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Latest Comments by melkemind
Rocket League should be on Linux before the end of December
29 Nov 2015 at 7:01 pm UTC

It's running on Unreal Engine 3, and the current state of that engine on Linux is a hodgepodge of third-party hacks rather than a true port. My hope is that the extra time they're taking is to whip the engine into shape and optimize it for Linux.

Syber discounted their Steam Machine line and most are now sold out
24 Nov 2015 at 11:44 am UTC Likes: 2

I reckon those people who desire to play some Windows games will stream them from their desktops, since that was one of the big selling points Valve has emphasized about Steam Machines. I'm pretty sure most people know what they're getting when they buy one.

Rocket League Linux port is being worked on still, developers are listening
19 Nov 2015 at 12:23 am UTC

Quoting: Kallestofeles
Quoting: linuxgamerToo bad. I really want to play that game. But the longer it takes the better it will be optimized, or?
I believe it'll be just fine. Given that the game runs constant 60fps while maxed out in Wine 1.7.55, I seriously doubt that the native port would have worse performance. :P
And if he can hear the cries of the guy working on it, then it must be an in-house port as well.

A Four Way Comparison For Alien: Isolation Shows Off The Performance Difference
18 Nov 2015 at 12:27 pm UTC

We all know third-party ports of DirectX games to OpenGL are going to have decreased performance. This has been true in every port I've seen. It might be different when it comes to porting DirectX 12 to Vulkan, but the ultimate goal, I would think, would be to have games developed with Linux in mind from the beginning. Games like that always perform very well.

Looks Like Mad Max Won't Come To SteamOS & Linux
18 Nov 2015 at 12:20 pm UTC

I'm sure half the PR people who make these announcements don't even know what Linux and SteamOS are. They're just posting the information given to them. But how does communication break down so badly that they end up with the false information in the first place. If the company truly has no intention of porting to Linux, who fed the PR person that information and why?

In the case of the Witcher 3, it's an even bigger goof up. They posted a huge banner with the Witcher 3 and SteamOS. I saved it as proof. It's on my computer and my server. How can someone be that misinformed about reality? The simple answer would be: they're not - they just jumped the gun, and both games will see Linux versions. A more complex explanation might be a frightening look into very disorganized and confused companies.

Ars Technica Benchmarks Show Windows 10 Beating SteamOS Performance
14 Nov 2015 at 4:31 pm UTC Likes: 1

Two things:

It's interesting that no one has mentioned the elephant in the room: Virtual Programming. Despite being a "wrapper", their eON system is now getting excellent performance on DirectX games. Perhaps that may be the best route for developers who aren't going to begin with native OpenGL code when they start making a game.

As for those developers who do start with OpenGL, the performance seems to be great. When developers don't rely on third-party porters, their games run very well on Linux. I'm talking about games like Victor Vran and Magicka 2.

Steam Machines, Steam Link & Steam Controller Officially Released & SteamOS Sale
11 Nov 2015 at 11:26 am UTC Likes: 1

I think we are looking at it from the inside out rather than how the rest of the world sees it. To us, SteamOS launched with now "new" launch titles. To the rest of the world, it had 1500+ launch titles, more than any console ever had at launch. Having said that, Rocket League is the one game that should have been ready since they did promise it during preordering.

On an unrelated note, I'm starting to think the people who complained about Steam Controllers were just whining because they like to whine or were trolls. It didn't have as steep of a learning curve for me as it seems to have for many people. It just took me an hour or so to get the hang of it. My 8-year-old daughter picked it up and knew what to do with it almost instantly. Granted I'm not playing some competitive FPS online, but the controller wasn't really made for those anyway.

Magicka 2 Officially Released For SteamOS & Linux
10 Nov 2015 at 5:17 pm UTC Likes: 1

Quoting: Guest
Quoting: oldrocker99No complaints here, except for Steam defaulting to GOL for me to know it's even available. As usual, Thanks, Liam!.
Yeah, same for Grow Home… not a trace of it on Steam’s home page… sigh.
I thought you knew. The Steam webmaster is a monkey.

Magicka 2 Officially Released For SteamOS & Linux
10 Nov 2015 at 1:45 pm UTC

While you all are worrying about other releases, my big question is: How do I transfer my beta saves in Magicka 2? I found the save location for the beta, but it must be different for the final release.

Grow Home From Ubisoft Looks Like It Will Come To Linux
7 Nov 2015 at 2:28 pm UTC

Quoting: flesk
Quoting: melkemind
Quoting: fleskOutland was self-published by the developer, Housemarque, on PC though, so Ubisoft didn't have anything to do with the Linux version of that game.
Ubisoft still owns the rights to Outland. Housemarque couldn't publish it on Linux without Ubisoft's consent [External Link].
As far as I can tell that only implies that they own the intellectual property. That doesn't mean they had any say in publishing of the PC versions.
But that's exactly how publishing works. Having signed a few publishing contracts in my day, it was the same for me. When a publisher owns the copyright to something, you absolutely must have their permission to publish the material anywhere, even if you wrote it. That's what "All Rights Reserved" means.

In this case, the developer might have already had a clause in their contract that allowed them to port it to Linux, but it would still belong to Ubisoft. When you start the game on Linux, the Ubisoft logo comes up. Therefore, by definition, there is a Ubisoft game already on Linux.