Latest Comments by slaapliedje
Atari VCS has some game announcements, actually shipping soon
12 Dec 2020 at 9:06 am UTC
https://variety.com/2019/gaming/news/atari-vcs-upgrade-launch-1203166492/# [External Link]!
12 Dec 2020 at 9:06 am UTC
Quoting: sarmadDid you miss that it got a huge upgrade from their original development board? Pretty sure the specs are out there for a newer one that was a decent amount better and not the weaker board you are thinking of.Quoting: slaapliedjeNot accurate. The GPU is far from being on par with PS4, let alone PS4 Pro. If I remember correctly, the GPU is around half the performance of PS4, if not even less than that.Quoting: M@GOidThey cornered themselves badly with those prices. $390 bucks is PS5 money, and a XB Series S is $300.From my understanding, the Atari VCS is somewhere spec wise between the PS4 and PS4 Pro. There is no way they could sell it for 150. PS4s are still selling for 300-400. (Okay, just checked Amazon, some of the bundles are 640!)
They need a $150 price tag fast or this thing will be a collectors thing in a couple months.
So the price is probably about right actually. It is abkut as available to order as the PS5 is too... :p
This is a machine designed for indie games so don't expect any graphics beyond what a Wii U can achieve, though that's not necessarily a bad thing, there is still a big market for indie games and they can compete against traditional consoles with price and availability of those indie games.
https://variety.com/2019/gaming/news/atari-vcs-upgrade-launch-1203166492/# [External Link]!
Atari VCS has some game announcements, actually shipping soon
12 Dec 2020 at 9:02 am UTC Likes: 1
Unless they start selling USB sticks with software on it, there is no physical games.
I think this is a shame and a lost opportunity. I mean they could have essentially put a cart port on there and had a cheap USB to edge connector to faje a cart, and sold game carts for the really nostalgic feels.
12 Dec 2020 at 9:02 am UTC Likes: 1
Quoting: ElectricPrismWith other systems, I 100% agree with you. With the VCS, they basically said from the beginning that it will be all about the streaming service. It isn't like the thing has an optical drive or cartridge port.They said it will need an internet connection to activate.I can think of no good reason why a internet connection should be _required_. It honestly pisses me off how dependent and lazy game developers, console makers and others have used the internet in order to push broken things out.
Also, what if you don't live in a area with a good internet connection? It does happen. Not everyone lives in a mega-city.
Big turn-off.
Unless they start selling USB sticks with software on it, there is no physical games.
I think this is a shame and a lost opportunity. I mean they could have essentially put a cart port on there and had a cheap USB to edge connector to faje a cart, and sold game carts for the really nostalgic feels.
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
11 Dec 2020 at 6:31 pm UTC
Did they choose DX12 because they could use nifty things like Ray Tracing, and Vulkan wasn't ready? Game looks amazing with all the features on, for what its worth.
11 Dec 2020 at 6:31 pm UTC
Quoting: x_wingI forgot Rage 2 was even a thing!Quoting: orochi_kyoAt least they give chance AMD Linux users to play the game, better than a middle finger, and as Pierre said, CDPR gave the game prior release to Valve to adjust everything for Proton, that is a good sign they take LINUX into account, better than the other 90% of companies outthere, including EPIC or the same Google.Sharing a beta key doesn't mean anything (which may also be related to letting Steam test if their overlay is working as expected). Looking at how GOG has been handling the Linux status for their galaxy client says much more than this, so you're definitely giving them a credit for nothing. The fact that their game uses DX12 proves that Linux was never an option and we suffer the consequences of that decision mainly in the game performance.
Sorry, but you're being delusional. If you really think that CDPR deserves any credit for the work that Valve did, then you must do the same with Bethesda as we also got day one support with Rage 2.
Did they choose DX12 because they could use nifty things like Ray Tracing, and Vulkan wasn't ready? Game looks amazing with all the features on, for what its worth.
Atari VCS has some game announcements, actually shipping soon
11 Dec 2020 at 6:01 pm UTC Likes: 2
So the price is probably about right actually. It is abkut as available to order as the PS5 is too... :p
11 Dec 2020 at 6:01 pm UTC Likes: 2
Quoting: M@GOidThey cornered themselves badly with those prices. $390 bucks is PS5 money, and a XB Series S is $300.From my understanding, the Atari VCS is somewhere spec wise between the PS4 and PS4 Pro. There is no way they could sell it for 150. PS4s are still selling for 300-400. (Okay, just checked Amazon, some of the bundles are 640!)
They need a $150 price tag fast or this thing will be a collectors thing in a couple months.
So the price is probably about right actually. It is abkut as available to order as the PS5 is too... :p
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
10 Dec 2020 at 9:49 pm UTC
10 Dec 2020 at 9:49 pm UTC
I hate to be THAT guy, but for this partucular title I said screw it and am playing it in Windows.
Why? Well because even if it did work with Proton with nvidia, you still can't use RTX and DLSS through Proton. And this game is sort of the poster child at least for Ray Tracing. It looks wonderful, though at 3840x1200, there are definite slow downs on my 2080.
Why? Well because even if it did work with Proton with nvidia, you still can't use RTX and DLSS through Proton. And this game is sort of the poster child at least for Ray Tracing. It looks wonderful, though at 3840x1200, there are definite slow downs on my 2080.
