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Latest Comments by kellerkindt
Total War: WARHAMMER release date announced for Linux, Tuesday 22nd of November
15 Nov 2016 at 12:19 pm UTC

Instant buy for me - although, without being able to play cross-platform wide would mean one friend less to play with - for everyone undecided yet:
View video on youtube.com

Alienware manager on Steam Machines lull: Windows 10 changed things
14 Nov 2016 at 1:17 pm UTC

So while SteamOS momentum may be slow, Linux gaming in general is still doing rather well in my opinion. Just look at how many games have been ported this year despite SteamOS and Steam Machines not doing so well in terms of sales.
I also think, as long as nothing really *big* happens, gaming on linux will also be a thing in the future. With Vulkan and more and more engines having (better) linux support, there is just less reason to not support linux (even if its market share wont make you rich alone), which just accelerates the whole progress.
Also Valve would be really dumb, if they would dump linux and all their effort they put into it just as it starts to gain momentum - which in return, companies like Epic and Unity know, making them willing to invest in good cross-platform support.

Unity 5.6 will be the first version of Unity to have SDL for Linux
9 Nov 2016 at 10:26 pm UTC Likes: 2

Quoting: MaCroX95I'm not really familiar with SDL, does this mean that games will be able to run in independent window manager regards of which one system uses (x11, wayland, mir)? If that is the case this is some great news!
SDL is more like a thin layer you talk to (your application -> SDL -> X11/Wayland/Mir/whatever).
It allows you to use the same code for everything SDL supports. So you tell SDL to create a new window, and it will sort out how to do it on your system.

Using Nvidia's NVENC with OBS Studio makes Linux game recording really great
27 Oct 2016 at 7:30 pm UTC

Quoting: KithopYeah, just an FYI - if you're on a Debian-derivative (e.g. Ubuntu) and want proper ffmpeg packages?

apt-get source ffmpeg
tells you you should instead run:
git clone https://anonscm.debian.org/git/pkg-multimedia/ffmpeg.git

Then you just add '--enable-nonfree' and '--enable-nvenc' to the debian/rules file, and run:
debuild -us -uc -b
optionally, you can also add -j4 or -j8 for a multithreaded build

That will give you nice .deb packages in the parent directory you can just dpkg -i :) None of this clobbering system packages with manual ./configure && make && sudo make install ... that way lies pain. Lots and lots of pain.

Similarly, while their repo is out-of-date, after you've added OBS Studio's PPA, it's just:
apt-get source obs-studio
cd into folder
debuild -us -uc -b

And voila, obs-studio.deb - their other install instructions however have a bit different method, but in the end they do actually properly build and register a package in apt, so whatever, it's all good.

(and don't forget to apt-mark hold obs-studio!)
Neat, did not know that

Using Nvidia's NVENC with OBS Studio makes Linux game recording really great
27 Oct 2016 at 7:17 pm UTC

Quoting: liamdawe
Quoting: kellerkindtFully automated script: https://github.com/lutris/ffmpeg-nvenc [External Link]
FFmpeg + nvenc build script

This script will compile FFmpeg with Nvidia NVENC support enabled. It can also build OBS Studio or Simple Screen Recorder using that FFmpeg build thus providing NVENC for OBS and SSR.
You don't need to re-compile OBS, I sure didn't.
Well, at least it compiles ffmpeg with NVENC with a single command :)

Using Nvidia's NVENC with OBS Studio makes Linux game recording really great
27 Oct 2016 at 7:14 pm UTC Likes: 3

Fully automated script: https://github.com/lutris/ffmpeg-nvenc [External Link]
FFmpeg + nvenc build script

This script will compile FFmpeg with Nvidia NVENC support enabled. It can also build OBS Studio or Simple Screen Recorder using that FFmpeg build thus providing NVENC for OBS and SSR.

Looks like Homefront: The Revolution might be gearing up for a Linux release now
4 Oct 2016 at 10:12 am UTC Likes: 1

Didn't CryTek say they are going to release CryEngine 5.3 with Vulkan support in mid october?
Just saying that it would be more reasonable to get the port going with a Vulkan renderer instead of trying to somehow get the broken OpenGL renderer to work properly...

Pixar Film Production show off how they use Linux and OpenGL, open sourced a major tool
3 Sep 2016 at 8:29 pm UTC Likes: 4

I like how this project file name is k142_1n_fast_final_final.usdc :D

CRYENGINE is planning to add in Vulkan support around October for the 5.3 release
22 Aug 2016 at 6:56 pm UTC

Don't forget about Kingdom Come Deliverenence which is promised to come to linux, so with this, it might be possible :)

EDIT: Isn't it then the first game engine _released_ with vulkan support? I mean for UnrealEngine, there were only those tech demos?

Paradox detail what's to come in future Stellaris updates
18 May 2016 at 9:09 am UTC

So... does this fix the gamr segfaulting on startup? Not being able to play it at all :(
Anybody having/had the same issue?