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Latest Comments by sarmad
Steam Survey for May 2026 is out - Linux down at 3.99% but still above macOS
9 Jun 2026 at 8:21 pm UTC Likes: 2

Quoting: SlaxerI want my children's children to see Linux with a 25% desktop user share.
I don't know how old you are, but it's very possible that your children will see that day, maybe even you if you are young enough. Valve alone was able to raise the market share from 1% to 4% and still rising. We just need another one or two companies to be successful in the laptop/desktop side and things will start picking up. And now with the EU pushing for digital sovereignty we will start seeing more companies interested in Linux in order to serve the EU public sector.

Steam Survey for May 2026 is out - Linux down at 3.99% but still above macOS
4 Jun 2026 at 5:52 pm UTC Likes: 8

I'm surprised to see SteamOS continues to go down percentage wise. This means that the bigger growth isn't coming from Steam Deck sales, but from people switching to Linux on their existing hardware. Which is great to see.

Despite the significant price increase, the Steam Deck is already sold out in certain regions
28 May 2026 at 7:54 pm UTC

I think this out-of-stock situation is temporary. Eventually those Steam Decks will collect dust on Valve's shelves. The PS5 Pro is now cheaper than the Steam Deck OLED 512, while the slim PS5 and the Switch 2 are about 35% cheaper. There is no way Valve will continue selling large amounts at these prices.

The new Steam Controller from Valve is out now - some early thoughts
4 May 2026 at 6:54 pm UTC Likes: 11

You have a typo in the title: you wrote "out now" instead of "out of stock".

Denuvo DRM reportedly fully cracked open, 2K apparently fights back with online checks
2 May 2026 at 12:34 am UTC

Quoting: PlayingOnLinuxphone
Quoting: sarmadFor example, it should be able to detect that you are aiming precisely at a target behind a wall, or other similar things that are impossible without cheating.
That is a good example why classic algorithms are better than LLMs which are basically algorithmic lossy archive files. It is something like MP3 for all kind of data where the timestamp is the input (prompt, randomization number and so on). The important part is "lossy", because it loses information on the training process. This causes fail predictions as not being able to do correct maths. I just asked CGPT on duck.ai "What is the math result of 13/73²?" and the result was "13 / 5329 ≈ 0.002438 (rounded to 6 significant figures).", while the real numbers are 0.00243948... this was not even a rounding failure.

If we take this approach to your gaming situation, there are precise position parameters and time frames. The server can calculate precise if such an action could be possible - easy triangulating math. Why would you want to predict if it was possible or not if you just can calculate it? And AI probably does not even go the math route, because another one is "easier" (which does not mean more correct).

AI in games is good for things like animation prediction, can save resources while being much more natural than classic systems. But there is no benefit in using it for anti-cheat (except it may costs less at development, but it can damage the companies reputation in return).
Yes, you should not depend on AI for doing math at all, but math alone cannot easily determine cheating; you need math + patterns. In other words, you need math to convert the data into a form that can then be consumed by AI. For example, assume you are aiming at someone and moving sideways at the same time, then you go behind an obstacle and you continue aiming at the same spot which remains precise then you continue moving until you are away from the obstacle and you shoot immediately and get a perfect shot. This is not cheating because you had an initial line of site that you used to aim, but doing math alone will determine that you are cheating because you are aiming behind a wall. On the other hand, if the subject moves while you are behind the wall and you successfully follow its movement while still being behind the wall then that's likely cheating. I say likely because this can very well be just a coincidence or it could be experience like knowing the direction of the subject and predicting it's movement. But if this happens all the time with high precision then the person is more likely cheating. So, the proper solution is to use math to convert the data into high level data, then feed that to AI for a smart cheat detection.

Denuvo DRM reportedly fully cracked open, 2K apparently fights back with online checks
30 Apr 2026 at 10:46 pm UTC Likes: 1

Quoting: Caldathras
Quoting: sarmadSingle player games should have no anti-cheat protection.
As I understand it, Denuvo is not anti-cheat. Just looking at its full name, it is anti-tamper DRM -- it performs a completely different function.
Oh, my bad. I thought it was for anti-cheat.

