Latest Comments by sarmad
Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
8 Nov 2016 at 6:21 pm UTC Likes: 2
8 Nov 2016 at 6:21 pm UTC Likes: 2
It's good that Linux userbase didn't require much support. It'll encourage developers to support the platform as it wouldn't cost them much (considering they are using an engine that already has Linux support).
Steam store updated, Valve still haven't fixed filtering to only Linux games on the homepage
8 Nov 2016 at 6:13 pm UTC
8 Nov 2016 at 6:13 pm UTC
Same here, the list is full of non-Linux games when my preferences is set to Linux only. This has been broken for a couple of years now, which is mind boggling.
Deus Ex: Mankind Divided released for Linux, port report and review
3 Nov 2016 at 5:11 pm UTC
3 Nov 2016 at 5:11 pm UTC
Looking at the visual quality of the video posted, it looks like the game itself is not well optimized, even on Windows.
Why Linux games often perform worse than on Windows
27 Oct 2016 at 6:19 pm UTC
27 Oct 2016 at 6:19 pm UTC
Vulkan and DX12 should solve all those issues because they are lower level apis.
1- There is no more a need for game-specific driver optimizations. The reason we had those in the first place is because DX11 and GL are higher-level APIs, so game devs can't do low level optimizations themselves and it has to be done by driver developers instead. DX12 and Vulkan are low level already, so game devs can do those optimizations themselves.
2- It's easier to map low level APIs, so porting from DX12 to Vulkan should be easier than from DX11 to GL.
3- Because both Dx12 and Vulkan are low level, low level optimizations done towards DX12 are likely to benefit Vulkan as well.
1- There is no more a need for game-specific driver optimizations. The reason we had those in the first place is because DX11 and GL are higher-level APIs, so game devs can't do low level optimizations themselves and it has to be done by driver developers instead. DX12 and Vulkan are low level already, so game devs can do those optimizations themselves.
2- It's easier to map low level APIs, so porting from DX12 to Vulkan should be easier than from DX11 to GL.
3- Because both Dx12 and Vulkan are low level, low level optimizations done towards DX12 are likely to benefit Vulkan as well.
Feral have released the minimum and recommend system requirements for Mad Max on Linux
18 Oct 2016 at 6:13 pm UTC Likes: 1
18 Oct 2016 at 6:13 pm UTC Likes: 1
This sounds like a bad port. The spec is much higher than the game seems to need.
Steam VR will use Vulkan on Linux, demo shown off on Linux, new Vive controller being made
12 Oct 2016 at 8:24 pm UTC Likes: 5
12 Oct 2016 at 8:24 pm UTC Likes: 5
Valve was obviously waiting on Vulkan for pushing the entire SteamOS ecosystem, not just the VR part, which is understandable.
Steam to get a massive update soon, Asia revenue increased nearly 500% since 2014 and more
12 Oct 2016 at 8:19 pm UTC
12 Oct 2016 at 8:19 pm UTC
Yes please, localize the games and the Steam Client itself to be able to compete, otherwise there is no way you'll be catching any market share away from Sony's PS4.
OTON X claims to be the first artificial intelligent games console, it's powered by Linux
6 Sep 2016 at 2:46 pm UTC
6 Sep 2016 at 2:46 pm UTC
What does "artificial intelligent games console" even mean?
Sadly it looks like Shadow Warrior 2 won't be a day-1 Linux release
2 Sep 2016 at 2:31 pm UTC
2 Sep 2016 at 2:31 pm UTC
This is clearly a sign that the game won't see a Linux release at all.
The Linux version of the Unity3D editor has been updated
9 Aug 2016 at 10:08 pm UTC
FYI, Instead of resizing and shoving to the corner of the screen, I simply threw the About window to a different virtual desktop and I got the same effect.
9 Aug 2016 at 10:08 pm UTC
Quoting: pbInteresting. Thanks for the tip, and the article. Just tried it and it works. My CPU is thankful to you :)Quoting: sarmadYup, very frustrating. My guess is that it's not a bug, it's that they are doing something fundamentally wrong and fixing it requires a big refactor of the code. My guess is that they have a loop for updating things in the background instead of depending on events.Well I just found the fix, not entirely satisfying but my ears are grateful. I open the about window, resize it to minimum and shove it to the bottom right corner of the screen. It keeps the CPU calm and the fans quiet. :-)
Credit goes here: http://geospark.co.uk/blog/2016/7/9/unity-editor-on-linux-and-the-high-cpu-usage-problem [External Link]
FYI, Instead of resizing and shoving to the corner of the screen, I simply threw the About window to a different virtual desktop and I got the same effect.
- Valve wins legal battle against patent troll Rothschild and associated companies
- Game manager Lutris v0.5.20 released with Proton upgrades, store updates and much more
- Rocket League is adding Easy Anti-Cheat, Psyonix say Linux will still be supported with Proton
- Unity CEO says an upcoming Beta will allow people to "prompt full casual games into existence"
- Godot Engine suffering from lots of "AI slop" code submissions
- > See more over 30 days here
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How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck