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Latest Comments by slaapliedje
Steam Play just got two updates with 4.2-3 and 3.16-9, some great stuff included
23 Apr 2019 at 8:38 pm UTC

Quoting: Guest
Quoting: Debianeeryay! i wonder if Elite: Dangerous works now. >_> let the testing begin!
Elite: Dangerous is working with Lutris since a few Month to half a Year now: https://lutris.net/games/elite-dangerous/ [External Link]
Steam Play still fails at opening the Launcher

Here is some game play:
https://www.youtube.com/watch?v=7Wrczb4UZOM [External Link]
First time I ran it, it gave me an error (after adding Mono via the commands in the wiki link that was posted earlier. Then it launched and my textures were all missing in the menu. But then I launched it a second time (not sure if I rebooted first) it worked without error and loggied in and saw my cockpit in the spaceport. But it is hard to go back to a 2d screen after VR....

NVIDIA have two new drivers out with 430.09 and the Vulkan beta driver 418.52.05
23 Apr 2019 at 8:35 pm UTC

Just wish I could fix my Vive Pro from having a flashing line across the screen. Not sure if it is the nvidia driver or not yet. Works fine In Windows.

Steam Play just got two updates with 4.2-3 and 3.16-9, some great stuff included
22 Apr 2019 at 3:11 pm UTC

Quoting: TangoBaker
Where is the patch, I'll try it this weekend with my new computer build and Vive Pro.
Here you go. Looks like the patched version isn't required anymore.

https://github.com/redmcg/wine/wiki [External Link]
Ah yes, I got it to load, first time it didn't actually work right, but the next time it did.

Now if I can just get my Vive Pro to work in Linux without this flashing black line in across the screen. It does this in SteamVR home, and I haven't been able to get it working for quite some time. Works fine in Windows, so I know it's not a hardware thing.

Steam Play just got two updates with 4.2-3 and 3.16-9, some great stuff included
19 Apr 2019 at 3:11 pm UTC

Quoting: TangoBaker
Quoting: 1xok
Quoting: Guest
Quoting: Thormack
Quoting: Debianeeryay! i wonder if Elite: Dangerous works now. >_> let the testing begin!
Man, Elite has been working for some months now.
I think people mean "is it working straight from the box", not requiring extra hacks to get going. Yes, I know this is Linux, but sometimes time is a factor :).
I've almost got it running with Proton. Try it the days again and report. There is still a small problem with the server login. But I hope I have already found a solution. Just got to try it out.

Which would be more than great if you could run ED under Linux on Valve's new VR headset. This is my dream. Okay, not my only one, but one dream. :)
I know it works for me on my vive using the regular ED patched version of proton. I would think it would run with the new hardware.
Where is the patch, I'll try it this weekend with my new computer build and Vive Pro.

Steam Play just got two updates with 4.2-3 and 3.16-9, some great stuff included
18 Apr 2019 at 10:16 pm UTC

Quoting: musojon74
Quoting: Debianeeryay! i wonder if Elite: Dangerous works now. >_> let the testing begin!
It seems not. Certainly not on my rig. Just closes silently, goes from running to nothing :(
Damn, that's exactly what I was thinking to test. Gonna give it a whirl when I get home with the Vive Pro as well. Does this mean the patch that is out there will still require to be done, or will be different now?

Valve have confirmed Linux support for their Valve Index VR headset, pre-orders on May 1st
10 Apr 2019 at 7:25 pm UTC Likes: 1

Quoting: Eike
Quoting: slaapliedjeExactly. I've seen a lot of people list Platinum, then go on to say 'add command parameters here' or 'Get this patch from github' etc. That should instantly lower it to Gold.
I totally missread your post and thought I had to correct this. :-D
Ha, no worries. Yeah we were saying the same thing :)

The Linux-powered Atari VCS has gone through some design changes
10 Apr 2019 at 2:47 am UTC

Quoting: CFWhitman
Quoting: slaapliedje
Quoting: CFWhitman
Quoting: slaapliedje
Quoting: Guest
Quoting: inlinuxdude
Quoting: tmtvl
Quoting: EikeThe Linux-powered Atari VCS is not changing design, core hardware or peripherials anymore and instead will be on the shelves next week. - Nobody, ever
Hey, you'll regret those words when it's finally released... in 2600.

