Latest Comments by Keyrock
Valve's Source Engine 2 Looks To Be Coming To Dota 2 As A DLC
1 Jun 2015 at 7:04 pm UTC Likes: 1
1 Jun 2015 at 7:04 pm UTC Likes: 1
"I had better brush up on my Dota 2 skills to report on performance and such when it arrives! Save me."
Good luck to you, Liam. DOTA2 is way beyond my abilities. I can barely handle Strife, which is several orders of magnitude easier and less complex. I do love watching DOTA2, though.
Good luck to you, Liam. DOTA2 is way beyond my abilities. I can barely handle Strife, which is several orders of magnitude easier and less complex. I do love watching DOTA2, though.
XCOM 2 Revealed, Will Be Getting Linux Treatment
1 Jun 2015 at 4:03 pm UTC
1 Jun 2015 at 4:03 pm UTC
Sweet. Hopefully it will be day 1, or at least not too long after the Windows release.
SOMA, The New Horror From Frictional Games Due In September Day-1 For Linux, New Trailer Too
29 May 2015 at 9:39 pm UTC
29 May 2015 at 9:39 pm UTC
Quoting: peteI have a little question:I'd say Amnesia was scarier IMHO. The first Dead Space did have really good atmosphere, but I think Amnesia surpassed it in that area, especially in the area of ****ing with your mind. Plus, while I'd hesitate to call Dead Space a shooter... the first one, anyway, you could at least fight back in those games, while you are essentially helpless in Amnesia. Your only recourse is running away and hiding.
So far I have not had the time to play Amnesia The Dark Decent. But I really like for example Dead Space (and found it very scary).
Is there anyone here who has played both and give maybe an idea of what felt scaryer (if compairing is even possible).
Just curiosity :)
SOMA, The New Horror From Frictional Games Due In September Day-1 For Linux, New Trailer Too
29 May 2015 at 4:45 pm UTC Likes: 1
29 May 2015 at 4:45 pm UTC Likes: 1
Quoting: EikeThe joke is that you'll **** your pants because it's going to be a really scary game.Quoting: liamdawe?Quoting: Eike[X] Will poop my pants!Fixed that for you.
Was this meant to be funny?
SOMA, The New Horror From Frictional Games Due In September Day-1 For Linux, New Trailer Too
29 May 2015 at 3:56 pm UTC
29 May 2015 at 3:56 pm UTC
Quoting: PublicNuisanceI'm liking what I see but I hope the PS4 version doesn't hold the PC version back.The Penumbra games and Amnesia weren't exactly on the cutting edge of graphical technology, so I highly doubt consoles will be what's holding the game back. Much more likely it will be budget constraints.
SOMA, The New Horror From Frictional Games Due In September Day-1 For Linux, New Trailer Too
29 May 2015 at 3:10 pm UTC Likes: 3
29 May 2015 at 3:10 pm UTC Likes: 3
I literally could not play Amnesia The Dark Descent for longer than 30 or 40 minutes at a time. I would have to turn on the lights, turn the game off, put away my headphones, catch my breath, and tell myself that it's just a game while my heartbeat slowed down to regular speed. Good times. Day one buy.
Duke Nukem 1 & 2; I Have No Mouth, And I Must Scream; Incredipede Now On GOG For Linux
29 May 2015 at 2:45 pm UTC
29 May 2015 at 2:45 pm UTC
Sweet, I've been meaning to play I Have No Mouth and I Must Scream. It will have to wait, though, as I just scooped up Dragon Wars. Also, maybe soon we'll get Shadow of Mordor (I'm jumping straight into that the moment it releases)? Please? There are only a few weeks of spring left.
Torment: Tides Of Numenera RPG Has A New Trailer
25 May 2015 at 11:34 pm UTC Likes: 1
25 May 2015 at 11:34 pm UTC Likes: 1
"Honestly, I was badly let down by Pillars of Eternity (mainly the terrible combat which I find impossible to manage), so I hope Torment: Tides of Numenera is much more up my street, and it looks like it will be!"
