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Latest Comments by Keyrock
Windlands, a first person grappling hook exploration game now on SteamOS & Linux
10 Jan 2016 at 6:40 pm UTC Likes: 2

Looks interesting. I'm not sure I'm sold on the pseudo-N64 graphics, but I can get over that. As with an early access game, I'm not touching it until it's finished, but I'll definitely keep it in mind.

GOL Asks: What have you been playing recently?
9 Jan 2016 at 8:36 pm UTC

Satellite Reign and Pony Island.

Hand of Fate is a brilliant game, you should really give it a go on Linux & SteamOS
5 Jan 2016 at 7:58 pm UTC

Quoting: morbiusI played not long after the release and it seemed ok, but little after the half way it went from boringly easy to frustratingly difficult very fast, so I dropped it and never picked it up again.
That's sort of what happened to me. I think it's because early on in the game the "maps" are relatively small, limiting the amount of randomness, and the enemies in the battles are relatively easy. So in those stages of the game if you're (literally) dealt a bad hand, you can overcome it with solid combat gameplay. Later on in the game the "maps" get much larger and the amount of randomness increases greatly. That coupled with much tougher enemies and challenges means that if you're dealt a really bad hand you're pretty much just ****ed. I got to a level, I think it was probably about 2/3 of the way through the game, where I got dealt a fairly bad hand, got near the end and died, then the next 2 or 3 times I attempted the level I got dealt exceedingly bad cards and had essentially no chance and got slaughtered. At that point I was frustrated enough that I simply gave up and haven't touched it since. It's the same reason I don't play games like FTL or hardcore roguelikes any more. Those kind of games are just not for me.

Hand of Fate is a brilliant game, you should really give it a go on Linux & SteamOS
5 Jan 2016 at 7:03 pm UTC

Fun fact: Hand of Fate was the very first game I ever did a Let's Play for on my YouTube channel. I never finished it, though. Eventually, the randomness of the game got to me and the frustration outweighed the fun, so I stopped and never picked it up again. It's definitely an interesting game, though. While no single aspect of the game is unique, nor does it excel at any single aspect, the blend is quite original.

Review: Bound By Flame on Linux
4 Jan 2016 at 7:06 pm UTC Likes: 6

"I played through the game with a keyboard and mouse. The game is designed around being able to use a controller as well, but I can't speculate as to whether the Linux port has proper gamepad support."

At the very least, the game has Steam Controller support on Linux, since that's what I used to play through the entirety of it. The Steam Controller worked beautifully out of the box with the game being fully configured to use it. I suspect the game also works well on Linux with other popular gamepads (360 pad, etc.) but I can't verify that.

As for the game itself, I enjoyed it quite a bit. The story and dialogue are of fan fiction quality, and, as with other Spiders games, the maps are mazes of generally tight corridors with lots of invisible walls, but the combat is genuinely quite good, in my opinion. I concentrated on 2-handers with a preference for axes, for their combination of decent speed and high critical chance. I built all my gear to enhance crit chance and weapon speed and was dishing out massive damage. I also went full demon with my choices and invested heavily into fire magic (which made the crossbow obsolete). Not only did this give me great offensive and defensive capabilities to complement my 2-hander style, but it also made my character look badass as hell (pardon the pun).

I've always enjoyed Spiders games, even though they always feel a bit half-baked, like they're a developer with big ideas for a grand game, but not quite the time and money to fully realize them. This game is no exception, but I do feel it's closer to fully baked than Mars: War Logs or Of Orcs and Men. Hopefully their next game, Technomancer (sequel to Mars: War Logs, I guess) also comes to Linux and they continue their trend to more and more fully realized games.

Anyway, great write up. I'm glad you enjoyed it, I certainly did.

DoubleFine seem to have attracted a bit of a mess with Psychonauts 2 funding
2 Jan 2016 at 5:24 pm UTC Likes: 2

Quoting: neffo(76 metacritic if that means anything)
It doesn't. Dragon Age 2 is 82 on metacritic and that game is bad. Not even average, flat out bad, in my opinion, of course.

DoubleFine seem to have attracted a bit of a mess with Psychonauts 2 funding
2 Jan 2016 at 5:17 pm UTC Likes: 2

Quoting: neffo
Quoting: Keyrock
Quoting: bonermarineBroken age came out and it was a good game.
Massive Chalice came out and it was a good game.
Disagree on both accounts. Part 1 of Broken Age was fairly good. The puzzles were weak, but the story was interesting and I was excited to see where it went. Part 2 was flat out bad. The story completely fell apart and the whole thing fell flat. The game looked great, the art style was terrific, but beyond that, I felt it was a bitter disappointment overall.

Massive Chalice came out on time, I'll give them that, but I thought it was a rather mediocre game.
Subjective statements though, wouldn't you agree?
Well yeah, of course. These are my opinions.

If people here trust Tim Schafer enough to give him money up front, by all means, go for it. You'll get zero sympathy from me if this thing goes south.

DoubleFine seem to have attracted a bit of a mess with Psychonauts 2 funding
2 Jan 2016 at 6:12 am UTC Likes: 3

Quoting: bonermarineBroken age came out and it was a good game.
Massive Chalice came out and it was a good game.
Disagree on both accounts. Part 1 of Broken Age was fairly good. The puzzles were weak, but the story was interesting and I was excited to see where it went. Part 2 was flat out bad. The story completely fell apart and the whole thing fell flat. The game looked great, the art style was terrific, but beyond that, I felt it was a bitter disappointment overall.

Massive Chalice came out on time, I'll give them that, but I thought it was a rather mediocre game.

If you don't like DF, then don't support them. I'm sick of you faggots complaining about them all the time. The people who love their games will continue to support them.
There's no need for that kind of language, that's very inappropriate.

DoubleFine seem to have attracted a bit of a mess with Psychonauts 2 funding
2 Jan 2016 at 12:23 am UTC Likes: 6

I said this when Fig was first announced, before any cowdfunding projects were put on it: Fig is a ticking legal time-bomb just waiting to explode. I'm not touching anything on that platform ever, much less a Double Fine project, which carries with it a significant conflict of interest (the people running the crowdfunding campaign are some of the same people that run the crowdfunding platform). This is a sham and I should feel bad for all the people that give Tim Schafer money up front, but I don't, because if you're a sucker then you deserve to lose your money.

Tim Schafer has been involved in making some of my favorite games ever and if Psychonauts 2 is indeed finished and lives up to the legacy of its predecesor, then I will gladly buy it. I will not, however, ever give Tim Schafer any money up front ever again (I was one of the suckers that crowdfunded Broken Age and got a disappointing game several years late). It's not necessarily anything nefarious, but Tim has proven that he cannot be trusted to manage money and resources.

Hyper Light Drifter planning for a same-day Linux release
1 Jan 2016 at 8:12 pm UTC Likes: 1

Great news. I was tempted to back this, but I didn't. Still, I'm very interested in buying it once it comes out, assuming it turns out well.