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Latest Comments by slaapliedje
SteamVR has another beta up, with plenty of Linux fixes and other improvements
4 Aug 2019 at 4:59 pm UTC

Quoting: Ases
Quoting: slaapliedje
Quoting: Ases
Quoting: slaapliedjeIt's been working really well for me, though newer Proton has had some regressions apparently (like Arizona Sunshine no longer working)
You can go to BETAS tab in Properties and select the arizonasunshine_1_5 branch as a temporary workaround.
I just played it yesterday.
Awesome, I'll give it a shot. Wanted to try it out with the Knuckes... erm Index controllers.
The main branch works again with Proton 4.11
Awesome, sadly Elite Dangerous still runs terribly in VR. Then again, it seems there may have been a regression in Windows too, but it was running.. not great last night. I want to play it in Linux, because Windows keeps locking up on me...

The Linux-powered Atari VCS sounds like it's coming along
1 Aug 2019 at 8:36 pm UTC Likes: 1

Quoting: elmapul
Quoting: Eike
Quoting: elmapul
Quoting: PatolaNo middle term? So how is Linux gaming in all of this?
by wich measure 1% of marketshare on the desktop is an middle term?
Well, to whom and by which measure, I would ask.
Linux gaming might not yield Valve as much money as they put into it, dunno.
It might still be a lever for Valve to avoid closing of Microsoft's ecosystem...
Valve is probably losing money to support us, its a long time investment the same way xbox was (the difference is, xbox at least sold enough and had enough support for thirdy party titles to build confidence in the brand)

other game companies are simply ignoring us (unless you count port houses like feral as game companies, but even they, when was their last annoucement?) and some even droped support for games that used to support.

and the user count didnt changed, i wouldnt call that an sucess, sucess is to expand the marketfrom 0 to tens of millions of units sold (or user count) in a single video game generation.
Hate to say this, but I know it to be true. Linux desktop adoption won't happen on a much larger scale until we can get corporations to start utilizing it as workstations more and the IT departments can join them to active directory easily and install all their software on it to match what they have for remote management, like on macOS and Windows. I'm kind of trying to go through that now, and need a way to image Linux machines with full disk encryption so the encryption keys are kept in a database for recovery. Haven't had much chance to look into how it'd be managed, but it's things like that which is holding Linux back from taking more market share.

It's kind of like why Windows took off in the first place. Back in the day with Commodore and Atari having superior hardware and operating system, the Mac competed somehow with a black and white display, but then the ST and Amiga both got the reputation as games systems, and not serious machines so never really took off in the business sector, and the IBM and compatibles were what all the businesses used, and so many needed one at home to be able to finish up some work.

Getting Linux into the mind of IT as more than just a server OS would be a huge step in getting more market share on the desktop. At least that's my theory.

Good news for VR fans in the US, the full Valve Index bundle is back in stock
27 Jul 2019 at 3:57 am UTC

Quoting: skinnyrafI'm considering Index, but I am a bit wary of being "in a niche (SteamVR) of a niche (VR in general) of a niche (Linux gaming)". Few native Linux VR games, then some Steam VR Windows games through proton, then Oculus exclusives (does Revive even work under Linux?). Paying $1000 to play only a subset of already few VR games seems like a stretch.

But then I loved VR every time I tried it.
I stick my nose up at Oculus exclusive games. Even ones that were timed exclusives like Superhot VR. Unless I get them in a humble bundle for free, I won't own them. I refuse to give Facebok any money :P

Anyhow, I'm about to test ViveCraft, hopefully I can get it to work :)

Edit: ViveCraft launches, but as soon as I go to generate the world everything looks white and on the desktop the window has locked up.

The Linux-powered Atari VCS sounds like it's coming along
26 Jul 2019 at 4:33 am UTC

Quoting: const
Quoting: elmapulthere is no middle term, its either an total flop or an sucess.
That's where I would always differ. Especially if google have additional jobs for the hardware, as people suggest.
ha, not sure how the talk about the Atari VCS turned into Google Stadia talk. One is (in theory) going to be similar to Steam, Playstation Store, Xbox Live, vs one is a streaming service, which most of us would never bother with.

Hell, I don't even like having Chrome installed...

Good news for VR fans in the US, the full Valve Index bundle is back in stock
26 Jul 2019 at 4:26 am UTC Likes: 2

Quoting: Mountain ManI think "stupid expensive" is the best description.
Yeah, I guess it all depends on your life, income, etc. For example, when you have a family, you have to consider everyone and make sure you budget accordingly.

When you're single, and don't have anything else to come home to but being able to tear apart people in Gorn with the best controllers ever made for that purpose, then you can see it as being worth it :)

Good news for VR fans in the US, the full Valve Index bundle is back in stock
24 Jul 2019 at 9:18 pm UTC Likes: 1

Quoting: FaalhaasI can tell you my review for the Valve Index on Arch Linux with a GeForce GTX 1080:

Things that work great:
- Hardware detection.
- Setting it up in Steam.
- The "Home Room" in which you start your 3D experience.
- Linux native VR games playable (duh)!
- Multiple Windows VR games playable using Steam Play!

I was amazed by how it "just worked".