Denuvo DRM reportedly fully cracked open, 2K apparently fights back with online checks
30 Apr 2026 at 10:44 pm UTC

Quoting: PlayingOnLinuxphone
Quoting: sarmadMultiplayer games should depend on server-side AI based monitoring
Agree with "server-side", disagree with "AI based monitoring". I would probably one of the first people getting banned for not hacking, because I play games like games and not guided (as 98% of all players these days do). AI is discriminating based on their trainings data. It is common sense that it should not be used for surveillance and Monitoring to filter cheaters is nothing else.
That's a good point. I'm not sure how the AI is trained to detect cheating. But it certainly shouldn't be trained on expecting you to play like everyone else; it should be trained on more raw data that includes the whole game world, not just how the player behaves. For example, it should be able to detect that you are aiming precisely at a target behind a wall, or other similar things that are impossible without cheating.

Denuvo DRM reportedly fully cracked open, 2K apparently fights back with online checks
29 Apr 2026 at 4:42 pm UTC Likes: 7

Single player games should have no anti-cheat protection. You bought the game; you should be free to do whatever the hell you want with it.

Multiplayer games should depend on server-side AI based monitoring + community reporting to battle cheating. No anti-cheat tricks should be included in the game running on users machines.

This is how it should be done. Anything else is non-sense.

Playnix launch their own Steam Machine-like Linux gaming console
20 Apr 2026 at 5:42 pm UTC

Wait, that's actually a pretty powerful machine; more powerful than the PS5 Pro if I'm not mistaken. And it's also upgradable, so you can upgrade the memory if you like, though I don't think you'll need to if you're just using it for gaming.

But, why does it look like a portable electric stove? 😁 Still look nicer than the PS5 though in my opinion.

Linux smashes past 5% on the Steam Survey for the first time
14 Apr 2026 at 11:26 pm UTC

Quoting: LoudTechie
Quoting: Nickname
Quoting: LoudTechie
Quoting: PoliticsOfStarvingIs it even an accurate way to measure Linux gaming? For the last two years or so, I don't even bother installing steam, I just go straight to heroic.
There is no accurate measure.
The Steam survey is one of the most accurate.
Steam dominates pc gaming enough to be considered a monopolist by the courts and for it to hold coercive power over Apple.
The survey provides enough extra information to see interesting trends including misleading ones(say variations in simplified Chinese. It's clear that if one considers Steam's global market Linux would probably not cross the 3% line, but that the Great Firewall of China distorts the picture).
Interesting here is that there isn't a clear variation visible for any of India's official languages.
With a 16% adoption rate [External Link], >1.4billion residents and a government with a track record of fast and hard decisions one would expect an easily spotted trend.
Nothing of the kind.
How well are these Indian languages supported on Linux? There might be other explanations for it as mentioned before, but with Linux(English only) being at 11% one could argue that that is significant.
It could be, but I'm not seeing significant fluctuations, which is what surprises me.
I would expect Indian Steam access to fluctuate comparable, but with a different rhythm, to Chinese Steam access.
Simplified chinese spikes are easy too see, yet there're no visible english and/or Hindi spikes.
Yes, I agree. We don't see fluctuations with anything other than China. I think with India the 16% Linux adoption rate is mostly among non-gamers; maybe there are some local Indian companies that manufacture cheap Linux laptops for daily use, but they are cheap low power machines that won't run Steam in order to fluctuate its statistics. We also don't see fluctuations with other large communities, like the US itself with its population of over 400 millions, or the over 1 billion Muslims who also don't fluctuate the statistics when Ramadan happens for example. So, I think overall the ratio of Linux gamers are similar throughout the world with China being the only exception. For some odd reason, Chinese gamers are very pro-Windows; contrary to what you might expect from a country like China.