I thought the combat, from a mechanical perspective, in Pillars was quite good. What made me eventually hate that game was the repetitive nature of the combat (with the exception of boss fights and a fight here and there, all the battles felt pretty much identical, even if they featured different enemies) and the sheer ungodly amount of it. I get that a bevy of filler battles was (unfortunately) a staple of the Infinity Engine games (with the exception of Planescape: Torment), so it makes sense that Pillars would have tons of them too, but it just wore me out. Filler battles are something that I wish would be eliminated (or at least greatly reduced) in cRPGs, which is exactly what TToN promises to do (I hope they come through).
The biggest disappointment for me, though, was how mediocre the story was, really disappointing for Obsidian, who I've come to rely on for good storytelling. The writing style itself was solid, even quite good at times, and the characters all had distinct personalities and motivations, but the story itself was just, to put it plainly, boring, and none of the companions or characters, not even the main villain, were really interesting. I didn't really connect with any of them. While some characters had a moment here and there, Aloth's alter ego was the only character in the entire game I truly liked. Had the story and characters been interesting, I would have had a much easier time suffering through the seemingly endless stream of filler battles, since I've always been a story-first gamer, but they weren't.
I thought the combat, from a mechanical perspective, in Pillars was quite good. What made me eventually hate that game was the repetitive nature of the combat (with the exception of boss fights and a fight here and there, all the battles felt pretty much identical, even if they featured different enemies) and the sheer ungodly amount of it. I get that a bevy of filler battles was (unfortunately) a staple of the Infinity Engine games (with the exception of Planescape: Torment), so it makes sense that Pillars would have tons of them too, but it just wore me out. Filler battles are something that I wish would be eliminated (or at least greatly reduced) in cRPGs, which is exactly what TToN promises to do (I hope they come through).
The biggest disappointment for me, though, was how mediocre the story was, really disappointing for Obsidian, who I've come to rely on for good storytelling. The writing style itself was solid, even quite good at times, and the characters all had distinct personalities and motivations, but the story itself was just, to put it plainly, boring, and none of the companions or characters, not even the main villain, were really interesting. I didn't really connect with any of them. While some characters had a moment here and there, Aloth's alter ego was the only character in the entire game I truly liked. Had the story and characters been interesting, I would have had a much easier time suffering through the seemingly endless stream of filler battles, since I've always been a story-first gamer, but they weren't.
Point & Click Adventure Game 'Zak McKracken: Between Time and Space' Released For Linux
24 May 2015 at 9:24 pm UTC Likes: 1
24 May 2015 at 9:24 pm UTC Likes: 1
Pretty cool. I'll take a look at this. Starting with a free game to prove your chops before moving on to becoma a real commercial company seems like a good way to go for a startup. That's how Phoenix Online got their start with the King's Quest fan game (now if only the Linux version of Cognition and Moebius ever show up). Best of luck to them. If I like the Zak McKracken fan game, I might throw them some money for Oak Island.
Cities: Skylines City Builder Has A Big Update With A European Theme
21 May 2015 at 10:21 am UTC Likes: 1
21 May 2015 at 10:21 am UTC Likes: 1
I've been meaning to get this game for a while. I'm just waiting for a sale.
- Survive an elevator trying to eat you in co-op horror KLETKA when it releases February 19
- Draft code submitted to KDE Plasma turns it into a full VR desktop
- KDE Plasma 6.7 will have a global push-to-talk feature
- Get some indie legends in the latest Fanatical game bundle
- Ghostship is a new Super Mario 64 PC port from HarbourMasters
- > See more over 30 days here
- Casual/Social places for developer chatter
- simplyseven - Cyberspace Online
- Jarmer - Away later this week...
- Jarmer - Will you buy the new Steam Frame?
- eev - One-time logout
- Liam Dawe - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck