linux users. Perhaps it has some impact to valve, having people call anything a steam machine, but it's not something they had any control over (except by making steamos awesome enough for people to see the difference and change their attitude).
Valve isn't treating linux as a second class citizen you say? Well I'm not here to argue with that to big extent yet if that's the case then some might argue about what might have happened to the following:
- Steam Broadcast Streaming
- Dota 2 Workshop Tools (will be replaced by the new client which will get linux support eventually, yet we missed on another beta, early custom games and 64bit support)
- Day1 support for the Dota 2 Reborn client, which should be noted is a new client of a game that has linux support, is based on a new engine that "prioritizes" opengl support (yet the -gl optional renderer in windows seems to be a long way from done as others reported) and is made by themselves, a company currently building their linux based os soon to power their gaming console pcs....
I think we're back to "low priority" in a fashion, don't you?
What sickens me really is not that we don't have the client to test atm, it's the way they released it as is without even being pressured to release it.
Last year it had been heard how they were to release a source2 dota client in 2015 yet everybody knows valve time by now. The dota 2 reborn announcement hasn't been out for a week!
My point is: Nobody would get mad at them (the way they do with dota 2 compendium rewards being late) for not releasing the beta "a few weeks earlier" if they hadn't made the announcement in the first place.
They probably had their reasons for it ofc: Extending the dota2 hype before the end of The International and the compendium 2015, getting people to forget about the immortal tresures for a while and so on.
Yet however you might consider this I still believe that in the long run it hurts their image (where steamos is concerned) more than it serves them
20 Jun 2015 at 12:06 pm UTC
Quoting: sarmadI don't think thats nearly as important as dota2 reborn client not being on linux right now. The above doesn't even implie that valve treats linux (and therefore steamos) as a first class citizen (which for the most part they do), it only shows how desperate they are for a steamos benefit now that they've ended up with none.Quoting: Mountain ManValve is not treating Linux as second class, it's in fact treating Linux as first class and Windows as second class. If you want to use the "Steam Machine" brand you have to use the Linux based SteamOS. If you want to include a Steam Controller with your box it has to run SteamOS, or at least that's what the Alienware guy implied in this video:Quoting: lucifertdarkLinux users have to play the waiting game again, this is how it's always been, heck we've waited years/decades for game support as good as Valve is supplying, a few more days wait isn't going to kill anyone.That's not the problem. The problem is that even Valve is treating Linux users like second class citizens despite their efforts over the past few years to promote Linux as a viable gaming platform. If any developer were to have a day-one Linux release, you'd expect it to be Valve. A move like this sends mixed messages.
http://www.maximumpc.com/e3-probing-alienwares-steam-machine-and-steam-controller-video/ [External Link]
Locking down the term steam machine to steamos powered living room pcs is something that's both been a failure (since a lot of manufacturers have been announcing "steam machines" with windows) and something that matters to none but us linux users. Perhaps it has some impact to valve, having people call anything a steam machine, but it's not something they had any control over (except by making steamos awesome enough for people to see the difference and change their attitude).
Valve isn't treating linux as a second class citizen you say? Well I'm not here to argue with that to big extent yet if that's the case then some might argue about what might have happened to the following:
- Steam Broadcast Streaming
- Dota 2 Workshop Tools (will be replaced by the new client which will get linux support eventually, yet we missed on another beta, early custom games and 64bit support)
- Day1 support for the Dota 2 Reborn client, which should be noted is a new client of a game that has linux support, is based on a new engine that "prioritizes" opengl support (yet the -gl optional renderer in windows seems to be a long way from done as others reported) and is made by themselves, a company currently building their linux based os soon to power their gaming console pcs....
I think we're back to "low priority" in a fashion, don't you?
What sickens me really is not that we don't have the client to test atm, it's the way they released it as is without even being pressured to release it.
Last year it had been heard how they were to release a source2 dota client in 2015 yet everybody knows valve time by now. The dota 2 reborn announcement hasn't been out for a week!
My point is: Nobody would get mad at them (the way they do with dota 2 compendium rewards being late) for not releasing the beta "a few weeks earlier" if they hadn't made the announcement in the first place.
They probably had their reasons for it ofc: Extending the dota2 hype before the end of The International and the compendium 2015, getting people to forget about the immortal tresures for a while and so on.
