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Latest Comments by EagleDelta
Larian Studios Working On A New Game While Divinity: Original Sin Is Still Not On Linux
6 May 2015 at 2:25 pm UTC Likes: 1

Quoting: PicoboomI'm worn out "being fair" for negligent developers that renege on their promises of Linux ports. Indeed, I've developed an attitude of bitter suspicion about any promised Linux port. I've had to develop a mindset that NO game is ever COMING to Linux. It is either available on Linux, or it is not. It is simply infuriating and belittling the glibness with which developers promise ports and then walk away from their promises. It is simply wrong.

I fully understand that "things happen" in a project, but common decency, basic human interaction dictates that if you make a promise, you better explain yourself when you fail to deliver on that promise. By making excuses on behalf of silent developers that fail to deliver on their projects, the Linux community condones and validates the abuse it receives. I don't see how the Linux gaming community benefits at all by enabling the shoddy business practices of what amounts to, at best, negligence and the silent treatment, and at worst mismanagement and poor planning or an utter lack of play-testing or quality control.

So yes, I fully support a "wall of shame," not for games, but for their would-be Linux developers. If they fail to release on time and also fail to explain why and offer a new expected time, then up on the wall. If they push out some stillborn, broken port, then up on the wall. No one is going to hold these snake-oil salesmen accountable for their lies and shoddy products, not Steam, not the Windows community, nobody but us. If we learned nothing from the recent Steam reversal regarding selling mods, we learned that businesses respond to the slings and arrows of an outraged community.

I'm done begging. I'm done going with hat in hand to these developers and thanking them for even deigning to bless us poor Linux users with the even the possibility of a port. If a person is only as good as their word, then many developers are simply bad, bad people.
I still think this is a overreaction just b/c they are working on a new game before D:OS is on Linux. As I said earlier, chances are that they have a very small team of Linux specific Developers/Engineers working on the Linux version, they are not going to continue paying the entire company to do nothing while the Linux team completes their work. They are working on several Mac and Windows fixes and enhancements as well that I highly doubt are going to be thrown out either.

As for the length of time, unless you are working at Larian (or any company), do NOT blame the Developers/Engineers. It is never that simple. I'm speaking from experience here as a Linux Systems/DevOps Engineer. There are times when we have to do things we know are not the best option because mgmt requested it done a certain way, or times when we had to push back releases of major projects/features due to simple realizing the project as bigger more complicated that originally thought, and even times when we simply did NOT have the resources (either time or money) to focus on more than 2-3 major issues and other projects got put on hold.

All of the above is normal in business. If Larian has any sort of Board or Investors (outside of the crowdfunding), they may even be facing pressure from them to focus on the issues/tasks where they could lose the most money. I don't like how long it is taking either, but I've been in the tech industry long enough to know that it's never as simple as it seems. And they are still a business first and foremost. Linux Developers/Engineers are expensive, far more expensive than Windows devs are due to their relative scarcity and high need these days in the Corporate world. Face it, if Larian doesn't make money, we don't see a port anyway.

Larian Studios Working On A New Game While Divinity: Original Sin Is Still Not On Linux
5 May 2015 at 9:58 pm UTC Likes: 1

While I won't defend how long it is taking, keep in mind that many of these smaller studios only have 1-2 developers who know enough about Linux to work on the Port. They may be moving their non-Linux devs on to something else while the Linux porters continue to work on the Port.

As a DevOps Engineer myself, just because I'm working on a Puppet Module to manage the recently released App doesn't mean they wait for me to complete and push before moving on to their next project. Nothing would ever get done that way. Developers and Engineers in the Gaming and Tech field are expensive, no company is going to leave some sitting around while others are trying to finish an old project.

Torchlight II Looks Like It Will Eventually Come To Linux
8 Jan 2015 at 12:10 am UTC

We'll see what happens, shortly after those path definitions were created, actual data was added to the Mac Depot..... The Linux Depot is still at "no size".

GOL Survey Results: December
2 Jan 2015 at 8:06 pm UTC

Removed: I missed part of the rules. I'll keep my opinions on certain Distros to myself to avoid a distro war.