2600.... I see what you did there.... at least they're not waiting until 5200, amirite?
REPORT JUST IN: You'll have to wait until 5200!
Then the controllers will be non-centering.
Were the controllers perpetually non-centering? I had always thought that they must be like the PC joysticks from back then, with a switch to change between being centering or non-centering. However, I never actually saw a 5200 in person, only in advertisements. Our next system after the 2600 was the NES.
The pack in controllers were the first available analog controllers out there (at least as far as I'm aware). No, they did not automatically center, so when you're playing something like Donkey Kong or Dig Dug, you have to get used to moving it back to the center to stop moving. As someone I work with said, 'I think they were made for Star Raiders, and nothing else was ever tested.' They do work wonderfully in Star Raiders, and a few other games.

They were very innovative for the time, but they also had the problem of quick oxidation on the contacts, so they'd be sitting in the console for a month, then they'd stop working unless you took them apart to clean them regularly. Fortunately there have been new membranes made to fix that issue. I should find time to play mine more... but then I keep getting all these new Linux games coming out!
I remember the analog controllers for the 5200 being featured in the advertisements for the system, and thinking they were interesting, but my parents didn't seem interested in buying another game system when it came out. Since I posted this, I read that Atari were planning a self-centering analog stick for the system, but the system was axed before it came out.

The PC analog joystick interface was included on the original IBM PC in 1981, so very close to the same time as the 5200 (1982). However, I don't know when they first started making them optionally self centering. I never actually used a PC joystick before the 1990s. At that time most were optionally self centering, but that may have been a later development.
I recall one of the old IBM joysticks, I don't think they were self-centering either, and not a whole lot of software actually supported them back then. They were a pain because you constantly had to calibrate them.
Was trying to find the date of the release of the controller, as it seems it was after '82 that I saw them. Seems the original IBM PC from '81 had an optional Game Port for $55 bucks. "The game port first appeared during the initial launch of the original IBM PC in 1981, in the form of an optional US$55 expansion card known as the Game Control Adapter.[1][2] The design allowed for four analog axes and four buttons on one port, allowing two joysticks or four paddles to be connected via a special "Y-splitter" cable."

To be sure, at the time the 5200 came out, there were other controllers coming with consoles that were weird and awkward.

I managed to get a Wico stick that is self-centering so I can play Adventure II, and others. Also someone has started converting Jaguar controllers to work as a digital one on the 5200, thought of picking one of those up, since I do love playing games on the 5200 after my Sofia RGB upgrade :)

Valve have confirmed Linux support for their Valve Index VR headset, pre-orders on May 1st
9 Apr 2019 at 9:37 pm UTC

Quoting: Eike
Quoting: slaapliedjeI think some people misunderstand the ProtonDB (and hence WineHQ) ratings. Platinum means you can install it and have no issues, and not have to do ANY work around.
"Platinum:Runs perfectly out of the box
Gold:Runs perfectly after tweaks
"
Exactly. I've seen a lot of people list Platinum, then go on to say 'add command parameters here' or 'Get this patch from github' etc. That should instantly lower it to Gold.

It's also fun for ProtonDB to have a ton of reports, but all of them give anything from broken to Platinum, but at least they also show Distribution. I think some simply fail because there are some libraries some distributions install by default where as others do not, so it's a simple fix of installing a library. Does that break the Platinum because some distributions might need this? It'd be nice if launching something via Proton would warn you that you're missing a library for sure. Wine usually does if you run it via command line.

Valve have confirmed Linux support for their Valve Index VR headset, pre-orders on May 1st
9 Apr 2019 at 9:23 pm UTC Likes: 1

Ha, well maybe I'll have to try to put forth some effort in getting Elite: Dangerous working under Linux, then to see if I can get it working under the Vive Pro.

Been a while since I logged in, it's the type of game that takes you away from reality enough that by the time you're ready to stop playing, it's been many hours later and you realize you haven't eaten that day...

Another small Steam Client Beta is up, better support for NTFS mounts on Linux
9 Apr 2019 at 9:19 pm UTC

Quoting: sciroccoFinally they support other partitions. I used to have a sepate one for games only, but wine and proton didn't support that, so I was forced to get a bigger ssd for linux + games, I dont like that since I reinstall to try new distros constantly I loose all my games and have to reinstall.
Nah, they always supported that if you add new folders to your steam library. The problem I was running into was it'd completely re-install the game if I had a NTFS folder shared between the Steam Linux client and Steam Windows client.

I don't think it's due to the files being different, because the data files would be the exact same. Not to mention it's the WINDOWS version of the game I'm installing, so all of it should be exactly the same, and it's just a bug.