Yet however you might consider this I still believe that in the long run it hurts their image (where steamos is concerned) more than it serves them
Dota 2 Reborn Launches Without Linux Support
18 Jun 2015 at 10:28 pm UTC Likes: 3
Regardless of whether it's a beta or not Valve is making another huge mistake here.
It's not about the few linux and mac users expecting to try the beta the moment it's out, it's the way they're promoting the following: If you want anything new and shiny then you'd better stay with windows.
I mean lets just face it. SteamOS has no advantage over windows at all at the moment and I wouldn't expect it to get any even after the release of steam machines. There's good reasoning behind the lack of exclusives and all, yet Valve doesn't even seem to be trying to polish it up.
No broadcast streaming, lack of early access beta support even for the games developed by the creators of the platform itself, lack of native versions for a lot of important games and even indies, worse performance on almost everything and especially for non-nvidia owners (perhaps intel+nvidia users get a few extra frames in the few games that actually have proper opengl support), no additional functionality (everything there is in the steam part of steamos can be used from the big picture mode) etc.
I can see a lot of things getting better with time though the more I think about it the less inclined am I to believe that valve should achieve their goal.
If you're that close to releasing your new platform and finally recreate your most successful title, which should be noted is already cross-platform, with an engine that's "supposed to target and prioritize greater/native support for your platform" without day1 support for it then you might as well denounce your plans for supporting the platform altogether.
"-But it's only a beta, they will beta test it for us"
Now, that's just denial, the very same thing windows elitists had been saying for gta-v.
If it's not that important then they might as well not release it yet rather than hurt their image that way. They could have waited for a cross-platform windows+mac+linux release in the "following weeks" and nobody would even bother. It's not as if any windows steam user knew about it a week ago. Why did they have to announce it? Because The International 2015 Compendiums obviously :/
"-SteamOS is not released yet. Dota2 is far from a sofa joystick game"
I think the answer to the above is too obvious to be written down itself. You can't just expect to start promoting your product after it hits production. If you feel like having it succeed then you have to convince people it's the best alternative even if it's not yet there which is far from what Valve has been doing lately.
If anything is going to kill SteamOS before the steam machines then that anything must have been Valve itself and the way it's dooming its own project by giving it a back seat over the most important features of the gaming service it's supposed to enrich.
18 Jun 2015 at 10:28 pm UTC Likes: 3
Quoting: MaelraneI wonder why they put in resources into a renderer that "only" runs on one out of three supported platforms. I mean, OpenGL does work under Windows (I must know, I have been creating an OpenGL-engine from scratch for an universitary course and it needed to run on Windows :/). Yes, it was and maybe is crippled compared to DX, because MS was (and is?!) trying to push their own technologies for their platform, but personally I see Valve in a position where they could say:It's not just windows pushing their own api forward for whatever reason or the devs being used to direct3d, it's also catalyst's opengl implementation underperforming there as well.
"Well, dear customers, it's MS that is crippling OpenGL, so it's not us whom you should blame!"
Regardless of whether it's a beta or not Valve is making another huge mistake here.
It's not about the few linux and mac users expecting to try the beta the moment it's out, it's the way they're promoting the following: If you want anything new and shiny then you'd better stay with windows.
I mean lets just face it. SteamOS has no advantage over windows at all at the moment and I wouldn't expect it to get any even after the release of steam machines. There's good reasoning behind the lack of exclusives and all, yet Valve doesn't even seem to be trying to polish it up.
No broadcast streaming, lack of early access beta support even for the games developed by the creators of the platform itself, lack of native versions for a lot of important games and even indies, worse performance on almost everything and especially for non-nvidia owners (perhaps intel+nvidia users get a few extra frames in the few games that actually have proper opengl support), no additional functionality (everything there is in the steam part of steamos can be used from the big picture mode) etc.
I can see a lot of things getting better with time though the more I think about it the less inclined am I to believe that valve should achieve their goal.
If you're that close to releasing your new platform and finally recreate your most successful title, which should be noted is already cross-platform, with an engine that's "supposed to target and prioritize greater/native support for your platform" without day1 support for it then you might as well denounce your plans for supporting the platform altogether.
"-But it's only a beta, they will beta test it for us"
Now, that's just denial, the very same thing windows elitists had been saying for gta-v.
