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Latest Comments by Keyrock
Dying Light Patch Released, Look Ma No Blur
4 Feb 2015 at 2:56 am UTC

Yay, I can secure safe houses now and the game isn't a horrific blurry mess when I run! Killing the chromatic aberration with fire and any performance gains will very much be welcome, but the game is very much playable on my machine and I have the will to continue now that I can secure safe houses.

Raven’s Cry Released On Linux, Still A Bit Buggy
31 Jan 2015 at 10:38 pm UTC

Quoting: tony1abthe best reason to not to buy it is this
http://steamcommunity.com/app/281130/discussions/0/624075482725081987/ [External Link]
That is pretty messed up if true. At the same time, that's a Gamasutra article, and I trust Gamasutra about as far as I could throw a M1A1 Abrams tank, which is to say, not at all.

Gravity Ghost Released For Linux, It's Bloody Lovely
31 Jan 2015 at 8:42 pm UTC

Awesome! I've heard nothing but good things about this game. I'll be picking it up soon for sure.

Raven’s Cry Released On Linux, Still A Bit Buggy
31 Jan 2015 at 8:34 pm UTC Likes: 3

Yeah, the game seems to have a lot of bugs. I've been pretty lucky on my Xubuntu 14.04 rig. There is a bug (which I reported) that the game often (not always) locks up when autosaving. There is an easy workaround which is to simply disable autosaving (I've never had the game lock up when manually saving). Outside of that, the game has run quite well for me, though it could just be dumb luck as I've only played a little over 2 hours so far.

I'd say AAA graphics is a bit of a stretch. The environments look pretty nice, but the character models, especially outside of the main character and a few other major characters, look like they're from about 7 or 8 years ago. The voice acting and dialogue are pretty bad, there are major lip sync issues (maybe due to this being in a different language than English initially), missing voice acting, clipping issues pretty crazy for a game released in 2015, weird audio mixing problems making it hard to hear conversations (luckily there are separate volume sliders for voices and other stuff, so you can work around this), and a whole host of bugs and lack of polish issues.

With all that said, I'm enjoying the game. It has a weird low budget charm to it. The naval combat isn't as smooth, fast, and nicely flowing as in Black Flag, but it works well enough once you get used to it and doesn't hold your had as much (which I like). Plus the game has real, proper, dirty, vulgar, sexist sea shanties, the way they were meant to be. I love me some sea shanties.

Anyway, I've been lucky with the game running well for me. Hopefully they'll get the issues sorted out so it will run well for others too. To anyone thinking about getting this, know that it;s essentially a beta right now.

Dying Light Patch Released, Our Thoughts On It, Still Terrible
30 Jan 2015 at 3:48 pm UTC

Quoting: SamsaiThat chromatic whateveritis doesn't cause nausea or headaches.
I can stand it, but I know people who develop headaches from chromatic aberration. i agree the motion blur is horrible too, though. Both effects need to be killed with fire.

Dying Light Patch Released, Our Thoughts On It, Still Terrible
30 Jan 2015 at 3:21 pm UTC

Dang, I was hoping the safe house issue would get fixed. Oh well. I'll put off playing this any more until they get that sorted out as I'm at a point now where I need to do some night missions and having secured safe houses for night missions is a big deal.

Dying Light Is Almost Playable On Linux, If You Do Some Tinkering (Updated)
30 Jan 2015 at 3:32 am UTC

Hopefully that first patch at the very least fixes the inability to secure safe houses on Linux. While not being able to secure safe houses (except the ones that are part of scripted events) isn't a showstopper, it does limit you in gameplay a good bit, particularly if you plan to do night missions. I think that, along with and CTD or locking up the machine issues should take priority over performance fixes.

Dying Light Is Almost Playable On Linux, If You Do Some Tinkering (Updated)
29 Jan 2015 at 1:49 pm UTC

Quoting: Xpanderwhat is chromatic aberation effect? that blur when you sprint? thatone is nasty as hell and makes my head hurt.

also the draw distance on linux doesnt really change much.. disabling the shadows from that file is the key.. rest of the stuff can be even on high.

View video on youtube.com
I saw a substantial gain in framerate when lowering draw distance to minimum. I guess it's on a case by case basis whether it helps people or not.

As for chromatic aberration, it's the colored glow around objects like this:



It occurs naturally sometimes when you look through a lens, such as a pair of glasses. As someone who's worn glasses most of his life, I'm well familiar with the effect, though in my experiences it's generally been far more subdued and not nearly as ridiculously pronounced as in this game.

Dying Light Released For Linux, Some Thoughts, You May Want To Wait
29 Jan 2015 at 11:32 am UTC

Quoting: Jarno
Quoting: KeyrockHas anyone figured out how to disable the filmgrain effect on Linux yet? They've managed to do it on Windows, but the file structure is different on Linux. As best as I can figure out, there isn't even a separate folder (commonly located in ~/.local) for settings and such on Linux, everything is in the game file location withing the Steam folder.
Figured out that right path.
It's just like in Dead Island, under <steampath>/SteamApps/common/Dying Light/DW/out/
If you unzip e.g. Data0.pak there is foldier "data", but in linux you need to change that to "Data" and under that there is "scripts" -> "Scripts" etc.
Ah, the ol' case sensitive problem and workaround. I had thought that would be the correct output folder but was getting no results. Should have known it would be a case sensitive issue. I guess Techland can be forgiven as being fairly new to Linux for not keeping with a consistent capitalization scheme, but that's being consistent with capitalizations is good practice even if you're not putting your game on Linux.

Anyway, thanks for the help.

Dying Light Is Almost Playable On Linux, If You Do Some Tinkering (Updated)
29 Jan 2015 at 11:24 am UTC

Lowering draw distance does indeed help the framerate a lot and it has no impact on gameplay as the draw distance is still quite good even on minimum settings and it mostly affects things way off in the distance. I would imagine that if you break anything messing with these files that you can simply delete the data folder that you extract into ~/.steam/steam/SteamApps/common/Dying Light/DW/out with all the changes in it and the game will automatically go back to using the default values within the Data0.pak archive.

Now, if we could just get rid of the horrific chromatic aberration effect.