Latest Comments by wojtek88
Deus Ex: Mankind Divided looks like it may be getting a Linux & SteamOS release
28 Aug 2016 at 2:46 pm UTC
EDIT: Ok, I guess you were talking about Deus Ex: The Fall. I had no idea such a game exists.
28 Aug 2016 at 2:46 pm UTC
Quoting: SeegrasLet's clarify something - How do you run Deus Ex: HR on Linux?Quoting: TemplateRBefore Square Enix is thinking about a SteamOS-/Linux-Version of "DeusEx Mankind Dvided" , they should port the predecessor "Deus Ex: Human Revolution Director's Cut" first.I think they should release this one first, officially, because it already runs, albeit badly:
"Deus Ex The Fall", uses Unity 4.3.4f1, needs LD_LIBRARY_PATH for libsteam.api.so; Wwise sound engine wrong version, playable
EDIT: Ok, I guess you were talking about Deus Ex: The Fall. I had no idea such a game exists.
Arch users have a kernel available that will allow AMDGPU and the PRO driver on older cards
21 Aug 2016 at 6:57 am UTC
21 Aug 2016 at 6:57 am UTC
I don't have AMD GPU but I really hope users of those cards will finally be able to use stable, decent drivers. So I hope official support will come, but before it comes, such a solutions are golden.
Did anyone try it? How does it work? Do Feral titles work with this drivers? What is the performance in general?
Please share your findings guys!
Did anyone try it? How does it work? Do Feral titles work with this drivers? What is the performance in general?
Please share your findings guys!
Cheese Talks: Porting Games to Linux & Day of the Tentacle
25 Jul 2016 at 4:31 am UTC
25 Jul 2016 at 4:31 am UTC
@Cheeseness great answer, thanks. Wish You many great ports.
@tuubi seems You also know a lot, like always.
All the best guys :)
@tuubi seems You also know a lot, like always.
All the best guys :)
Cheese Talks: Porting Games to Linux & Day of the Tentacle
24 Jul 2016 at 6:23 pm UTC
24 Jul 2016 at 6:23 pm UTC
@Cheeseness I have to say I enjoyed a lot this article. But I miss one thing - it did cover technical part of the porting job, but did not cover business part.
If it is not a secret and you're not obligated to keep it to yourself - could you tell if the project was a "once paid" job or do you have some profit of the income that each copy gives? And if the contract you have in this game is typical or does it differ from project to project?
What's more - assuming that you have a profit from each copy of the game - what part of income does go to you?
There is a reason why I ask - I wonder if buying games on sales have influence on a money you (as a single porter) get or does it influence publisher influence (which of course has an impact on a money that publisher can divide between developers, but does not influence your income, because you decide if you take the job with given money or you don't).
Anyway, great article!
If it is not a secret and you're not obligated to keep it to yourself - could you tell if the project was a "once paid" job or do you have some profit of the income that each copy gives? And if the contract you have in this game is typical or does it differ from project to project?
What's more - assuming that you have a profit from each copy of the game - what part of income does go to you?
There is a reason why I ask - I wonder if buying games on sales have influence on a money you (as a single porter) get or does it influence publisher influence (which of course has an impact on a money that publisher can divide between developers, but does not influence your income, because you decide if you take the job with given money or you don't).
Anyway, great article!
Humble 2K Bundle 2 has a few big Linux games for cheaps
20 Jul 2016 at 6:40 pm UTC
When it was released I paid 3.99 Euro and it was best spent 3.99 Euro that year.
20 Jul 2016 at 6:40 pm UTC
Quoting: TheGZeusOk, I hear Spec-Ops: The Line has an amazing story, but "passable" gameplay.It's worth it.
As I _already know the story_ (every critic raving about it for years) is it worth getting?
I know it's only a dollar (I've already played The Pre-Sequel and I'm rubbish at Civ), but... it's my dollar.
When it was released I paid 3.99 Euro and it was best spent 3.99 Euro that year.
Dear Valve and Steam Machines OEMs, you have it all wrong
13 Jul 2016 at 5:39 am UTC
13 Jul 2016 at 5:39 am UTC
Quoting: Comandante oardoIt's built by Alienware/Dell GTX860m equivalent.Quoting: wojtek88549$ for Alienware Steam Machine with i7 and 8GB RAM [External Link] looks like a good deal.It doesn't describe the GPU model...
Dear Valve and Steam Machines OEMs, you have it all wrong
12 Jul 2016 at 6:58 pm UTC
12 Jul 2016 at 6:58 pm UTC
549$ for Alienware Steam Machine with i7 and 8GB RAM [External Link] looks like a good deal.
Dear Valve and Steam Machines OEMs, you have it all wrong
12 Jul 2016 at 6:09 am UTC Likes: 1
Currently I have PS4. I bought it for one reason - I wanted to play Witcher 3 and I have decided to spend 1600 pln on a hardware and game as a reward for myself for finished studies and OCJP.
