Latest Comments by slaapliedje
520 games are now rated either Verified or Playable for Steam Deck
14 Feb 2022 at 5:02 pm UTC
Not terribly shabby.
Hmm, Halo: The Master Chief Collection seems to work on Linux fine, though maybe it's the multi-player that is broken, I only play it in single player.
14 Feb 2022 at 5:02 pm UTC
VERIFIED: 97 games (3.25%)
PLAYABLE: 84 games (2.81%)
UNSUPPORTED: 18 games (0.6%)
UNKNOWN: 2788 games (93.34%)Not terribly shabby.
Hmm, Halo: The Master Chief Collection seems to work on Linux fine, though maybe it's the multi-player that is broken, I only play it in single player.
Valve releases Steam Deck shell CAD files
13 Feb 2022 at 10:59 am UTC
Valve really is weird, you would think they would never get anything done with that structure (or lack thereof) yet pretty consistently release winners. People bring up the Steam Machine, but they technically didn't make that, just SteamOS. Which worked just fine for its purpose, but needed Proton, which wasn't a thing until later.
Swift is a computer language... why would anyone release a proprietary one of those?
As others have said, Valve not only contributes code to Wine, they directly pay money into Codeweavers... to develop Wine. Not sure of any other companies that pay for Wine development, do you?
13 Feb 2022 at 10:59 am UTC
Quoting: audiopathik180,000 employees at MS, and not a single one knows how code blocks should work? (At least judging from how shit Teams is...)Quoting: Purple Library GuyCool. Now imagine if the very operating system the thing ran on was open source too . . . oh wait. Um, and what if the 'secret sauce' it used to run Windows games was . . . oh, it is too, huh?It really is, except for Gabe Newell in the position of CEO there are no formally fixed positions in the company, employees flexibly join workgroups as necessary. This is called ultra-flat because there is no hierarchy and Valve is often referred to as a prime example for this company structure.
Valve is frankly a really weird company. I'm sure all the other companies look at it and think, to quote a certain Dr. from Austin Powers, "Not Evil enough".
Moreover, Ubisoft counts 18.000 employees, EA 11.000... Sony 110.000, Microsoft 180.000... Valve counts 360, but is the largest games platform on PC with somewhere around 80% of PC games being on Steam.
Valve really is weird, you would think they would never get anything done with that structure (or lack thereof) yet pretty consistently release winners. People bring up the Steam Machine, but they technically didn't make that, just SteamOS. Which worked just fine for its purpose, but needed Proton, which wasn't a thing until later.
Quoting: poiuzPretty sure the LLVM work is because gcc is also GPLv3.Quoting: rustybroomhandleYeah, they flag compatibility kludges as "hacks"- this is good. It means they are conscious of what is clean and what not.Because I didn't know kludge, some back translations: mess, botched-job, goof, bad job. In other words: Ugly code which never could be upstreamed, quick fixes. And no, it's not about hooks into anything, it's code to make something run. I mean, they're even execute/skip code based on the game id. To sum up, as I said: It's indeed full of hacks & contains code that will not be available to everyone (i.e. upstream Wine).
Quoting: rustybroomhandleYou seem to imply that Proton development is not benefitting wine.No, I'm saying that there is nothing special about anything Valve is doing. But yes, not all they're doing is helping Wine in any way.
Quoting: rustybroomhandleEDIT: Ignore everything I said, I think we have a communication gap here. Can you explain why what Valve is doing is the wrong way? Because from where I sit it's just open source functioning as intended.The right way for an open source project is obviously to write code which can actually contributed to the upstream project (e.g. DXVK does not fall into this category) and avoid forks as much as possible (vkd3d-proton seems to go in the wrong direction, too).
To go back: "Wine chose not to": That's exactly what a bad contribution sounds like. You don't dump code & expect everyone to be thankful for it.
