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Collabora's FOSDEM videos are up, including one on putting Linux games in Containers on Steam
5 February 2020 at 7:25 pm UTC Likes: 2

tgurrMeanwhile every game I try running with the "Steam Linux Runtime" fails with

`g_io_module_load': /usr/lib/gio/modules/libgiognutls.so: undefined symbol: g_io_module_load
Failed to load module: /usr/lib/gio/modules/libgiognutls.so
bwrap: execvp readlink: No such file or directory
bwrap: execvp readlink: No such file or directory
pressure-vessel-wrap: None of the supported CPU architectures are common to the host system and the container (tried: x86_64-linux-gnu, i386-linux-gnu)


while they run fine without the container solution.

It's funny how containers are said to be the cure to everything by adding yet another layer of complexity.

  • Not sure where you got that Containers have been pushed as the "Cure to everything". In my experience, it's all about picking the best tool for the job. Many of the Container/Kubernetes heavyweight supporters have recently stressed that containers can't solve all problems.

  • The talk addresses that the containerized runtime doesn't solve all problems. Specifically it only supports the Ubuntu 12.04-based runtime and are working on a newer 2018-based runtime version with the intent of having multiple runtime versions for developers/users to choose from.

  • I don't think this is using what many of us would consider "true" containers in that they aren't (AFAIK) based on LXC or ContainerD, but are Flatpak-based containers. I could be wrong though


GOG are finishing their Winter Sale by giving away the RPG Tower of Time
30 December 2019 at 4:05 pm UTC

Hurr durr. Thanks guys, forgot about their scroll to the middle of the page thing.

GOG are finishing their Winter Sale by giving away the RPG Tower of Time
30 December 2019 at 3:45 pm UTC

The Tower of Time giveaway doesn't seem to work right now. The link just goes back to the main store page.

DXVK 1.5 released with D9VK merged in for D3D9 support, plus a statement on DXVK's future
16 December 2019 at 4:06 pm UTC

PatolaDoes it being in maintenance mode means there will be no D3D12 support?

There is a separate project for D3D12 to Vulkan support and, unlike D9VK which was a fork of DXVK anyway, it's a wholly separate codebase.

Google reveal Stadia will only have 12 games available at launch, more later in the year
12 November 2019 at 4:13 am UTC Likes: 2

BielFPs
YoRHa-2BAnd Google, in their infinite wisdom, decided to not launch Stadia in any of the regions where the latter would actually matter.

This! Totally this!!

That's my main reason why I think this will be another flop. It's not viable in third world countries (where low spec pcs would been benefit) and only avaliable in first world ones (where people can afford high end hardware, therefore, will have a better experience playing local)

The idea of streaming games it's not bad in concept and I believe it'll probably be the future of all software (for better or worse), but like VR, it's a technology "too soon to succeed"

Isn't this technically a "Soft" or "Beta" launch, hence the subscription requirement for the Founder's Edition? I know the general version of the service doesn't launch till next year, so my guess is that this is to get actual users on the platform to get real-world performance data so they are less likely to run into issues on the true launch day

A French court has ruled that Valve should allow people to re-sell their digital games
22 September 2019 at 1:36 pm UTC

My main question is whether this can be enforced for any games on Steam other than Valve's first party games. I mean, the license holder is usually the publisher or developer, so Steam could have serious issues if they are told to allow something that they may not legally have the right to do.

Google reveal more games with the latest Stadia Connect, including Cyberpunk 2077
19 August 2019 at 7:54 pm UTC

Salvatos
EikeI came here to say that they won't release the games to Linux, but...

QuoteStadia Base requires you to buy all your games as normal

... this does sound like they might have to.
Do we know if we can buy them from Google (so there's no need for a public release)?
AFAIK you’re just buying streaming licenses from Google. Not actual software as you seem to be inferring.

Unfortunately, the way most software/gaming/media vendors see it today, you only buy licenses to use their product. So, unless you have physical media and an unconnected blu-ray player, your access to the license can be revoked at any time. Stadia doesn't change this at all.

Cthulhu Saves the World has an unofficial Linux port available
19 August 2019 at 7:10 pm UTC

Alm888Besides, it is STEAM EXCLUSIVE (like it is any better than Epic Store Exclusive!) and they are promised DRM-free version which is… well, can be found on… less than legal… stores with the apt epigraph: "Providing DRM-free release, because the developers couldn't be arsed to do so."

Ok:

  • It's not a Steam Exclusive and does have a DRM free version: https://www.gog.com/game/cosmic_star_heroine

  • Just because it's on Steam doesn't mean the Steam version is not DRM-free. If you don't have to have the client open to run the game, then it's DRM free.

  • Valve IS far better than most game companies. They have contributed greatly to Open Source (and created a few new projects) in the last several years. Just don't expect them to open source the Steam client. That would take a lot more effort than it sounds like.


Steam Play Proton 4.11 released, a pretty huge release pulling in D9VK and a replacement for esync
31 July 2019 at 2:40 pm UTC Likes: 2

QuoteWhen Valve identified issues with multi-threaded games as Proton development was being ramped up, CodeWeavers worked on developing the "esync" patchset to address it. It worked well but it came with multiple issues. As Valve said it needed a "special setup" and can cause "file descriptor exhaustion problems in event-hungry applications", they also think it "results in extraneous spinning in the kernel". So, they're working on what they're calling fsync and suggesting changes to accommodate it in the Linux Kernel.

That is awesome, though It's probably important to have everyone temper expectations for a stable version of fsync for a while. The kernel patches were submitted, but it will probably take some time to actually get those changes into the kernel, followed by even more time waiting for Desktop distros to update/patch their own kernels with the changes.

Still cool nonetheless

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