For almost a year I look for a hardware, that is:
1) not overpriced,
2) looks nice,
3) is not bigger than PS4,
4) can run XCOM2 with stable ~45 fps on high settings
5) has upgradeable GPU
All the PC setups I can build are matching only points 1, 4 and 5. Alienware Steam Machine matches points 2, 3, 4. Alienware is closer because look and feel is important for me in living room, but it does not meet all the requirements.
To sum up - don't judge people who have other requirements than you do. Powerfull PC makes sense only if it's next to desk or you can hide it in a nice way but it still can exchange the air with the room.
I cannot imagine huge beast in the living room.
PS. I was considering Steam Link, but I don't have wired infrastructure and on the WiFi PS4 Remote play does not work very well, and I hate that the connection is not stable, so I don't think Steam Link is something for me.
12 Jul 2016 at 6:09 am UTC Likes: 1
Quoting: PublicNuisanceCall me a elitist, a purist, etc but I have zero sympathy for those who get duped into buying prebuilt systems. Prebuilt systems, whether Steam Machine, Windows, Mac or consoles are always either overpriced or pieces of crap with trash components. If you want the most out of your investment then you better build it yourself or find someone who can. I for one don't care if Valve correct this or not. People should be putting in more research into what they are spending their hard earned cash on. If they don't they have no one to blame but themselves.I agree with you. The problem is I need something that looks nice in my living room (I want it and my girlfriend would kill me if I would have a PC, even in micro ITX standing on the floor in living room).
Currently I have PS4. I bought it for one reason - I wanted to play Witcher 3 and I have decided to spend 1600 pln on a hardware and game as a reward for myself for finished studies and OCJP.
For almost a year I look for a hardware, that is:
1) not overpriced,
2) looks nice,
3) is not bigger than PS4,
4) can run XCOM2 with stable ~45 fps on high settings
5) has upgradeable GPU
All the PC setups I can build are matching only points 1, 4 and 5. Alienware Steam Machine matches points 2, 3, 4. Alienware is closer because look and feel is important for me in living room, but it does not meet all the requirements.
To sum up - don't judge people who have other requirements than you do. Powerfull PC makes sense only if it's next to desk or you can hide it in a nice way but it still can exchange the air with the room.
I cannot imagine huge beast in the living room.
PS. I was considering Steam Link, but I don't have wired infrastructure and on the WiFi PS4 Remote play does not work very well, and I hate that the connection is not stable, so I don't think Steam Link is something for me.
Today GOL turns 7 years old!
5 Jul 2016 at 7:17 pm UTC
5 Jul 2016 at 7:17 pm UTC
All the best! Wish you at least next 7^2 years with GOL and even more fun with it if that's possible!
New Steam Client Beta adds fixes for 'upcoming' Vulkan games
1 Jul 2016 at 10:59 pm UTC Likes: 6
To clarify: developers didn't use to prefer OpenGL API over DirectX in last years, because of various reasons: (OpenGL was outdated API while DirectX was dynamically modified, more people had interest in learning DirectX because of growing use of it, there is a huge company behind DirectX, which means that money was there)
@liamdawe also from business perspective I think you are not right.
Currently there are 2 main issues with Linux gaming:
- bad performance / quality of games
- for most of the Linux games release dates are shifted with at least one year in comparison to Windows versions.
While we already know that Vulkan does not magically solve first issue, we all know that support for an API that has comparable performance on Windows and Linux is beneficial for companies interested in more markets then just Windows.
Regarding second issue - it's easier to port a game if it uses Graphical API that is supported on many platforms, then write a platform-specific code for GPU rendering.
As I said, Vulkan does not mean more games on Linux. Vulkan means it's more likely more games will come to Linux.
1 Jul 2016 at 10:59 pm UTC Likes: 6
Quoting: liamdaweWhile in general @liamdawe you're right, you should keep in mind one thing - Vulkan is cross platform Graphic API. It means Vulkan does not imply more ports but it makes it easy to deliver games to platforms supported by Vulkan API.Quoting: ShmerlThis, like I've said before, there's a lot more to a game than a graphics API. Anyone who says Vulkan will make more Linux ports is just wrong.Quoting: sarmadIf Doom is already going to support Vulkan, why not support Linux as well?Because it's Bethesda. Times of idSoftware are long gone.
To clarify: developers didn't use to prefer OpenGL API over DirectX in last years, because of various reasons: (OpenGL was outdated API while DirectX was dynamically modified, more people had interest in learning DirectX because of growing use of it, there is a huge company behind DirectX, which means that money was there)
@liamdawe also from business perspective I think you are not right.
Currently there are 2 main issues with Linux gaming:
- bad performance / quality of games
- for most of the Linux games release dates are shifted with at least one year in comparison to Windows versions.
While we already know that Vulkan does not magically solve first issue, we all know that support for an API that has comparable performance on Windows and Linux is beneficial for companies interested in more markets then just Windows.
Regarding second issue - it's easier to port a game if it uses Graphical API that is supported on many platforms, then write a platform-specific code for GPU rendering.
As I said, Vulkan does not mean more games on Linux. Vulkan means it's more likely more games will come to Linux.
- GOG did an AMA and here's some highlights - like how they'll continue using generative AI
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