Quoting: Purple Library GuyValve isn't primarily a software company though. If you write 5% as much software as another company, but contribute 30% as much to open source, and in more key areas, who is more open source friendly?Where do you get your numbers from? And in what world is Proton a key area?
Quoting: Purple Library GuyAnd of course it's much smaller, but the main thing is just that this is an apples/oranges comparison. Apple and Microsoft do open source contributions mainly when they have no other choice; it's just that they do so much business that revolves around areas that have been taken over, despite their determined resistance, by open source software that the number of areas where they've had no other choice is quite large.Apple, for example, actively contributes to LLVM which is a key area. And they don't have to because the license allows closed source forks. The same is true for Swift: They could've kept it closed & it would still be "successful" due iOS. But they decided to open it.
And I don't think what you're saying is true. Most open source projects nowadays use permissive licenses. So, yes, they pretty much have a choice.
And as I said: Apple & Microsoft are just prime examples of "evil" proprietary companies. Open source contributions are nothing special.
Quoting: Purple Library GuyValve actually chooses to use open source, and do it responsibly, in areas where they would have other choices.Please enlighten me about the alternatives to Wine? Isn't it actually the other way around: Valve didn't have any other choice but use an existing LGPL project.
Swift is a computer language... why would anyone release a proprietary one of those?
As others have said, Valve not only contributes code to Wine, they directly pay money into Codeweavers... to develop Wine. Not sure of any other companies that pay for Wine development, do you?
Tim Sweeney has a point about Fortnite EAC support
13 Feb 2022 at 10:38 am UTC Likes: 2
I am on the fence about this, as for one it is about two greedy bullies trying to figure out who should get all of the kids lunch money they are picking on. Think of Apple as the mob racket, and Epic wanting to move into their territory without paying their cut on the new 'service' they provide.
There is a solution to this Fortnite business... Valve should work on a better game! Guaranteed if something similar enough, but better comes along, Fortnite will be left in the dust, and 20 years from now when the kids that enjoy it get nostalgic, they will have recreated server side software to be able to play it themselves.
13 Feb 2022 at 10:38 am UTC Likes: 2
Quoting: GuestThe whole thing was about Epic wanting to be able to have their own store within the game that didn't use Apple's payment methods (thereby skipping giving Apple a cut).Quoting: emphyFor someone who pretends to be doing stuff "for the good of the industry", Sweeney is displaying a remarkably short-sighted stance.Sweeney couldn't care less about the industry, he sued Apple because they are a bunch of whiners. Apple ofc did the right thing, any app that wants to take control of your wallet looks SUS to me. He is just a Tencent puppet and he'll do the Tencent "dance" or anything they'll ask. At this point if you consider Sweeney as someone "neutral" and with "fair" opinions, I'm sorry to tell you, but, unfortunately you are being played. He is just a snake oil salesman and a puppet, the opposite of being independent (like ie an indie dev).
I am on the fence about this, as for one it is about two greedy bullies trying to figure out who should get all of the kids lunch money they are picking on. Think of Apple as the mob racket, and Epic wanting to move into their territory without paying their cut on the new 'service' they provide.
There is a solution to this Fortnite business... Valve should work on a better game! Guaranteed if something similar enough, but better comes along, Fortnite will be left in the dust, and 20 years from now when the kids that enjoy it get nostalgic, they will have recreated server side software to be able to play it themselves.
Lutris 0.5.10 Beta 1 is out with Origin and Ubisoft Connect integration
13 Feb 2022 at 9:43 am UTC Likes: 1
13 Feb 2022 at 9:43 am UTC Likes: 1
I kind of wonder if/when Lutris will integrate Proton into it instead of standard Wine?
Also Boxtron and Roberta would be cool. Though maybe it does this on the backend already?
Also Boxtron and Roberta would be cool. Though maybe it does this on the backend already?