The Elder Scrolls II: Daggerfall game engine Daggerfall Unity now feature complete
10 Dec 2020 at 4:30 pm UTC Likes: 1
10 Dec 2020 at 4:30 pm UTC Likes: 1
Quoting: TcheyI played Unity Daggerfall quite a lot about 3-6 months ago, it was really a blast ! Very playable with 2020 standards : GUI, gameplay, effects... are all very acceptable. It’s something i’d recommend for every open world RPG lovers, not just the "melancholic and nostalgic" vibes.It really is a great game. I think I had it crash on me once, and I died a few times because it is Daggerfall, but still very cool, and mod support is awesome! There still needs to be more roads added.
Video in french on my channel : https://www.youtube.com/watch?v=Z23Mz-6RErA&list=PLkuhO0P1wmePpjAacB_ucB_S4Gf30Jacc&index=3 [External Link]
The Elder Scrolls II: Daggerfall game engine Daggerfall Unity now feature complete
9 Dec 2020 at 7:54 pm UTC
Now to see if they can add new features to it, like apparently the original Daggerfall was supposed to have prostitutes in it! It was definitely one of those games that had too much feature creep, so they had to just release it, but then it released in a buggy mess like most of Bethesda's software.
9 Dec 2020 at 7:54 pm UTC
Quoting: dpanterRuns like a champ on Debian sid. :)I'll have to update mine now, was running it on Debian Sid, and played for a few hours. Even picked up the old hint guide off ebay, that I lost in a move years ago.
Now to see if they can add new features to it, like apparently the original Daggerfall was supposed to have prostitutes in it! It was definitely one of those games that had too much feature creep, so they had to just release it, but then it released in a buggy mess like most of Bethesda's software.
GeForce RTX 3060 Ti arrives December 2, hits RTX 2080 SUPER level performance
9 Dec 2020 at 12:37 am UTC
9 Dec 2020 at 12:37 am UTC
Quoting: ShmerlThere are third party repos for Mesa usually depending on the distribution or simply Mesa master packages in the main repo itself. If you are on a distro which doesn't have it, you can figure out how to build things yourself. Because you actually can, unlike with Nvidia. It's not AMD or Nvidia issue at all I think.Granted nvidia doesn't use mesa, so doesn't need to do that at all. There are pros and cons to this of course.
DOSBox Staging has a rather large new release out with 0.76.0
8 Dec 2020 at 10:37 pm UTC Likes: 1
8 Dec 2020 at 10:37 pm UTC Likes: 1
Quoting: subWhat I'd really like to see is an HLE-emulator/wrapper in DOSBox for old DOS VR games of the 90's like the Forte VFX1, which supported Magic Carpet 1+2, Dark Forces and some more classics!That would be pretty sweet. Wonder if anyone has made a similar attempt with WinUAE and emulating the old VR arcade machines, as they used A3000s in them.
The German Wikipedia article has a list of the supported games
https://de.wikipedia.org/wiki/Forte_VFX1 [External Link]
The VFX1 VR headset came with an ISA card and requires a ribbon cable connected to the VESA-Feature-Connector port on the graphics card. Additionally, some controller device named cyber puck came with it.
I have no reverse-engineering experience so not sure I could do this, but some resources say,
the data streamed to the feature connector port is some interlaced quad-buffered-stereo format.
Nothing too exotic.
So it probably isn't too difficult to fake the presence of the VFX1-interface card, emulated the cyber-puck control stream and pass the transformed screen data to OpenVR or some other API supporting the new VR headsets.
To my knowledge so far no one attempted do this and I really wonder why?
Anyone else thinks this would be a great thing? :)
GeForce RTX 3060 Ti arrives December 2, hits RTX 2080 SUPER level performance
8 Dec 2020 at 10:35 pm UTC
8 Dec 2020 at 10:35 pm UTC
Quoting: x_wingIt isn't so much the install, as you do that once. It is the updates that get more complicated when it is one command (apt update && apt upgrade) vs having to pull in git stuff, compile, etc for new mesa libs or possibly kernel. If they are not packaged (as most distros will not package mesa git) then it becomes more tedious when a feature or bug fix or performance tweaks are added.Quoting: PJBut I've given you the reason why some people (like me) say that Nvidia is easier to maintain for average Joe.The discussion is moving more to how "average" is Joe at this point. By experience I can say that an average Joe that requires some specific components (a.k.a. OpenCL) will probably be very used to dealing with the command line as many times he will have to move away from the default package that your distro ships.
But at least we've agreeded that for some users AMDGPU-PRO are a must (to get a pro app support , opencl etc).
And here's the deal - while you have repos for Nvidia which make installing drivers a breeze you don't have something along those lines for AMDGPU-PRO.
So steps are really not the same.
Yes, I can do a manual driver installation via command line. Yes, I can do driver uninstall and reinstall after a kernel update. But should I as a desktop user? I don't think so. And I haven't had to mess with it while using Nvindia for years.
And mind I'm not talking for a fanboy perspective. I don't care whether my system has a team red or green gpu. I care about about performance and how hassle free it is. And at this point if you're a creative that does not want to mess with system Nvidia IMO wins. No matter how much I cheers for AMD and for adoption of Wayland.
Either way, as I have been saying many times already: how easy is one or another to install will completely depend on your distro. And for most of the users and distros, driver management for Nvidia or AMD is pretty much the same. IMO, the easiness of driver installation for one or another GPU doesn't have any weight on the GPU selection with the present driver status.
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