If it's not that important then they might as well not release it yet rather than hurt their image that way. They could have waited for a cross-platform windows+mac+linux release in the "following weeks" and nobody would even bother. It's not as if any windows steam user knew about it a week ago. Why did they have to announce it? Because The International 2015 Compendiums obviously :/
"-SteamOS is not released yet. Dota2 is far from a sofa joystick game"
I think the answer to the above is too obvious to be written down itself. You can't just expect to start promoting your product after it hits production. If you feel like having it succeed then you have to convince people it's the best alternative even if it's not yet there which is far from what Valve has been doing lately.
If anything is going to kill SteamOS before the steam machines then that anything must have been Valve itself and the way it's dooming its own project by giving it a back seat over the most important features of the gaming service it's supposed to enrich.
Valve's Source Engine 2 Looks To Be Coming To Dota 2 As A DLC
2 Jun 2015 at 8:37 pm UTC
Basically the way opengl dota2 works is there's a "favourite heroes" file that appends more heroes to it whenever you load a single game playing any of those heroes. Loading your first match is obviously going to take longer that way, though it's still going to end up loading faster than the startup time compilation (due to less hero shaders) and that might make it better for you after a dc. If your loading times are still too long (to the point that you even end up failing that first load sometimes) then consider loading a replay prior to your first load in order to not be the "wood" (obviously won't help if you dc).
In any case, I hope this time we get native opengl (without a compilation time translation ayer) and hopefully we'll be having opengl4.1 support (binary shaders!) which will, sadly, set mesa back for a while. The source2 upgrade should be optional long enough for mesa to get to that point?
2 Jun 2015 at 8:37 pm UTC
Quoting: XzylI'm hoping the new engine reduces initial loading of the game which is pretty long considering it loads every shader on Linux right off.You should try launching the game with +mat_autoload_glshaders 0. It's not going to rid you off some of the unnecessary environmental shaders but you're at least going to be skipping the hero model shaders compiled for heroes that might not even get loaded at all during gameplay.
Basically the way opengl dota2 works is there's a "favourite heroes" file that appends more heroes to it whenever you load a single game playing any of those heroes. Loading your first match is obviously going to take longer that way, though it's still going to end up loading faster than the startup time compilation (due to less hero shaders) and that might make it better for you after a dc. If your loading times are still too long (to the point that you even end up failing that first load sometimes) then consider loading a replay prior to your first load in order to not be the "wood" (obviously won't help if you dc).
In any case, I hope this time we get native opengl (without a compilation time translation ayer) and hopefully we'll be having opengl4.1 support (binary shaders!) which will, sadly, set mesa back for a while. The source2 upgrade should be optional long enough for mesa to get to that point?
Demise Of Nations: Rome Enters Early Access, Free To Play Strategy Game For Linux
24 Apr 2015 at 5:22 pm UTC
24 Apr 2015 at 5:22 pm UTC
eem that town hall's name though xD
Just What Are Feral Interactive Teasing This Time?
8 Apr 2015 at 5:45 pm UTC
8 Apr 2015 at 5:45 pm UTC
Isn't it obvious? It's AutoCAD ...simulator ;)
Quoting: GNUzelI'm not sure and I don't like to get my hopes up in case it's not a game I really wanted, but they did just make BioShock Infinite so the whole series would make sense to follow up.They didn't, VirtualProgramming ported Bioshock Infinite to linux and aspyr ported it to os x.
Endless Legend Linux Port Is Now On Hold, Not Looking Good
18 Mar 2015 at 6:14 pm UTC Likes: 1
Can't say I'm too pissed off by this port getting cancelled, but I don't like the way such companies go ahead and tease us about linux versions so as to gain our support/pre-orders, then forget all about us.
18 Mar 2015 at 6:14 pm UTC Likes: 1
Quoting: GuestValve hasn't infinite resources too but they still support the three major platforms.Perhaps, though they probably still have more resources than Amplitude does and they also have direct gain for supporting it.
Can't say I'm too pissed off by this port getting cancelled, but I don't like the way such companies go ahead and tease us about linux versions so as to gain our support/pre-orders, then forget all about us.
LEGO Minifigures Online Is Not Coming To Linux, Sadly
18 Mar 2015 at 10:19 am UTC Likes: 2
18 Mar 2015 at 10:19 am UTC Likes: 2
This is the one lego game the lack of support of which won't make me shed any tears at all
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