Things I encountered:
- Needed to install missing lib32 packages for doing Big Picture stuff in the "Home Room".
- Some Windows VR games not playable.
- Movies for VR (360 movies) only worked on Windows.
- Google Earth VR is way too slow on Linux (is a great program btw).
- Booting VR the second time (in the same Steam session) makes it crash.

I cannot speak for people with an AMD card, but an Arch-based distro using NVIDIA drivers works!
I run Debian Sid, and it likewise works.

Of note, it seemed to me that Google Earth VR was caching things slower than I was used to in Windows, but once it cached the 'scene' it worked just fine.
Hotdogs, Horseshoes, and Hand Grenades sadly don't detect the Index controllers for me, instead I see a model of the Vive controllers just floating there. Yet it works with full index controller support in Windows.

The Linux-powered Atari VCS sounds like it's coming along
24 Jul 2019 at 8:38 pm UTC Likes: 1

Well, if/when I get one (yeah I backed it, why the hell not?) I'll try to write up a review of it.

Looks like Valve are developing another new game, something to do with "Citadel"
20 Jul 2019 at 6:37 pm UTC

Quoting: Julius
Quoting: beko
Quoting: JuliusIt wasn't so much that Valve understood, but rather that they were providing the latest version of the Quake1 engine in a really popular game (Half-Life). Quake1 has to this day an active modding scene as id really understood (back then).
I remember this quite different. Quake itself was popular but not like this. Not at all. Sorry. Half-Life _became_ popular due to it's superb modding support.

Releasing the tools needed for this was a perfect move at this time.

I was there. Run my own mod projects (as in plural).
You misunderstood me... I wasn't talking about Quake's (as a game) popularity as a modding platform which of course was much surpassed by Half-Life. But Half-Life as a modding platform only became so popular because the Quake ENGINE was designed from ground up to be extremely modding friendly. This was very little of Valve's doing... they just happened to make a very popular game with a superbly moddable engine. I was there too by the way ;)
We were all there!

In the 'correct me if I'm wrong' list;
Bethesda games are unplayable without mods, (correct me if I'm wrong). :P

Yeah, my understanding of Half-Life 1 was that it was a modified Quake engine. This makes me want to finish my play through of Black Mesa.

The Lion King, Aladdin and The Jungle Book no longer available on Steam, some about to leave GOG too
14 Jul 2019 at 7:00 am UTC

Quoting: Malhttps://store.steampowered.com/app/1118310/RetroArch/

Coincidence? ?
Wtf? Windows Only?

Also, WTF? RetroArch on Steam? Only thing weirder to me would be it on an Apple device.

Though I guess it sort of makes sense if they integrate it with BPM. That and they already have a close equivalent in Neo RetroArcade.

The Bard's Tale IV: Director's Cut to be launched August 27
14 Jul 2019 at 6:58 am UTC

Quoting: AppelsinCan't say I mind the wait, really. These games, with a relatively small devlopment team and financed via Kickstarters are really released in a late-beta state, with DLC down the road. I would have waited for the finished game anyway, just as I did with Pillars of Eternity (1 and 2). It does result in a much better product in the end, and I would argue that the "Director's Cut" is in fact the proper release.

My only issue is that it might screw with the numbers of platform sales, as people (such as myself) immediately activated my key, which may or may not count it as a Linux sale (depending on how Steam counted it at the time). That said, I was actually able to install it the moment it launched... Might that have been an early Proton beta? Dunno.

Not to discount the frustration some feel at being asked to wait for a long time after Windows users, if they've been really, really looking forward to the game. It sucks. But they're delivering, unlike some who, for various reasons, decides to scrap the Linux build.
You know what the funny thing is? I have so many games, with so little time to play, waiting for me isn't really that bad. But I am now starting to think of it this way;

I don't have the time to play the games I have, but I know eventually I'd like to play game X. X is released, usually somewhat buggy, and missing features. Since this is the case, and there will be the inevitable (hopefully) patches to fix the game, then to have DLC released, then to have that bug fixed, and eventually the game is in a 'done' state, then probably by then I'll be able to have the time to put forth enough to win the game.

Some games people start playing them as soon as they're released, they're buggy piles of crap, everyone reviews them and says so, then the developers try their best to fix the issues, but do reviewers ever release updates? No, that game has already failed, and they have Y amount of new ones to review.

So some really great games languish in the 'it's buggy shit' pile, without getting their potential. This is really because the games industry has become insane. Hard core deadlines, publisher bullshit, etc.

Sadly, the Kickstarter method was supposed to fix a lot of this, but they're just as bad or worse. With a lot of stuff being released in Early Access, and then people testing it, giving back feedback, and then in some cases, the developers just dump their work on the game, and it sticks in perpetual EA. This is crap, and I think this needs to change.

I was thinking the other day that with EA there should be some method somehow where if it doesn't get some sort of update within say a 6 month to a year period, everyone should have the option to refund. How many games have you bought that were in Early Access and then just stopped getting updates? I'm sure I have a ton of them now. So many that if I see a game is EA, I put it on my wishlist and don't buy it unless it's getting updates.

Then there is the 'promised Linux version!' that they throw in the kickstarter just to get some few stragglers. Would LOVE a poll on how many people give money for that reason alone. Tower 57 did that. Hell the Amiga version was released, but not the Linux version??