520 games are now rated either Verified or Playable for Steam Deck
13 Feb 2022 at 9:36 am UTC Likes: 1
13 Feb 2022 at 9:36 am UTC Likes: 1
Quoting: denyasisThe Switch is a really great comparison, as I feel that outside of Nintendo's 1st party stuff, and a few 3rd party exceptions, most of its games are available on Linux already, especially with Proton on top, but a sizable chunk of them are native on Linux.Quoting: CybolicFor comparison, that's more than were ever released for the N64 (~300) and the Nintendo Wii U (~150) put together. Pretty nice launch already! :D393 for N64
783 for Wii U
From Wikipedia. Not sure how comparing to a game system released in 1996 makes much sense though. Totally different eras from economics, technically, and socially. A more reasonable comparison would be a more recent console, the Switch (4337), or Playstation 5 (465).
I still agree with you. At 309 Verified, it's still a very nice starting launch.
520 games are now rated either Verified or Playable for Steam Deck
13 Feb 2022 at 9:33 am UTC
13 Feb 2022 at 9:33 am UTC
Quoting: CatKillerHoly Forking Shirtballs. That is a lot of DLC. How much of that is JUST Fantasy Grounds? 😜Quoting: pete910That's not including DLC. With DLC it's about 98,000. [External Link]Quoting: CatKillerThats including DLC :wink:Quoting: pete910Only 10.5k to go to get all of steams library done :whistle:More than that: about 64,000. [External Link]
My number was from 2021 too
Your 11,000 would be the number that were released just in 2021.
Valve releases Steam Deck shell CAD files
12 Feb 2022 at 1:37 pm UTC
12 Feb 2022 at 1:37 pm UTC
Quoting: mindedieHa, yeah was going to mention in my previous post, the key here is Private Company. They can do whatever they want, and don't have shareholders to please.Quoting: poiuzComparing private (game related software and limited hardware) company with few billion in pocket and few hundred employees with mega software and hardware (hundreds working on input devices alone) corporations with hundred of billions and counting employees in hundred thousand plus...Quoting: Purple Library GuyValve is frankly a really weird company. I'm sure all the other companies look at it and think, to quote a certain Dr. from Austin Powers, "Not Evil enough".Why would they? Valve is nowhere near the open source contributions of other closed source companies (e.g. Apple & Microsoft).
Valve releases Steam Deck shell CAD files
12 Feb 2022 at 1:35 pm UTC Likes: 4
Microsoft is also a little strange. They do commit some stuff to Linux, though of course a lot of that is fir their own benefit. Same with VSCode being open source, but the normal binaries have telemetry turned on.
Valve does open source contributions 'the right way'
12 Feb 2022 at 1:35 pm UTC Likes: 4
Quoting: poiuzApple is a mixed bag on their love of open source. They bought CUPS... then just left it to languish. They use Webkit... but forked it for their own use. So now we have multiple webkit based engines and they all are incompatible. They hate GPLv3, so some software stays far out of date on their newest systems (it is the bit about modifiable binaries, or something.)Quoting: Purple Library GuyValve is frankly a really weird company. I'm sure all the other companies look at it and think, to quote a certain Dr. from Austin Powers, "Not Evil enough".Why would they? Valve is nowhere near the open source contributions of other closed source companies (e.g. Apple & Microsoft).
Microsoft is also a little strange. They do commit some stuff to Linux, though of course a lot of that is fir their own benefit. Same with VSCode being open source, but the normal binaries have telemetry turned on.
Valve does open source contributions 'the right way'
CitySlicker is an upcoming high-end case for the Steam Deck
11 Feb 2022 at 5:04 pm UTC Likes: 6
11 Feb 2022 at 5:04 pm UTC Likes: 6
Ha, finally an excuse for men to carry around purses?
Get ready to sweat with VR rhythm game Groove Gunner out now
11 Feb 2022 at 4:47 am UTC
11 Feb 2022 at 4:47 am UTC
Nice! I know there are a few that are native, I will have to get this one (seriously need to start using VR for exercise again. Much easier to work off the fat if I am also being entertained!)
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